James Heavey / Mbed 2 deprecated 2665-Breakout-Game

Dependencies:   mbed

Committer:
jamesheavey
Date:
Tue Jan 05 01:14:11 2021 +0000
Revision:
0:92b180c8d407
test

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:92b180c8d407 1 ///////// pre-processor directives ////////
jamesheavey 0:92b180c8d407 2
jamesheavey 0:92b180c8d407 3 #include "mbed.h"
jamesheavey 0:92b180c8d407 4 #include "Gamepad.h"
jamesheavey 0:92b180c8d407 5 #include "N5110.h"
jamesheavey 0:92b180c8d407 6 #include "BreakoutEngine.h"
jamesheavey 0:92b180c8d407 7 #include "Bitmap.h"
jamesheavey 0:92b180c8d407 8 #include "Sprites.h"
jamesheavey 0:92b180c8d407 9 #include "SDFileSystem.h"
jamesheavey 0:92b180c8d407 10
jamesheavey 0:92b180c8d407 11 #ifdef WITH_TESTING
jamesheavey 0:92b180c8d407 12 # include "tests.h"
jamesheavey 0:92b180c8d407 13 #endif
jamesheavey 0:92b180c8d407 14
jamesheavey 0:92b180c8d407 15 /////////////// structs /////////////////
jamesheavey 0:92b180c8d407 16
jamesheavey 0:92b180c8d407 17 struct UserInput {
jamesheavey 0:92b180c8d407 18 Direction d;
jamesheavey 0:92b180c8d407 19 float mag;
jamesheavey 0:92b180c8d407 20 };
jamesheavey 0:92b180c8d407 21
jamesheavey 0:92b180c8d407 22 /////////////// objects ///////////////
jamesheavey 0:92b180c8d407 23
jamesheavey 0:92b180c8d407 24 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:92b180c8d407 25 Gamepad pad;
jamesheavey 0:92b180c8d407 26 BreakoutEngine breakout;
jamesheavey 0:92b180c8d407 27 SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS
jamesheavey 0:92b180c8d407 28 Serial serial(USBTX, USBRX); // for PC debug
jamesheavey 0:92b180c8d407 29
jamesheavey 0:92b180c8d407 30 ///////////// prototypes ///////////////
jamesheavey 0:92b180c8d407 31
jamesheavey 0:92b180c8d407 32 void init();
jamesheavey 0:92b180c8d407 33 void update_game(UserInput input);
jamesheavey 0:92b180c8d407 34 void render();
jamesheavey 0:92b180c8d407 35 void main_menu();
jamesheavey 0:92b180c8d407 36 void settings();
jamesheavey 0:92b180c8d407 37 void how_to_play();
jamesheavey 0:92b180c8d407 38 void loss_screen();
jamesheavey 0:92b180c8d407 39 void victory_screen();
jamesheavey 0:92b180c8d407 40 void title_screen();
jamesheavey 0:92b180c8d407 41 void main_game();
jamesheavey 0:92b180c8d407 42 void flash_screen(N5110 &lcd);
jamesheavey 0:92b180c8d407 43 void countdown();
jamesheavey 0:92b180c8d407 44 void save_hi_score(int hi_score);
jamesheavey 0:92b180c8d407 45 int get_hi_score();
jamesheavey 0:92b180c8d407 46 bool compare_to_hi_score(int score);
jamesheavey 0:92b180c8d407 47 void print_hi_score(int col,int row);
jamesheavey 0:92b180c8d407 48 void flash_hi_score_screen();
jamesheavey 0:92b180c8d407 49 void reset_victory(int score, int bonus);
jamesheavey 0:92b180c8d407 50 void reset_loss();
jamesheavey 0:92b180c8d407 51
jamesheavey 0:92b180c8d407 52 Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites
jamesheavey 0:92b180c8d407 53 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 0:92b180c8d407 54 Bitmap arrowup(arrowup_data, 5, 7); // assign the arrow up sprite data
jamesheavey 0:92b180c8d407 55 Bitmap arrowdown(arrowdown_data, 5, 7); // assign the arrow down sprite data
jamesheavey 0:92b180c8d407 56 Bitmap three(three_data, 48, 84); // assign the 3 sprite data
jamesheavey 0:92b180c8d407 57 Bitmap two(two_data, 48, 84); // assign the 2 sprite data
jamesheavey 0:92b180c8d407 58 Bitmap one(one_data, 48, 84); // assign the 1 sprite data
jamesheavey 0:92b180c8d407 59
jamesheavey 0:92b180c8d407 60 bool tilt = false;
jamesheavey 0:92b180c8d407 61 float sens = 0.5; // default sens
jamesheavey 0:92b180c8d407 62 int number_of_frames = 0; // tracks the number of frames passed to use for bonus score
jamesheavey 0:92b180c8d407 63
