Library for uVGAIII

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uVGAIII_Graphics.cpp

00001 //
00002 // uVGAIII is a class to drive 4D Systems TFT touch screens
00003 //
00004 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
00005 //
00006 // uVGAIII is free software: you can redistribute it and/or modify
00007 // it under the terms of the GNU General Public License as published by
00008 // the Free Software Foundation, either version 3 of the License, or
00009 // (at your option) any later version.
00010 //
00011 // uVGAIII is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 // GNU General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU General Public License
00017 // along with uVGAIII.  If not, see <http://www.gnu.org/licenses/>.
00018 
00019 #include "mbed.h"
00020 #include "uVGAIII.h"
00021 
00022 #define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
00023 
00024 //**************************************************************************
00025 void uVGAIII :: cls() {  // clear screen
00026     char command[2] = "";
00027     command[0] = ( CLS >> 8 ) & 0xFF;
00028     command[1] = CLS & 0xFF;
00029     writeCOMMAND(command, 2, 1);
00030     
00031 #if DEBUGMODE
00032     pc.printf("Clear screen completed.\n");
00033 #endif
00034 }
00035 
00036 //****************************************************************************************************
00037 void uVGAIII :: change_color(int oldColor, int newColor) {   //  change all old color pixels to new color within the clipping window area
00038     char command[6] = "";
00039     
00040     command[0] = (CHANGECOLOR >> 8) & 0xFF; 
00041     command[1] = CHANGECOLOR & 0xFF;
00042     
00043     int red5   = (oldColor >> (16 + 3)) & 0x1F;              // get red on 5 bits
00044     int green6 = (oldColor >> (8 + 2))  & 0x3F;              // get green on 6 bits
00045     int blue5  = (oldColor >> (0 + 3))  & 0x1F;              // get blue on 5 bits
00046     
00047     command[2] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
00048     command[3] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00049     
00050     red5   = (newColor >> (16 + 3)) & 0x1F;              // get red on 5 bits
00051     green6 = (newColor >> (8 + 2))  & 0x3F;              // get green on 6 bits
00052     blue5  = (newColor >> (0 + 3))  & 0x1F;              // get blue on 5 bits
00053 
00054     command[4] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
00055     command[5] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00056     
00057     writeCOMMAND(command, 6, 1);
00058 
00059 #if DEBUGMODE
00060     pc.printf("Change color completed.\n");    
00061 #endif
00062 }
00063 
00064 //****************************************************************************************************
00065 void uVGAIII :: background_color(int color) {            // set screen background color
00066 
00067     char command[4]= "";                                  // input color is in 24bits like 0xRRGGBB
00068 
00069     command[0] = ( BCKGDCOLOR >> 8 ) & 0xFF;
00070     command[1] = BCKGDCOLOR & 0xFF;
00071     
00072     int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
00073     int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
00074     int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
00075 
00076     command[2] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
00077     command[3] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00078 
00079     //command[2] = 0x00;
00080     //command[3] = 0x10;
00081 
00082     writeCOMMAND(command, 4, 3);
00083     
00084 #if DEBUGMODE    
00085     pc.printf("Set background color completed.\n");
00086 #endif
00087 }
00088 
00089 //****************************************************************************************************
00090 void uVGAIII :: screen_mode(char mode) {   // set the graphics orientation LANDSCAPE, LANDSCAPE_R, PORTRAIT, PORTRAIT_R
00091     char command[4]= "";
00092 
00093     command[0] = (SCREENMODE >> 8) & 0xFF;
00094     command[1] = SCREENMODE & 0xFF;
00095     command[2] = 0x00;
00096     command[3] = mode;
00097 
00098     switch (mode) {
00099         case LANDSCAPE :
00100             current_orientation = IS_LANDSCAPE;
00101             break;
00102         case LANDSCAPE_R :
00103             current_orientation = IS_LANDSCAPE;
00104             break;
