FINAL VERSION

Dependencies:   mbed

Revision:
122:a78a1b98b9b1
Parent:
121:12acab75db8f
Child:
123:39740c246fc2
--- a/main.cpp	Wed May 08 15:41:42 2019 +0000
+++ b/main.cpp	Wed May 08 15:43:57 2019 +0000
@@ -145,16 +145,15 @@
         if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) {  // if L is pressed and pointer isnt already on START, move it up one line
             pointer -= 1;
             pad.tone(750.0,0.3);
-            wait(0.1);
+            wait(0.3);
         } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) {  // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
             pointer += 1;
             pad.tone(750.0,0.3);
-            wait(0.1);
+            wait(0.3);
         }
         if (pad.check_event(Gamepad::X_PRESSED) & pad.check_event(Gamepad::Y_PRESSED)) {
             save_hi_score(0);  // resets hi score
         }
-        wait(0.4); // prevents game from starting immediately upon restart (button bounce bug)
         if (pad.check_event(Gamepad::A_PRESSED)) {
             menu_toggle = !menu_toggle;
         }
@@ -200,11 +199,11 @@
         if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) {  // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
             pointer -= 1;
             pad.tone(750.0,0.3);
-            wait(0.1);
+            wait(0.3);
         } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 2) {  // if R is pressed and pointer isnt already on TILT, move it down one line
             pointer += 1;
             pad.tone(750.0,0.3);
-            wait(0.1);
+            wait(0.3);
         }
 
         if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly