Adjust the LCD_Menu to use the mBed Application board resources

Dependents:   class_project_main

Fork of SerialLCD_Menu by Mark Shuck

Navigator.h

Committer:
mshuck
Date:
2013-08-04
Revision:
3:920157b558db
Parent:
2:2654dc659298
Child:
4:343f2993a66b

File content as of revision 3:920157b558db:

#ifndef NAVIGATOR_H
#define NAVIGATOR_H

#include "mbed.h"
#include "Menu.h"
#include "SerialLCD.h"
#include "RPG.h"

class Navigator {   
    private: 
               
    public:
        Navigator(Menu *, RPG &, SerialLCD *);
        Menu *activeMenu; // the current menu - can change when RPG is pushed on selection with child menu
        RPG rpg;
        SerialLCD *lcd; 
        
        bool lastButton, button;
        int direction;  // 1 = CW, -1 = CCW
        
        int bottom;     // the index of the last item of current menu
        int cursorPos;  // what selection the cursor points to
        int cursorLine; // what line of the lcd the cursor is on. 1 = first line, 2 = second line
        
        void poll();    // repeatedly call this function to determine if RPG is being used
        void moveUp();
        void moveDown();
        void printMenu();
        void printCursor();
};

#endif