00105         case PORTRAIT :
00106             current_orientation = IS_PORTRAIT;
00107             break;
00108         case PORTRAIT_R :
00109             current_orientation = IS_PORTRAIT;
00110             break;
00111     }
00112 
00113     writeCOMMAND(command, 4, 3);
00114 
00115 #if DEBUGMODE
00116     pc.printf("Screen mode completed.\n");
00117 #endif
00118 
00119     set_font(current_font);
00120 }
00121 
00122 //****************************************************************************************************
00123 void uVGAIII :: circle(int x, int y , int radius, int color) {   // draw a circle in (x,y)
00124     char command[10]= "";
00125 
00126     command[0] = (CIRCLE >> 8) & 0xFF;
00127     command[1] = CIRCLE & 0xFF;
00128 
00129     command[2] = (x >> 8) & 0xFF;
00130     command[3] = x & 0xFF;
00131 
00132     command[4] = (y >> 8) & 0xFF;
00133     command[5] = y & 0xFF;
00134 
00135     command[6] = (radius >> 8) & 0xFF;
00136     command[7] = radius & 0xFF;
00137 
00138     int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
00139     int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
00140     int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
00141 
00142     command[8] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
00143     command[9] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00144 
00145     writeCOMMAND(command, 10, 1);
00146     
00147 #if DEBUGMODE
00148     pc.printf("Draw circle completed.\n");
00149 #endif
00150 }
00151 
00152 //****************************************************************************************************
00153 void uVGAIII :: filled_circle(int x, int y , int radius, int color) {   // draw a filled circle in (x,y)
00154     char command[10]= "";
00155 
00156     command[0] = (CIRCLE_F >> 8) & 0xFF;
00157     command[1] = CIRCLE_F & 0xFF;
00158 
00159     command[2] = (x >> 8) & 0xFF;
00160     command[3] = x & 0xFF;
00161 
00162     command[4] = (y >> 8) & 0xFF;
00163     command[5] = y & 0xFF;
00164 
00165     command[6] = (radius >> 8) & 0xFF;
00166     command[7] = radius & 0xFF;
00167 
00168     int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
00169     int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
00170     int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
00171 
00172     command[8] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
00173     command[9] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00174 
00175     writeCOMMAND(command, 10, 1);
00176     
00177 #if DEBUGMODE
00178     pc.printf("Draw filled circle completed.\n");
00179 #endif
00180 }
00181 
00182 //****************************************************************************************************
00183 void uVGAIII :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) {   // draw a traingle
00184     char command[16]= "";
00185 
00186     command[0] = (TRIANGLE >> 8) & 0xFF;
00187     command[1] = TRIANGLE & 0xFF;
00188 
00189     command[2] = (x1 >> 8) & 0xFF;
00190     command[3] = x1 & 0xFF;
00191 
00192     command[4] = (y1 >> 8) & 0xFF;
00193     command[5] = y1 & 0xFF;
00194 
00195     command[6] = (x2 >> 8) & 0xFF;
00196     command[7] = x2 & 0xFF;
00197 
00198     command[8] = (y2 >> 8) & 0xFF;
00199     command[9] = y2 & 0xFF;
00200 
00201     command[10] = (x3 >> 8) & 0xFF;
00202     command[11] = x3 & 0xFF;
00203 
00204     command[12] = (y3 >> 8) & 0xFF;
00205     command[13] = y3 & 0xFF;
00206 
00207     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00208     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00209     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00210 
00211     command[14] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
00212     command[15] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00213 
00214     writeCOMMAND(command, 16, 1);
00215     
00216 #if DEBUGMODE
00217     pc.printf("Draw triangle completed.\n");
00218 #endif
00219 }
00220 
00221 //****************************************************************************************************
00222 void uVGAIII :: filled_triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) {   // draw a filled traingle
00223     char command[16]= "";
00224 
00225     command[0] = (TRIANGLE_F >> 8) & 0xFF;
00226     command[1] = TRIANGLE_F & 0xFF;
00227 
00228     command[2] = (x1 >> 8) & 0xFF;
