James Heavey
/
EL17JH
FINAL VERSION
Brick/Brick.h
- Committer:
- jamesheavey
- Date:
- 2019-05-09
- Revision:
- 140:d8634e76ecce
- Parent:
- 135:888ae932cd70
File content as of revision 140:d8634e76ecce:
#ifndef BRICK_H #define BRICK_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #define BRICK_WIDTH 12 #define BRICK_HEIGHT 4 /** Brick Class @author James Heavey, University of Leeds @brief Controls the bricks in the Breakout game @date May 2019 */ class Brick { public: /** Constructor declaration */ Brick(); /** Destructor declaration */ ~Brick(); /** Initialise Brick attributes * @param x @details initialises x coordinate * @param y @details initialises y coordinate * @param lives @details initialises the number of lives */ void init(int x,int y, int lives); /** Draws the Brick on the LCD, at current coordinates with a fill that is dependant on _lives * @param lcd @details a N5110 pointer */ void draw(N5110 &lcd); /** Sets the Brick's x coordinate * @param x @details set the variable _x to the new local x */ void set_posx(int x); /** Resets the lives after victory * @param inc @details additional lives added on t o the _base_lives (additional lives come from _multiplier) */ void reset_lives(int inc); /** Decrements the variable _lives * @returns a bool; true if brick is destroyed, false if not */ bool hit(); /** Retrieves the Brick's x coordinate * @returns integer _x coordinate */ int get_x(); /** Retrieves the Brick's y coordinate * @returns integer _y coordinate */ int get_y(); private: int _height; int _width; int _x; int _y; int _lives; int _base_lives; }; #endif