jamesheavey 0:92b180c8d407 64 ///////////// functions ////////////////
jamesheavey 0:92b180c8d407 65
jamesheavey 0:92b180c8d407 66 int main()
jamesheavey 0:92b180c8d407 67 {
jamesheavey 0:92b180c8d407 68
jamesheavey 0:92b180c8d407 69 #ifdef WITH_TESTING
jamesheavey 0:92b180c8d407 70 int number_of_failures = run_all_tests();
jamesheavey 0:92b180c8d407 71
jamesheavey 0:92b180c8d407 72 if(number_of_failures > 0) return number_of_failures;
jamesheavey 0:92b180c8d407 73 #endif
jamesheavey 0:92b180c8d407 74
jamesheavey 0:92b180c8d407 75 init(); // initialise the gamepad
jamesheavey 0:92b180c8d407 76 title_screen(); // run the title screen
jamesheavey 0:92b180c8d407 77 }
jamesheavey 0:92b180c8d407 78
jamesheavey 0:92b180c8d407 79
jamesheavey 0:92b180c8d407 80
jamesheavey 0:92b180c8d407 81
jamesheavey 0:92b180c8d407 82 void init() // initialies all classes and libraries
jamesheavey 0:92b180c8d407 83 {
jamesheavey 0:92b180c8d407 84 // need to initialise LCD and Gamepad
jamesheavey 0:92b180c8d407 85 lcd.init();
jamesheavey 0:92b180c8d407 86 pad.init();
jamesheavey 0:92b180c8d407 87 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects
jamesheavey 0:92b180c8d407 88 }
jamesheavey 0:92b180c8d407 89
jamesheavey 0:92b180c8d407 90 void render() // draws each frame on the LCD
jamesheavey 0:92b180c8d407 91 {
jamesheavey 0:92b180c8d407 92 // clear screen, re-draw and refresh
jamesheavey 0:92b180c8d407 93 lcd.clear();
jamesheavey 0:92b180c8d407 94 breakout.draw(lcd);
jamesheavey 0:92b180c8d407 95 lcd.refresh();
jamesheavey 0:92b180c8d407 96 }
jamesheavey 0:92b180c8d407 97
jamesheavey 0:92b180c8d407 98
jamesheavey 0:92b180c8d407 99 //////////// MENUING & GAME LOOP FUNCTIONS //////////////////
jamesheavey 0:92b180c8d407 100
jamesheavey 0:92b180c8d407 101
jamesheavey 0:92b180c8d407 102 void title_screen()
jamesheavey 0:92b180c8d407 103 {
jamesheavey 0:92b180c8d407 104 tilt = false; // reset the tilt variable so that on start, joystick is default
jamesheavey 0:92b180c8d407 105 breakout.reset_mult();
jamesheavey 0:92b180c8d407 106 lcd.clear();
jamesheavey 0:92b180c8d407 107
jamesheavey 0:92b180c8d407 108 lcd.setBrightness(1); // stops the game from dimming (hardware bug?)
jamesheavey 0:92b180c8d407 109
jamesheavey 0:92b180c8d407 110 breakblack.render(lcd, 0, 0); // render the first frame
jamesheavey 0:92b180c8d407 111 lcd.refresh();
jamesheavey 0:92b180c8d407 112 pad.leds_off();
jamesheavey 0:92b180c8d407 113 wait(0.5);
jamesheavey 0:92b180c8d407 114
jamesheavey 0:92b180c8d407 115 pad.reset_flags();
jamesheavey 0:92b180c8d407 116
jamesheavey 0:92b180c8d407 117 while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites
jamesheavey 0:92b180c8d407 118
jamesheavey 0:92b180c8d407 119 lcd.clear();
jamesheavey 0:92b180c8d407 120
jamesheavey 0:92b180c8d407 121 breakwhite.render(lcd, 0, 0);
jamesheavey 0:92b180c8d407 122 lcd.refresh();
jamesheavey 0:92b180c8d407 123 pad.leds_on();
jamesheavey 0:92b180c8d407 124 wait(0.5);
jamesheavey 0:92b180c8d407 125
jamesheavey 0:92b180c8d407 126 lcd.clear();
jamesheavey 0:92b180c8d407 127
jamesheavey 0:92b180c8d407 128 breakblack.render(lcd, 0, 0);
jamesheavey 0:92b180c8d407 129 lcd.refresh();
jamesheavey 0:92b180c8d407 130 pad.leds_off();
jamesheavey 0:92b180c8d407 131 wait(0.5);
jamesheavey 0:92b180c8d407 132 }
jamesheavey 0:92b180c8d407 133
jamesheavey 0:92b180c8d407 134 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 135 wait(0.2);
jamesheavey 0:92b180c8d407 136 main_menu(); // load main menu
jamesheavey 0:92b180c8d407 137 }
jamesheavey 0:92b180c8d407 138
jamesheavey 0:92b180c8d407 139
jamesheavey 0:92b180c8d407 140 void main_menu()
jamesheavey 0:92b180c8d407 141 {
jamesheavey 0:92b180c8d407 142 lcd.setBrightness(1); // fixes random screen dimming (hardware bug?)