00229     command[3] = x1 & 0xFF;
00230 
00231     command[4] = (y1 >> 8) & 0xFF;
00232     command[5] = y1 & 0xFF;
00233 
00234     command[6] = (x2 >> 8) & 0xFF;
00235     command[7] = x2 & 0xFF;
00236 
00237     command[8] = (y2 >> 8) & 0xFF;
00238     command[9] = y2 & 0xFF;
00239 
00240     command[10] = (x3 >> 8) & 0xFF;
00241     command[11] = x3 & 0xFF;
00242 
00243     command[12] = (y3 >> 8) & 0xFF;
00244     command[13] = y3 & 0xFF;
00245 
00246     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00247     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00248     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00249 
00250     command[14] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
00251     command[15] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00252 
00253     writeCOMMAND(command, 16, 1);
00254     
00255 #if DEBUGMODE
00256     pc.printf("Draw filled triangle completed.\n");
00257 #endif
00258 }
00259 
00260 //****************************************************************************************************
00261 void uVGAIII :: line(int x1, int y1 , int x2, int y2, int color) {   // draw a line
00262     char command[12]= "";
00263 
00264     command[0] = (LINE >> 8) & 0xFF;
00265     command[1] = LINE & 0xFF;
00266 
00267     command[2] = (x1 >> 8) & 0xFF;
00268     command[3] = x1 & 0xFF;
00269 
00270     command[4] = (y1 >> 8) & 0xFF;
00271     command[5] = y1 & 0xFF;
00272 
00273     command[6] = (x2 >> 8) & 0xFF;
00274     command[7] = x2 & 0xFF;
00275 
00276     command[8] = (y2 >> 8) & 0xFF;
00277     command[9] = y2 & 0xFF;
00278 
00279     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00280     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00281     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00282 
00283     command[10] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
00284     command[11] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00285 
00286     writeCOMMAND(command, 12, 1);
00287     
00288 #if DEBUGMODE
00289     pc.printf("Draw line completed.\n");
00290 #endif
00291 }
00292 
00293 //****************************************************************************************************
00294 void uVGAIII :: rectangle(int x1, int y1 , int x2, int y2, int color) {   // draw a rectangle
00295     char command[12]= "";
00296 
00297     command[0] = (RECTANGLE >> 8) & 0xFF;
00298     command[1] = RECTANGLE & 0xFF;
00299 
00300     command[2] = (x1 >> 8) & 0xFF;
00301     command[3] = x1 & 0xFF;
00302 
00303     command[4] = (y1 >> 8) & 0xFF;
00304     command[5] = y1 & 0xFF;
00305 
00306     command[6] = (x2 >> 8) & 0xFF;
00307     command[7] = x2 & 0xFF;
00308 
00309     command[8] = (y2 >> 8) & 0xFF;
00310     command[9] = y2 & 0xFF;
00311 
00312     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00313     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00314     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00315 
00316     command[10] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
00317     command[11] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00318 
00319     writeCOMMAND(command, 12, 1);
00320     
00321 #if DEBUGMODE
00322     pc.printf("Draw rectangle completed.\n");
00323 #endif
00324 }
00325 
00326 //****************************************************************************************************
00327 void uVGAIII :: filled_rectangle(int x1, int y1 , int x2, int y2, int color) {   // draw a filled rectangle
00328     char command[12]= "";
00329 
00330     command[0] = (RECTANGLE_F >> 8) & 0xFF;
00331     command[1] = RECTANGLE_F & 0xFF;
00332 
00333     command[2] = (x1 >> 8) & 0xFF;
00334     command[3] = x1 & 0xFF;
00335 
00336     command[4] = (y1 >> 8) & 0xFF;
00337     command[5] = y1 & 0xFF;
00338 
00339     command[6] = (x2 >> 8) & 0xFF;
00340     command[7] = x2 & 0xFF;
00341 
00342     command[8] = (y2 >> 8) & 0xFF;
00343     command[9] = y2 & 0xFF;
00344 
00345     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00346     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00347     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00348 
00349     command[10] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
00350     command[11] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00351 
00352     writeCOMMAND(command, 12, 1);
00353     
