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Brick.h
00001 #ifndef BRICK_H 00002 #define BRICK_H 00003 00004 #include "mbed.h" 00005 #include "N5110.h" 00006 #include "Gamepad.h" 00007 00008 #define BRICK_WIDTH 12 00009 #define BRICK_HEIGHT 4 00010 00011 /** Brick Class 00012 @author James Heavey, University of Leeds 00013 @brief Controls the bricks in the Breakout game 00014 @date May 2019 00015 */ 00016 00017 class Brick 00018 { 00019 public: 00020 00021 /** Constructor declaration */ 00022 Brick(); 00023 00024 /** Destructor declaration */ 00025 ~Brick(); 00026 00027 /** Initialise Brick attributes 00028 * @param x @details initialises x coordinate 00029 * @param y @details initialises y coordinate 00030 * @param lives @details initialises the number of lives 00031 */ 00032 void init(int x,int y, int lives); 00033 00034 /** Draws the Brick on the LCD, at current coordinates with a fill that is dependant on _lives 00035 * @param lcd @details a N5110 pointer 00036 */ 00037 void draw(N5110 &lcd); 00038 00039 /** Sets the Brick's x coordinate 00040 * @param x @details set the variable _x to the new local x 00041 */ 00042 void set_posx(int x); 00043 00044 /** Resets the lives after victory 00045 * @param inc @details additional lives added on t o the _base_lives (additional lives come from _multiplier) 00046 */ 00047 void reset_lives(int inc); 00048 00049 /** Decrements the variable _lives 00050 * @returns a bool; true if brick is destroyed, false if not 00051 */ 00052 bool hit(); 00053 00054 /** Retrieves the Brick's x coordinate 00055 * @returns integer _x coordinate 00056 */ 00057 int get_x(); 00058 00059 /** Retrieves the Brick's y coordinate 00060 * @returns integer _y coordinate 00061 */ 00062 int get_y(); 00063 00064 private: 00065 00066 int _height; 00067 int _width; 00068 int _x; 00069 int _y; 00070 int _lives; 00071 int _base_lives; 00072 00073 }; 00074 #endif
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