jamesheavey 0:92b180c8d407 143
jamesheavey 0:92b180c8d407 144 lcd.clear();
jamesheavey 0:92b180c8d407 145 lcd.printString(" START ",0,1); // start game with default as joystick
jamesheavey 0:92b180c8d407 146 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 0:92b180c8d407 147 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to interact with the game
jamesheavey 0:92b180c8d407 148 lcd.printString("HI-SCORE: ",0,5);
jamesheavey 0:92b180c8d407 149 print_hi_score(55,5);
jamesheavey 0:92b180c8d407 150 lcd.refresh();
jamesheavey 0:92b180c8d407 151 wait(0.3); // load initial frame
jamesheavey 0:92b180c8d407 152
jamesheavey 0:92b180c8d407 153 pad.reset_flags(); // manually resets all button flags which fixes button bounce and prevents inputs carrying through to different menus
jamesheavey 0:92b180c8d407 154 pad.leds_off(); // prevents hardware bug where right most led flickers
jamesheavey 0:92b180c8d407 155
jamesheavey 0:92b180c8d407 156 int pointer = 1;
jamesheavey 0:92b180c8d407 157
jamesheavey 0:92b180c8d407 158 while (pad.check_event(Gamepad::A_PRESSED) == false) {
jamesheavey 0:92b180c8d407 159 lcd.clear();
jamesheavey 0:92b180c8d407 160 lcd.printString(" START ",0,1); // start game with default as joystick
jamesheavey 0:92b180c8d407 161 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 0:92b180c8d407 162 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to interact with the game
jamesheavey 0:92b180c8d407 163 lcd.printString("HI-SCORE: ",0,5);
jamesheavey 0:92b180c8d407 164 print_hi_score(55,5);
jamesheavey 0:92b180c8d407 165 lcd.printString(" >",0,pointer);
jamesheavey 0:92b180c8d407 166 lcd.refresh();
jamesheavey 0:92b180c8d407 167 wait(0.1);
jamesheavey 0:92b180c8d407 168 if (pad.get_direction() == N && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line
jamesheavey 0:92b180c8d407 169 pointer -= 1;
jamesheavey 0:92b180c8d407 170 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 171 wait(0.1);
jamesheavey 0:92b180c8d407 172 } else if (pad.get_direction() == S && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
jamesheavey 0:92b180c8d407 173 pointer += 1;
jamesheavey 0:92b180c8d407 174 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 175 wait(0.1);
jamesheavey 0:92b180c8d407 176 }
jamesheavey 0:92b180c8d407 177 if (pad.check_event(Gamepad::X_PRESSED) & pad.check_event(Gamepad::Y_PRESSED)) {
jamesheavey 0:92b180c8d407 178 save_hi_score(0); // resets hi score
jamesheavey 0:92b180c8d407 179 }
jamesheavey 0:92b180c8d407 180 //printf("Pointer 1 = %d",pointer);
jamesheavey 0:92b180c8d407 181
jamesheavey 0:92b180c8d407 182 }
jamesheavey 0:92b180c8d407 183 if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting
jamesheavey 0:92b180c8d407 184 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 185 number_of_frames = 0;
jamesheavey 0:92b180c8d407 186 main_game();
jamesheavey 0:92b180c8d407 187 } else if (pointer == 2) { // if SETTINGS was selected, enter the settings menu
jamesheavey 0:92b180c8d407 188 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 189 settings();
jamesheavey 0:92b180c8d407 190 } else if (pointer == 3) { // if HOW TO PLAY was selected, display instructions on how to play
jamesheavey 0:92b180c8d407 191 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 192 how_to_play();
jamesheavey 0:92b180c8d407 193 }
jamesheavey 0:92b180c8d407 194 }
jamesheavey 0:92b180c8d407 195
jamesheavey 0:92b180c8d407 196 void settings()
jamesheavey 0:92b180c8d407 197 {
jamesheavey 0:92b180c8d407 198 lcd.clear(); // load initial frame
jamesheavey 0:92b180c8d407 199 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 0:92b180c8d407 200 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 0:92b180c8d407 201 lcd.printString("SENS :",0,4);
jamesheavey 0:92b180c8d407 202 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 0:92b180c8d407 203 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // represents the sensitivity which is changed by turning the pot
jamesheavey 0:92b180c8d407 204 lcd.refresh();
jamesheavey 0:92b180c8d407 205 wait(0.1);
jamesheavey 0:92b180c8d407 206
jamesheavey 0:92b180c8d407 207 pad.reset_flags(); // fixes button bounce
jamesheavey 0:92b180c8d407 208
jamesheavey 0:92b180c8d407 209 int pointer = 1; // init the pointer
jamesheavey 0:92b180c8d407 210
jamesheavey 0:92b180c8d407 211 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu
jamesheavey 0:92b180c8d407 212 lcd.clear();
jamesheavey 0:92b180c8d407 213 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 0:92b180c8d407 214 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 0:92b180c8d407 215 lcd.printString("SENS :",0,4);
jamesheavey 0:92b180c8d407 216 lcd.printString(" >",0,pointer);
jamesheavey 0:92b180c8d407 217 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 0:92b180c8d407 218 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 0:92b180c8d407 219 lcd.refresh();
jamesheavey 0:92b180c8d407 220 wait(0.1);
jamesheavey 0:92b180c8d407 221 if (pad.get_direction() == N && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
jamesheavey 0:92b180c8d407 222 pointer -= 1;
jamesheavey 0:92b180c8d407 223 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 224 wait(0.1);
jamesheavey 0:92b180c8d407 225 } else if (pad.get_direction() == S && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line
jamesheavey 0:92b180c8d407 226 pointer += 1;
jamesheavey 0:92b180c8d407 227 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 228 wait(0.1);