00354 #if DEBUGMODE
00355     pc.printf("Draw filled rectangle completed.\n");
00356 #endif
00357 }
00358 
00359 //****************************************************************************************************
00360 void uVGAIII :: ellipse(int x, int y , int radius_x, int radius_y, int color) {   // draw an ellipse
00361     char command[12]= "";
00362 
00363     command[0] = (ELLIPSE >> 8) & 0xFF;
00364     command[1] = ELLIPSE & 0xFF;
00365 
00366     command[2] = (x >> 8) & 0xFF;
00367     command[3] = x & 0xFF;
00368 
00369     command[4] = (y >> 8) & 0xFF;
00370     command[5] = y & 0xFF;
00371 
00372     command[6] = (radius_x >> 8) & 0xFF;
00373     command[7] = radius_x & 0xFF;
00374 
00375     command[8] = (radius_y >> 8) & 0xFF;
00376     command[9] = radius_y & 0xFF;
00377 
00378     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00379     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00380     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00381 
00382     command[10] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
00383     command[11] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00384 
00385     writeCOMMAND(command, 12, 1);
00386     
00387 #if DEBUGMODE
00388     pc.printf("Draw ellipse completed.\n");
00389 #endif
00390 }
00391 
00392 //****************************************************************************************************
00393 void uVGAIII :: filled_ellipse(int x, int y , int radius_x, int radius_y, int color) {   // draw a filled ellipse
00394     char command[12] = "";
00395 
00396     command[0] = (ELLIPSE_F >> 8) & 0xFF;
00397     command[1] = ELLIPSE_F & 0xFF;
00398 
00399     command[2] = (x >> 8) & 0xFF;
00400     command[3] = x & 0xFF;
00401 
00402     command[4] = (y >> 8) & 0xFF;
00403     command[5] = y & 0xFF;
00404 
00405     command[6] = (radius_x >> 8) & 0xFF;
00406     command[7] = radius_x & 0xFF;
00407 
00408     command[8] = (radius_y >> 8) & 0xFF;
00409     command[9] = radius_y & 0xFF;
00410 
00411     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00412     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00413     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00414 
00415     command[10] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
00416     command[11] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00417 
00418     writeCOMMAND(command, 12, 1);
00419     
00420 #if DEBUGMODE
00421     pc.printf("Draw filled ellipse completed.\n");
00422 #endif
00423 }
00424 
00425 //****************************************************************************************************
00426 void uVGAIII :: button(int state, int x, int y, int buttoncolor, int txtcolor, int font, int txtWidth, int txtHeight, char * text) {  // draw a button
00427     char command[1000] = "";
00428     int size = strlen(text);
00429     int i = 0;
00430     
00431     command[0] = (BUTTON >> 8) & 0xFF;
00432     command[1] = BUTTON & 0xFF;
00433     
00434     command[2] = (state >> 8) & 0xFF;
00435     command[3] = state & 0xFF;
00436     
00437     command[4] = (x >> 8) & 0xFF;
00438     command[5] = x & 0xFF;
00439     
00440     command[6] = (y >> 8) & 0xFF;
00441     command[7] = y & 0xFF;
00442     
00443     int red5   = (buttoncolor >> (16 + 3)) & 0x1F;               // get red on 5 bits
00444     int green6 = (buttoncolor >> (8 + 2))  & 0x3F;               // get green on 6 bits
00445     int blue5  = (buttoncolor >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00446     
00447     command[8] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;
00448     command[9] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;
00449     
00450     red5   = (txtcolor >> (16 + 3)) & 0x1F;               // get red on 5 bits
00451     green6 = (txtcolor >> (8 + 2))  & 0x3F;               // get green on 6 bits
00452     blue5  = (txtcolor >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00453     
00454     command[10] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;
00455     command[11] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;
00456     
00457     command[12] = (font >> 8) & 0xFF;
00458     command[13] = font & 0xFF;
00459     
00460     command[14] = (txtWidth >> 8) & 0xFF;
00461     command[15] = txtWidth & 0xFF;
00462     
00463     command[16] = (txtHeight >> 8) & 0xFF;
