FINAL VERSION

Dependencies:   mbed

Revision:
136:04a2724f90cf
Parent:
93:18f81996ea89
--- a/Ball/Ball.cpp	Thu May 09 09:45:37 2019 +0000
+++ b/Ball/Ball.cpp	Thu May 09 09:52:35 2019 +0000
@@ -30,35 +30,41 @@
     }
 }
 
+
 void Ball::draw(N5110 &lcd)  // draw the ball at the specified location
 {
     lcd.drawRect(_x,_y,_size,_size,FILL_BLACK);
 }
 
+
 void Ball::update()  // update the ball's position, based on its current velocity
 {
     _x += _velocity.x;
     _y += _velocity.y;
 }
 
+
 void Ball::set_velocity(Vector2D v) // set the velocity in its x/y directions (used for collision velocity correction)
 {
     _velocity.x = v.x;
     _velocity.y = v.y;
 }
 
+
 Vector2D Ball::get_velocity() // retrieve the ball's current velocities
 {
     Vector2D v = {_velocity.x,_velocity.y};
     return v;
 }
 
+
 Vector2D Ball::get_pos() // retrieve the ball's current coordinates
 {
     Vector2D p = {_x,_y};
     return p;
 }
 
+
 void Ball::set_pos(Vector2D p)  // set the ball's coordinates (used for collision velocity correction)
 {
     _x = p.x;