jamesheavey 0:92b180c8d407 229 }
jamesheavey 0:92b180c8d407 230
jamesheavey 0:92b180c8d407 231 if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly
jamesheavey 0:92b180c8d407 232 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 233 wait(0.1);
jamesheavey 0:92b180c8d407 234 if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false
jamesheavey 0:92b180c8d407 235 tilt = false;
jamesheavey 0:92b180c8d407 236 } else if (pointer == 2) { // if A is pressed on TILT, tilt == true
jamesheavey 0:92b180c8d407 237 tilt = true;
jamesheavey 0:92b180c8d407 238 }
jamesheavey 0:92b180c8d407 239 }
jamesheavey 0:92b180c8d407 240
jamesheavey 0:92b180c8d407 241 if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu
jamesheavey 0:92b180c8d407 242 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 243 sens = pad.read_pot() + 0.5f; // sens is set as the pot value at the instant the settings menu is exited +the minimum value of 0.5
jamesheavey 0:92b180c8d407 244 breakout.set_paddle_motion(tilt,sens); // sets the paddles motion options
jamesheavey 0:92b180c8d407 245 //printf("Sensitivity = %d",sens);
jamesheavey 0:92b180c8d407 246 wait(0.3);
jamesheavey 0:92b180c8d407 247 main_menu();
jamesheavey 0:92b180c8d407 248 }
jamesheavey 0:92b180c8d407 249 //printf("Pointer 2 = %d",pointer);
jamesheavey 0:92b180c8d407 250 }
jamesheavey 0:92b180c8d407 251 }
jamesheavey 0:92b180c8d407 252
jamesheavey 0:92b180c8d407 253 void how_to_play() // explains how to interact with the game
jamesheavey 0:92b180c8d407 254 {
jamesheavey 0:92b180c8d407 255 lcd.clear();
jamesheavey 0:92b180c8d407 256 lcd.printString(" B = LASER ",0,0);
jamesheavey 0:92b180c8d407 257 lcd.printString(" START = PAUSE ",0,1);
jamesheavey 0:92b180c8d407 258 lcd.printString(" DESTROY ALL ",0,2);
jamesheavey 0:92b180c8d407 259 lcd.printString(" BRICKS. ",0,3);
jamesheavey 0:92b180c8d407 260 arrowdown.render(lcd, 38, 43);
jamesheavey 0:92b180c8d407 261 lcd.refresh();
jamesheavey 0:92b180c8d407 262 wait(0.1); // load initial frame
jamesheavey 0:92b180c8d407 263
jamesheavey 0:92b180c8d407 264 pad.reset_flags(); // fixes button bounce
jamesheavey 0:92b180c8d407 265
jamesheavey 0:92b180c8d407 266 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu, display instruction on how to interact with the game
jamesheavey 0:92b180c8d407 267
jamesheavey 0:92b180c8d407 268 if (pad.get_direction() == S) {
jamesheavey 0:92b180c8d407 269 lcd.clear();
jamesheavey 0:92b180c8d407 270 lcd.printString(" CONTINUE TO ",0,2);
jamesheavey 0:92b180c8d407 271 lcd.printString("INCREASE SCORE. ",0,3);
jamesheavey 0:92b180c8d407 272 lcd.printString(" BONUS SCORE ",0,4);
jamesheavey 0:92b180c8d407 273 lcd.printString("BASED ON TIME. ",0,5);
jamesheavey 0:92b180c8d407 274 arrowup.render(lcd, 38, 0);
jamesheavey 0:92b180c8d407 275 lcd.refresh();
jamesheavey 0:92b180c8d407 276 wait(0.1);
jamesheavey 0:92b180c8d407 277 }
jamesheavey 0:92b180c8d407 278 if (pad.get_direction() == N) {
jamesheavey 0:92b180c8d407 279 lcd.clear();
jamesheavey 0:92b180c8d407 280 lcd.printString(" B = LASER ",0,0);
jamesheavey 0:92b180c8d407 281 lcd.printString(" START = PAUSE ",0,1);
jamesheavey 0:92b180c8d407 282 lcd.printString(" DESTROY ALL ",0,2);
jamesheavey 0:92b180c8d407 283 lcd.printString(" BRICKS ",0,3);
jamesheavey 0:92b180c8d407 284 arrowdown.render(lcd, 38, 43);
jamesheavey 0:92b180c8d407 285 lcd.refresh();
jamesheavey 0:92b180c8d407 286 wait(0.1);
jamesheavey 0:92b180c8d407 287 }
jamesheavey 0:92b180c8d407 288 }
jamesheavey 0:92b180c8d407 289 wait(0.3);
jamesheavey 0:92b180c8d407 290 main_menu(); // when B is pressed, the loop is exited and main menu is entered once again
jamesheavey 0:92b180c8d407 291 }
jamesheavey 0:92b180c8d407 292
jamesheavey 0:92b180c8d407 293
jamesheavey 0:92b180c8d407 294 void main_game() // the Game loop
jamesheavey 0:92b180c8d407 295 {
jamesheavey 0:92b180c8d407 296 pad.reset_flags(); // fixes button bounce
jamesheavey 0:92b180c8d407 297
jamesheavey 0:92b180c8d407 298 int fps = 8; // frames per second
jamesheavey 0:92b180c8d407 299 bool pause = false; // set pause screen to false
jamesheavey 0:92b180c8d407 300 //printf("Pause = %d",pointer);
jamesheavey 0:92b180c8d407 301
jamesheavey 0:92b180c8d407 302 countdown(); // run the countdown
jamesheavey 0:92b180c8d407 303
jamesheavey 0:92b180c8d407 304 render(); // first draw the initial frame
jamesheavey 0:92b180c8d407 305 wait(1.0f/fps); // and wait for one frame period
jamesheavey 0:92b180c8d407 306
jamesheavey 0:92b180c8d407 307
jamesheavey 0:92b180c8d407 308 // game loop - read input, update the game state and render the display
jamesheavey 0:92b180c8d407 309 while (1) {
jamesheavey 0:92b180c8d407 310 breakout.read_input(pad); // read input from pad
jamesheavey 0:92b180c8d407 311 breakout.update(pad); // update game
jamesheavey 0:92b180c8d407 312 lcd.setBrightness(1); // stops the game from dimming (bug)
jamesheavey 0:92b180c8d407 313 render(); // draw new frame
jamesheavey 0:92b180c8d407 314
jamesheavey 0:92b180c8d407 315 if (breakout.check_loss(pad) == true) { // if life lost flash screen
jamesheavey 0:92b180c8d407 316 flash_screen(lcd);
jamesheavey 0:92b180c8d407 317 }
jamesheavey 0:92b180c8d407 318 if (pad.check_event(Gamepad::START_PRESSED)) { // if BACK pressed, toggle pause
jamesheavey 0:92b180c8d407 319 pause = !pause;
jamesheavey 0:92b180c8d407 320 pad.reset_flags(); // fixes button bounce?