00464     command[17] = txtHeight & 0xFF;
00465     
00466     for (i=0; i<size; i++) command[18+i] = text[i];
00467     
00468     command[18+size] = 0;
00469     
00470     writeCOMMAND(command, 19 + size, 1);
00471     
00472 #if DEBUGMODE
00473     pc.printf("Draw button completed.\n");
00474 #endif
00475 }
00476 
00477 //****************************************************************************************************
00478 void uVGAIII :: panel(int state, int x, int y, int Width, int Height, int color) {    // draw a panel
00479     char command[14] = "";
00480     
00481     command[0] = (PANEL >> 8) & 0xFF;
00482     command[1] = PANEL & 0xFF;
00483     
00484     command[2] = (state >> 8) & 0xFF;
00485     command[3] = state & 0xFF;
00486     
00487     command[4] = (x >> 8) & 0xFF;
00488     command[5] = x & 0xFF;
00489     
00490     command[6] = (y >> 8) & 0xFF;
00491     command[7] = y & 0xFF;
00492     
00493     command[8] = (Width >> 8) & 0xFF;
00494     command[9] = Width & 0xFF;
00495     
00496     command[10] = (Height >> 8) & 0xFF;
00497     command[11] = Height & 0xFF;
00498     
00499     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00500     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00501     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00502     
00503     command[12] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;
00504     command[13] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;
00505     
00506     writeCOMMAND(command, 14, 1);
00507     
00508 #if DEBUGMODE
00509     pc.printf("Draw panel completed.\n");
00510 #endif
00511 }
00512 
00513 //****************************************************************************************************
00514 void uVGAIII :: slider(char mode, int x1, int y1, int x2, int y2, int color, int scale, int value) { // draw a slider
00515     char command[18] = "";
00516     
00517     command[0] = (SLIDER >> 8) & 0xFF;
00518     command[1] = SLIDER & 0xFF;
00519     
00520     command[2] = 0x00;
00521     command[3] = mode & 0xFF;
00522     
00523     command[4] = (x1 >> 8) & 0xFF;
00524     command[5] = x1 & 0xFF;
00525     
00526     command[6] = (y1 >> 8) & 0xFF;
00527     command[7] = y1 & 0xFF;
00528     
00529     command[8] = (x2 >> 8) & 0xFF;
00530     command[9] = x2 & 0xFF;
00531     
00532     command[10] = (y2 >> 8) & 0xFF;
00533     command[11] = y2 & 0xFF;
00534     
00535     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00536     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00537     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00538     
00539     command[12] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;
00540     command[13] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;
00541     
00542     command[14] = (scale >> 8) & 0xFF;
00543     command[15] = scale & 0xFF;
00544     
00545     command[16] = (value) & 0xFF;
00546     command[17] = value & 0xFF;
00547     
00548     writeCOMMAND(command, 18, 1);
00549     
00550 #if DEBUGMODE
00551     pc.printf("Draw slider completed.\n");
00552 #endif
00553 }
00554 
00555 //****************************************************************************************************
00556 void uVGAIII :: put_pixel(int x, int y, int color) {   // draw a pixel
00557     char command[8] = "";
00558 
00559     command[0] = (PUTPIXEL >> 8) & 0xFF;
00560     command[1] = PUTPIXEL & 0xFF;
00561 
00562     command[2] = (x >> 8) & 0xFF;
00563     command[3] = x & 0xFF;
00564 
00565     command[4] = (y >> 8) & 0xFF;
00566     command[5] = y & 0xFF;
00567 
00568     int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
00569     int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
00570     int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
00571 
00572     command[6] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
00573     command[7] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
00574 
00575     writeCOMMAND(command, 8, 1);
00576     
00577 #if DEBUGMODE
00578     pc.printf("Put pixel completed.\n");
00579 #endif
00580 }
00581 
00582 //******************************************************************************************************
00583 int uVGAIII :: read_pixel(int x, int y) { // read screen info and populate data
00584 
00585     char command[6]= "";
00586 
00587     command[0] = (READPIXEL >> 8) & 0xFF;
