James Heavey
/
EL17JH
FINAL VERSION
Laser/Laser.h
- Committer:
- jamesheavey
- Date:
- 2019-05-09
- Revision:
- 131:c227bbfb38b0
- Parent:
- 130:46f3fac2bdf9
- Child:
- 135:888ae932cd70
File content as of revision 131:c227bbfb38b0:
#ifndef LASER_H #define LASER_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Paddle.h" /** Laser Class @author James Heavey, University of Leeds @brief Controls the Laser in the Breakout game @date May 2019 */ class Laser { public: /** Constructor declaration */ Laser(); /** Deconstructor declaration */ ~Laser(); /** Initialises the laser off screen with a set velocity */ void init(); /** Draws the Laser at at its current coordinates on the LCD * @param lcd @details a N5110 pointer */ void draw(N5110 &lcd); /** Update the Laser's y coordinate based on its velocity */ void update(); /** Sets the Laser's x coordinate * @param x @details set the variable _x to the new local x */ void set_posx(int x); /** Sets the Laser's x coordinate * @param y @details set the variable _y to the new local y */ void set_posy(int y); /** Retrieve the Laser's current x coordinate * @return returns variable _x as an integer */ int get_x(); /** Retrieve the Laser's current y coordinate * @return returns variable _y as an integer */ int get_y(); private: int _speed_y; int _x; int _y; }; #endif