jamesheavey 0:92b180c8d407 321 }
jamesheavey 0:92b180c8d407 322
jamesheavey 0:92b180c8d407 323 while (pause == true) { // if pause is true, display pause screen
jamesheavey 0:92b180c8d407 324 lcd.clear();
jamesheavey 0:92b180c8d407 325 lcd.printString(" PAUSED ",0,1);
jamesheavey 0:92b180c8d407 326 lcd.printString(" START = PLAY",0,3);
jamesheavey 0:92b180c8d407 327 lcd.printString(" BACK = MENU",0,4);
jamesheavey 0:92b180c8d407 328 lcd.refresh();
jamesheavey 0:92b180c8d407 329 wait(0.1);
jamesheavey 0:92b180c8d407 330 if (pad.check_event(Gamepad::START_PRESSED)) { // if START pressed, toggle pause, leaving pause screen
jamesheavey 0:92b180c8d407 331 pause = !pause;
jamesheavey 0:92b180c8d407 332 }
jamesheavey 0:92b180c8d407 333 if (pad.check_event(Gamepad::BACK_PRESSED)) { // if BACK pressed, return to the title screen
jamesheavey 0:92b180c8d407 334 reset_loss();
jamesheavey 0:92b180c8d407 335 title_screen();
jamesheavey 0:92b180c8d407 336 }
jamesheavey 0:92b180c8d407 337 }
jamesheavey 0:92b180c8d407 338
jamesheavey 0:92b180c8d407 339 if (breakout.get_paddle_lives() == 0) { // when all lives lost, enter loss screen
jamesheavey 0:92b180c8d407 340 pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds
jamesheavey 0:92b180c8d407 341 loss_screen();
jamesheavey 0:92b180c8d407 342 }
jamesheavey 0:92b180c8d407 343
jamesheavey 0:92b180c8d407 344 if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen
jamesheavey 0:92b180c8d407 345 victory_screen();
jamesheavey 0:92b180c8d407 346 }
jamesheavey 0:92b180c8d407 347 number_of_frames ++; // track the number of frames passed to add to the score (inversely proportional)
jamesheavey 0:92b180c8d407 348 wait(1.0f/fps); // wait for 1 frame
jamesheavey 0:92b180c8d407 349 }
jamesheavey 0:92b180c8d407 350 }
jamesheavey 0:92b180c8d407 351
jamesheavey 0:92b180c8d407 352
jamesheavey 0:92b180c8d407 353 void loss_screen() // loss screen when lives of paddle == 0
jamesheavey 0:92b180c8d407 354 {
jamesheavey 0:92b180c8d407 355 if (compare_to_hi_score(breakout.get_score()) == true) { // little hi-score sequence if current score is higher than prev
jamesheavey 0:92b180c8d407 356 flash_hi_score_screen();
jamesheavey 0:92b180c8d407 357 }
jamesheavey 0:92b180c8d407 358
jamesheavey 0:92b180c8d407 359 lcd.clear();
jamesheavey 0:92b180c8d407 360 char buffer[14]; // init the buffer
jamesheavey 0:92b180c8d407 361 sprintf(buffer,"%2d",breakout.get_score()); // print the score to the buffer
jamesheavey 0:92b180c8d407 362 lcd.printString(buffer,WIDTH/2 - 12,2); // print buffer on lcd
jamesheavey 0:92b180c8d407 363 lcd.printString(" RESTART? ",2,1);
jamesheavey 0:92b180c8d407 364 lcd.printString(" PRESS START ",1,4);
jamesheavey 0:92b180c8d407 365 lcd.refresh();
jamesheavey 0:92b180c8d407 366 pad.tone(750.0,0.3);
jamesheavey 0:92b180c8d407 367 wait(0.4);
jamesheavey 0:92b180c8d407 368
jamesheavey 0:92b180c8d407 369 pad.tone(300.0,0.3);
jamesheavey 0:92b180c8d407 370 wait(0.4);
jamesheavey 0:92b180c8d407 371
jamesheavey 0:92b180c8d407 372 pad.reset_flags();
jamesheavey 0:92b180c8d407 373
jamesheavey 0:92b180c8d407 374 while (pad.check_event(Gamepad::START_PRESSED) == false) { // flashes the score, waits for START to return to title screen
jamesheavey 0:92b180c8d407 375 lcd.clear();
jamesheavey 0:92b180c8d407 376
jamesheavey 0:92b180c8d407 377 lcd.printString(" RESTART? ",2,1);
jamesheavey 0:92b180c8d407 378 lcd.printString(" PRESS START ",1,4);
jamesheavey 0:92b180c8d407 379 lcd.refresh();
jamesheavey 0:92b180c8d407 380
jamesheavey 0:92b180c8d407 381 wait(0.4);
jamesheavey 0:92b180c8d407 382
jamesheavey 0:92b180c8d407 383 lcd.clear();
jamesheavey 0:92b180c8d407 384
jamesheavey 0:92b180c8d407 385 lcd.printString(buffer,WIDTH/2 - 12,2);
jamesheavey 0:92b180c8d407 386 lcd.printString(" RESTART? ",2,1);
jamesheavey 0:92b180c8d407 387 lcd.printString(" PRESS START ",1,4);
jamesheavey 0:92b180c8d407 388 lcd.refresh();
jamesheavey 0:92b180c8d407 389
jamesheavey 0:92b180c8d407 390 wait(0.4);
jamesheavey 0:92b180c8d407 391 }
jamesheavey 0:92b180c8d407 392 reset_loss();
jamesheavey 0:92b180c8d407 393 title_screen();
jamesheavey 0:92b180c8d407 394 }
jamesheavey 0:92b180c8d407 395
jamesheavey 0:92b180c8d407 396
jamesheavey 0:92b180c8d407 397 void victory_screen() // victory screen when all bricks are destroyed