00588     command[1] = READPIXEL & 0xFF;
00589 
00590     command[2] = (x >> 8) & 0xFF;
00591     command[3] = x & 0xFF;
00592 
00593     command[4] = (y >> 8) & 0xFF;
00594     command[5] = y & 0xFF;
00595 
00596     int i, temp = 0, color = 0, resp = 0;
00597     char response[3] = "";
00598 
00599     freeBUFFER();
00600     
00601 #if DEBUGMODE
00602     pc.printf("\n");
00603     pc.printf("New COMMAND : 0x%02X%02X\n", command[0], command[1]);
00604 #endif
00605 
00606     for (i = 0; i < 6; i++) {                   // send all chars to serial port
00607         writeBYTE(command[i]);
00608     }
00609 
00610     while (!_cmd.readable()) wait_ms(TEMPO);    // wait for screen answer
00611 
00612     while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
00613         temp = _cmd.getc();
00614 #if DEBUGMODE
00615         pc.printf("Response = 0x%02X\n",int(temp));
00616 #endif
00617         response[resp++] = (char)temp;
00618     }
00619 
00620     color = ((response[1] << 8) + response[2]);
00621     
00622 #if DEBUGMODE
00623     pc.printf("Read pixel completed.\n");
00624 #endif
00625 
00626     return color; // WARNING : this is 16bits color, not 24bits... need to be fixed
00627 }
00628 
00629 //******************************************************************************************************
00630 void uVGAIII :: screen_copy(int xs, int ys , int xd, int yd , int width, int height) {   //  copy an area of a screen from xs, ys of size given by width and height  parameters and pastes it to another location determined by xd, yd
00631 
00632     char command[14]= "";
00633 
00634     command[0] = (SCREENCOPY >> 8) & 0xFF;
00635     command[1] = SCREENCOPY & 0xFF;
00636 
00637     command[2] = (xs >> 8) & 0xFF;
00638     command[3] = xs & 0xFF;
00639 
00640     command[4] = (ys >> 8) & 0xFF;
00641     command[5] = ys & 0xFF;
00642 
00643     command[6] = (xd >> 8) & 0xFF;
00644     command[7] = xd & 0xFF;
00645 
00646     command[8] = (yd >> 8) & 0xFF;
00647     command[9] = yd & 0xFF;
00648 
00649     command[10] = (width >> 8) & 0xFF;
00650     command[11] = width & 0xFF;
00651 
00652     command[12] = (height >> 8) & 0xFF;
00653     command[13] = height & 0xFF;
00654 
00655     writeCOMMAND(command, 14, 1);
00656     
00657 #if DEBUGMODE
00658     pc.printf("Screen copy completed.\n");
00659 #endif
00660 }
00661 
00662 //******************************************************************************************************
00663 void uVGAIII :: clipping(char value) {  //  To enable or disable the ability for Clippling to be used
00664     char command[4] = "";
00665     
00666     command[0] = (CLIPPING >> 8) & 0xFF;
00667     command[1] = CLIPPING & 0xFF;
00668     
00669     command[2] = 0x00;
00670     command[3] = value & 0xFF;
00671     
00672     writeCOMMAND(command, 4, 1);
00673     
00674 #if DEBUGMODE
00675     pc.printf("Clipping completed.\n");
00676 #endif    
00677 }
00678 
00679 //******************************************************************************************************
00680 void uVGAIII :: set_clipping_win(int x1, int y1, int x2, int y2) {   //   Set the clipping window region
00681     char command[10] = "";
00682     
00683     command[0] = (SETCLIPWIN >> 8) & 0xFF;
00684     command[1] = SETCLIPWIN & 0xFF;
00685     
00686     command[2] = (x1 >> 8) & 0xFF;
00687     command[3] = x1 & 0xFF;
00688     
00689     command[4] = (y1 >> 8) & 0xFF;
00690     command[5] = y1 & 0xFF;
00691 
00692     command[6] = (x2 >> 8) & 0xFF;
00693     command[7] = x2 & 0xFF;
00694 
00695     command[8] = (y2 >> 8) & 0xFF;
00696     command[9] = y2 & 0xFF;
00697     
00698     writeCOMMAND(command, 10, 1);
00699     
00700 #if DEBUGMODE
00701     pc.printf("Set clipping window completed.\n");    
00702 #endif    
00703 }
00704 
00705 //******************************************************************************************************
00706 void uVGAIII :: extend_clip_region() {      //    to force the clip region to the extent of the last text that was printed, or the last image that was shown
00707     char command[2] = "";
00708     
00709     command[0] = (EXTCLIPREG) & 0xFF;
00710     command[1] = EXTCLIPREG & 0xFF;    
00711     
00712     writeCOMMAND(command, 2, 1);
00713     
00714 #if DEBUGMODE
00715     pc.printf("Extend clip region completed.\n");
00716 #endif
00717 }
00718 