jamesheavey 0:92b180c8d407 398 {
jamesheavey 0:92b180c8d407 399 int bonus = NULL;
jamesheavey 0:92b180c8d407 400
jamesheavey 0:92b180c8d407 401 if (breakout.get_score()/2 - ((breakout.get_score()/2) * number_of_frames)/720 > 0) { // beat within 90 seconds (8 fps) and you get a bonus
jamesheavey 0:92b180c8d407 402 bonus = breakout.get_score()/2 - ((breakout.get_score()/2) * number_of_frames)/720;
jamesheavey 0:92b180c8d407 403 } else {
jamesheavey 0:92b180c8d407 404 bonus = 0; // else you get no bonus
jamesheavey 0:92b180c8d407 405 }
jamesheavey 0:92b180c8d407 406
jamesheavey 0:92b180c8d407 407 if (compare_to_hi_score(bonus+breakout.get_score()) == true) { // little hi-score sequence if current score is higher than prev
jamesheavey 0:92b180c8d407 408 flash_hi_score_screen();
jamesheavey 0:92b180c8d407 409 }
jamesheavey 0:92b180c8d407 410
jamesheavey 0:92b180c8d407 411 lcd.clear();
jamesheavey 0:92b180c8d407 412
jamesheavey 0:92b180c8d407 413 char buffer1[14];
jamesheavey 0:92b180c8d407 414 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 0:92b180c8d407 415 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 0:92b180c8d407 416
jamesheavey 0:92b180c8d407 417 char buffer2[14];
jamesheavey 0:92b180c8d407 418 sprintf(buffer2,"%2d",bonus);
jamesheavey 0:92b180c8d407 419 lcd.printString(buffer2,WIDTH/2 + 12,3);
jamesheavey 0:92b180c8d407 420 lcd.printString(" BONUS: ",2,3);
jamesheavey 0:92b180c8d407 421
jamesheavey 0:92b180c8d407 422 lcd.printString(" VICTORY! ",2,0);
jamesheavey 0:92b180c8d407 423 lcd.printString(" CONT = START ",0,4);
jamesheavey 0:92b180c8d407 424 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 0:92b180c8d407 425 lcd.refresh();
jamesheavey 0:92b180c8d407 426 pad.tone(2500.0,0.1);
jamesheavey 0:92b180c8d407 427 wait(0.4);
jamesheavey 0:92b180c8d407 428
jamesheavey 0:92b180c8d407 429 pad.tone(2500.0,0.1);
jamesheavey 0:92b180c8d407 430 wait(0.2);
jamesheavey 0:92b180c8d407 431
jamesheavey 0:92b180c8d407 432 pad.tone(4000.0,0.6);
jamesheavey 0:92b180c8d407 433 wait(0.6);
jamesheavey 0:92b180c8d407 434
jamesheavey 0:92b180c8d407 435 pad.reset_flags();
jamesheavey 0:92b180c8d407 436
jamesheavey 0:92b180c8d407 437 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { // while neither START or BACK is pressed, flash the score and display options
jamesheavey 0:92b180c8d407 438 lcd.clear();
jamesheavey 0:92b180c8d407 439
jamesheavey 0:92b180c8d407 440 lcd.printString(" VICTORY! ",2,0);
jamesheavey 0:92b180c8d407 441 lcd.printString(" CONT = START ",0,4);
jamesheavey 0:92b180c8d407 442 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 0:92b180c8d407 443
jamesheavey 0:92b180c8d407 444 lcd.refresh();
jamesheavey 0:92b180c8d407 445
jamesheavey 0:92b180c8d407 446 wait(0.4);
jamesheavey 0:92b180c8d407 447
jamesheavey 0:92b180c8d407 448 lcd.clear();
jamesheavey 0:92b180c8d407 449
jamesheavey 0:92b180c8d407 450 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 0:92b180c8d407 451 lcd.printString(buffer2,WIDTH/2 + 12,3);
jamesheavey 0:92b180c8d407 452 lcd.printString(" BONUS:",2,3);
jamesheavey 0:92b180c8d407 453
jamesheavey 0:92b180c8d407 454 lcd.printString(" VICTORY! ",2,0);
jamesheavey 0:92b180c8d407 455 lcd.printString(" CONT = START ",0,4);
jamesheavey 0:92b180c8d407 456 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 0:92b180c8d407 457 lcd.refresh();
jamesheavey 0:92b180c8d407 458
jamesheavey 0:92b180c8d407 459 pad.tone(2500.0,0.1);
jamesheavey 0:92b180c8d407 460
jamesheavey 0:92b180c8d407 461 lcd.refresh();
jamesheavey 0:92b180c8d407 462
jamesheavey 0:92b180c8d407 463 wait(0.4);
jamesheavey 0:92b180c8d407 464
jamesheavey 0:92b180c8d407 465 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 0:92b180c8d407 466 reset_victory(breakout.get_score(),bonus); // reset game
jamesheavey 0:92b180c8d407 467 main_game(); // reload game
jamesheavey 0:92b180c8d407 468 } else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 0:92b180c8d407 469 reset_loss(); // reset game
jamesheavey 0:92b180c8d407 470 title_screen(); // load title screen
jamesheavey 0:92b180c8d407 471 }
jamesheavey 0:92b180c8d407 472 }
jamesheavey 0:92b180c8d407 473 }
jamesheavey 0:92b180c8d407 474
jamesheavey 0:92b180c8d407 475
jamesheavey 0:92b180c8d407 476 void flash_screen(N5110 &lcd) // flash the screen when a life is lost
jamesheavey 0:92b180c8d407 477 {
jamesheavey 0:92b180c8d407 478 lcd.setBrightness(0);
jamesheavey 0:92b180c8d407 479 wait(0.1);
jamesheavey 0:92b180c8d407 480 lcd.setBrightness(1);
jamesheavey 0:92b180c8d407 481 wait(0.1);
jamesheavey 0:92b180c8d407 482 lcd.setBrightness(0);
jamesheavey 0:92b180c8d407 483 wait(0.1);
jamesheavey 0:92b180c8d407 484 lcd.setBrightness(1);
jamesheavey 0:92b180c8d407 485 wait(0.1);
jamesheavey 0:92b180c8d407 486 lcd.setBrightness(0);
jamesheavey 0:92b180c8d407 487 wait(0.1);
jamesheavey 0:92b180c8d407 488 lcd.setBrightness(1);
jamesheavey 0:92b180c8d407 489 wait(0.1);
jamesheavey 0:92b180c8d407 490 lcd.setBrightness(0);
jamesheavey 0:92b180c8d407 491 wait(0.1);
jamesheavey 0:92b180c8d407 492 lcd.setBrightness(1);
jamesheavey 0:92b180c8d407 493 }
jamesheavey 0:92b180c8d407 494
jamesheavey 0:92b180c8d407 495 void countdown() // draw the countdown
jamesheavey 0:92b180c8d407 496 {
jamesheavey 0:92b180c8d407 497 lcd.setBrightness(1); // stops the game from dimming (bug)
jamesheavey 0:92b180c8d407 498
jamesheavey 0:92b180c8d407 499 lcd.clear();
jamesheavey 0:92b180c8d407 500 three.render(lcd, 0, 0); // render the 3
jamesheavey 0:92b180c8d407 501 lcd.refresh();
jamesheavey 0:92b180c8d407 502 pad.tone(500.0,0.5);
jamesheavey 0:92b180c8d407 503 wait(1); // wait 1 second
jamesheavey 0:92b180c8d407 504
jamesheavey 0:92b180c8d407 505 lcd.setBrightness(1);
jamesheavey 0:92b180c8d407 506
jamesheavey 0:92b180c8d407 507 lcd.clear();
jamesheavey 0:92b180c8d407 508 two.render(lcd, 0, 0); // render 2
jamesheavey 0:92b180c8d407 509 lcd.refresh();
jamesheavey 0:92b180c8d407 510 pad.tone(500.0,0.5);
jamesheavey 0:92b180c8d407 511 wait(1); // wait 1 second
jamesheavey 0:92b180c8d407 512
jamesheavey 0:92b180c8d407 513 lcd.setBrightness(1);
jamesheavey 0:92b180c8d407 514
jamesheavey 0:92b180c8d407 515 lcd.clear();
jamesheavey 0:92b180c8d407 516 one.render(lcd, 0, 0); // render 1
jamesheavey 0:92b180c8d407 517 lcd.refresh();
jamesheavey 0:92b180c8d407 518 pad.tone(1000.0,1);
jamesheavey 0:92b180c8d407 519 wait(1); // wait 1 second
jamesheavey 0:92b180c8d407 520 }
jamesheavey 0:92b180c8d407 521
jamesheavey 0:92b180c8d407 522
jamesheavey 0:92b180c8d407 523 //////////////// SD CARD FUNCTIONS ////////////////////////
jamesheavey 0:92b180c8d407 524
jamesheavey 0:92b180c8d407 525
jamesheavey 0:92b180c8d407 526 void save_hi_score(int hi_score) // save score to SD card
jamesheavey 0:92b180c8d407 527 {
jamesheavey 0:92b180c8d407 528 serial.baud(115200); // max speed
jamesheavey 0:92b180c8d407 529 FILE *fp; // file pointer
jamesheavey 0:92b180c8d407 530 fp = fopen("/sd/hi_score.txt", "w");
jamesheavey 0:92b180c8d407 531 if (fp == NULL) { // if it can't open the file then print error message
jamesheavey 0:92b180c8d407 532 serial.printf("Error\n");
jamesheavey 0:92b180c8d407 533 } else { // opened file so can write
jamesheavey 0:92b180c8d407 534 fprintf(fp, "%d",hi_score);
jamesheavey 0:92b180c8d407 535 serial.printf("Written to file.\n");
jamesheavey 0:92b180c8d407 536 fclose(fp); // close the file after writing
jamesheavey 0:92b180c8d407 537 }
jamesheavey 0:92b180c8d407 538 }
jamesheavey 0:92b180c8d407 539
jamesheavey 0:92b180c8d407 540
jamesheavey 0:92b180c8d407 541 int get_hi_score() // retrieve score from SD card
jamesheavey 0:92b180c8d407 542 {
jamesheavey 0:92b180c8d407 543 serial.baud(115200); // max speed
jamesheavey 0:92b180c8d407 544 FILE *fp;
jamesheavey 0:92b180c8d407 545 fp = fopen("/sd/hi_score.txt", "r");
jamesheavey 0:92b180c8d407 546 int stored_hi_score = NULL;
jamesheavey 0:92b180c8d407 547 if (fp == NULL) { // if it can't open the file then print error message
jamesheavey 0:92b180c8d407 548 serial.printf("Error\n");
jamesheavey 0:92b180c8d407 549 } else { // opened file so can write
jamesheavey 0:92b180c8d407 550 fscanf(fp, "%d",&stored_hi_score);
jamesheavey 0:92b180c8d407 551 serial.printf("Read %d from file.\n",stored_hi_score);
jamesheavey 0:92b180c8d407 552 fclose(fp); // close the file after reading
jamesheavey 0:92b180c8d407 553 }
jamesheavey 0:92b180c8d407 554 return stored_hi_score; // returns the stored hi score
jamesheavey 0:92b180c8d407 555 }
jamesheavey 0:92b180c8d407 556
jamesheavey 0:92b180c8d407 557
jamesheavey 0:92b180c8d407 558 bool compare_to_hi_score(int score) // returns true if new score higher than current stored hi score