00719 //******************************************************************************************************
00720 void uVGAIII :: move_origin(int xpos, int ypos) {   //   Move the origin to a new position
00721     char command[6] = "";
00722     
00723     command[0] = (MOVEORIGIN) & 0xFF;
00724     command[1] = MOVEORIGIN & 0xFF;    
00725 
00726     command[2] = (xpos >> 8) & 0xFF;
00727     command[3] = xpos & 0xFF;
00728     
00729     command[4] = (ypos >> 8) & 0xFF;
00730     command[5] = ypos & 0xFF;
00731     
00732     writeCOMMAND(command, 6, 1);
00733     
00734 #if DEBUGMODE
00735     pc.printf("Move origin completed.\n");
00736 #endif
00737 }
00738 
00739 //******************************************************************************************************
00740 void uVGAIII :: line_pattern(int pattern) {    //   Set the line pattern
00741     char command[4] = "";                       //   If set to zero means lines are solid, else each '1' bit represents a pixel that is turned off
00742     
00743     command[0] = (LINEPATTERN) & 0xFF;
00744     command[1] = LINEPATTERN & 0xFF;    
00745 
00746     command[2] = (pattern >> 8) & 0xFF;
00747     command[3] = pattern & 0xFF;
00748     
00749     writeCOMMAND(command, 4, 3);
00750     
00751 #if DEBUGMODE
00752     pc.printf("Line pattern completed.\n");
00753 #endif
00754 }
00755 
00756 //******************************************************************************************************
00757 void uVGAIII :: transparency(char mode) {    //   set whether to enable the transparency
00758     char command[4] = "";
00759     
00760     command[0] = (TRANSPARENCY) & 0xFF;
00761     command[1] = TRANSPARENCY & 0xFF;    
00762 
00763     command[2] = 0x00;
00764     command[3] = mode & 0xFF;
00765     
00766     writeCOMMAND(command, 4, 3);
00767     
00768 #if DEBUGMODE
00769     pc.printf("Transparency completed.\n");
00770 #endif
00771 }
00772 
00773 //******************************************************************************************************
00774 void uVGAIII :: outline_color(int color) {   //  set the outline color for rectangles and circles
00775     char command[4] = "";
00776     
00777     command[0] = (OUTLINECOLOR) & 0xFF;
00778     command[1] = OUTLINECOLOR & 0xFF;    
00779     
00780     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00781     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00782     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00783     
00784     command[2] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;
00785     command[3] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;
00786     
00787     writeCOMMAND(command, 4, 3);
00788     
00789 #if DEBUGMODE
00790     pc.printf("Outline color completed.\n");
00791 #endif
00792 }
00793 
00794 //******************************************************************************************************
00795 void uVGAIII :: transparent_color(int color) {    // Set the color to be transparent
00796     char command[4] = "";
00797     
00798     command[0] = (TRANSPCOLOR) & 0xFF;
00799     command[1] = TRANSPCOLOR & 0xFF;    
00800     
00801     int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
00802     int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
00803     int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
00804     
00805     command[2] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;
00806     command[3] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;
00807     
00808     writeCOMMAND(command, 4, 3);
00809     
00810 #if DEBUGMODE
00811     pc.printf("Transparent color completed.\n");
00812 #endif
00813 }
00814 
00815 //******************************************************************************************************
00816 void uVGAIII :: graphics_parameters(int function, int value) {     //Set graphics parameters
00817     char command[6] = "";
00818     
00819     command[0] = (PARAMETERS >> 8) & 0xFF;
00820     command[1] = PARAMETERS & 0xFF;
00821     
00822     command[2] = (function >> 8) & 0xFF;
00823     command[3] = function & 0xFF;
00824     
00825     command[4] = (value >> 8) & 0xFF;
00826     command[5] = value & 0xFF;
00827     
00828     writeCOMMAND(command, 6, 1); 
00829     
00830 #if DEBUGMODE
00831     pc.printf("Graphics parameters completed.\n");
00832 #endif
00833 }