jamesheavey 0:92b180c8d407 559 {
jamesheavey 0:92b180c8d407 560 if (score >= get_hi_score()) {
jamesheavey 0:92b180c8d407 561 //printf("hi score! \n");
jamesheavey 0:92b180c8d407 562 save_hi_score(score); // writes the new score to the SD card
jamesheavey 0:92b180c8d407 563 return true;
jamesheavey 0:92b180c8d407 564 } else {
jamesheavey 0:92b180c8d407 565 return false;
jamesheavey 0:92b180c8d407 566 }
jamesheavey 0:92b180c8d407 567 }
jamesheavey 0:92b180c8d407 568
jamesheavey 0:92b180c8d407 569
jamesheavey 0:92b180c8d407 570 void print_hi_score(int col,int row) // print hi score to lcd at specified location
jamesheavey 0:92b180c8d407 571 {
jamesheavey 0:92b180c8d407 572 char buffer[14]; // creates buffer
jamesheavey 0:92b180c8d407 573 sprintf(buffer,"%2d",get_hi_score()); // puts hi-score in buffer
jamesheavey 0:92b180c8d407 574 lcd.printString(buffer,col,row); // prints buffer to the screen
jamesheavey 0:92b180c8d407 575
jamesheavey 0:92b180c8d407 576 }
jamesheavey 0:92b180c8d407 577
jamesheavey 0:92b180c8d407 578
jamesheavey 0:92b180c8d407 579 void reset_loss() // reset the game when returning to title screen from any point
jamesheavey 0:92b180c8d407 580 {
jamesheavey 0:92b180c8d407 581 breakout.reset_paddle_lives(); // resets lives back to 6
jamesheavey 0:92b180c8d407 582 breakout.set_prev_score(0); // resets prev score to 0
jamesheavey 0:92b180c8d407 583 number_of_frames = 0; // reset the number of frames
jamesheavey 0:92b180c8d407 584 breakout.reset_mult(); // reset multiplier
jamesheavey 0:92b180c8d407 585 breakout.reset_game(); // return game to initial positions
jamesheavey 0:92b180c8d407 586 }
jamesheavey 0:92b180c8d407 587
jamesheavey 0:92b180c8d407 588
jamesheavey 0:92b180c8d407 589 void reset_victory(int score, int bonus) // reset the game after a victory
jamesheavey 0:92b180c8d407 590 {
jamesheavey 0:92b180c8d407 591 breakout.set_prev_score(score + bonus); // saves score
jamesheavey 0:92b180c8d407 592 number_of_frames = 0; // reset the number of frames
jamesheavey 0:92b180c8d407 593 breakout.inc_mult(); // increment multiplier
jamesheavey 0:92b180c8d407 594 breakout.reset_game(); // return game to initial positions
jamesheavey 0:92b180c8d407 595 }
jamesheavey 0:92b180c8d407 596
jamesheavey 0:92b180c8d407 597
jamesheavey 0:92b180c8d407 598 void flash_hi_score_screen() // flash the hi score, called when hi score acheieved
jamesheavey 0:92b180c8d407 599 {
jamesheavey 0:92b180c8d407 600 lcd.clear();
jamesheavey 0:92b180c8d407 601 lcd.printString(" NEW ",0,2);
jamesheavey 0:92b180c8d407 602 lcd.printString(" HI-SCORE! ",0,3);
jamesheavey 0:92b180c8d407 603 lcd.refresh();
jamesheavey 0:92b180c8d407 604
jamesheavey 0:92b180c8d407 605 pad.tone(2500.0,0.2);
jamesheavey 0:92b180c8d407 606 wait(0.2);
jamesheavey 0:92b180c8d407 607
jamesheavey 0:92b180c8d407 608 pad.tone(4000.0,0.4);
jamesheavey 0:92b180c8d407 609 wait(1);
jamesheavey 0:92b180c8d407 610
jamesheavey 0:92b180c8d407 611 lcd.clear();
jamesheavey 0:92b180c8d407 612 print_hi_score(30,3);
jamesheavey 0:92b180c8d407 613 lcd.refresh();
jamesheavey 0:92b180c8d407 614
jamesheavey 0:92b180c8d407 615 pad.tone(2500.0,0.2);
jamesheavey 0:92b180c8d407 616 wait(0.2);
jamesheavey 0:92b180c8d407 617
jamesheavey 0:92b180c8d407 618 pad.tone(4000.0,0.4);
jamesheavey 0:92b180c8d407 619 wait(1);
jamesheavey 0:92b180c8d407 620
jamesheavey 0:92b180c8d407 621 lcd.clear();
jamesheavey 0:92b180c8d407 622 lcd.printString(" NEW ",0,2);
jamesheavey 0:92b180c8d407 623 lcd.printString(" HI-SCORE! ",0,3);
jamesheavey 0:92b180c8d407 624 lcd.refresh();
jamesheavey 0:92b180c8d407 625
jamesheavey 0:92b180c8d407 626 pad.tone(2500.0,0.2);
jamesheavey 0:92b180c8d407 627 wait(0.2);
jamesheavey 0:92b180c8d407 628
jamesheavey 0:92b180c8d407 629 pad.tone(4000.0,0.4);
jamesheavey 0:92b180c8d407 630 wait(1);
jamesheavey 0:92b180c8d407 631
jamesheavey 0:92b180c8d407 632 lcd.clear();
jamesheavey 0:92b180c8d407 633 print_hi_score(30,3);
jamesheavey 0:92b180c8d407 634 lcd.refresh();
jamesheavey 0:92b180c8d407 635
jamesheavey 0:92b180c8d407 636 pad.tone(2500.0,0.2);
jamesheavey 0:92b180c8d407 637 wait(0.2);
jamesheavey 0:92b180c8d407 638
jamesheavey 0:92b180c8d407 639 pad.tone(4000.0,0.4);
jamesheavey 0:92b180c8d407 640 wait(1.3);
jamesheavey 0:92b180c8d407 641 }