Player character library
Revision 13:dfb5fd4f5983, committed 2017-05-03
- Comitter:
- isabelc
- Date:
- Wed May 03 23:23:39 2017 +0000
- Parent:
- 12:9bc551a4cab9
- Commit message:
- Final project. Changes to some comments and structure.
Changed in this revision
PlayerChar.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/PlayerChar.cpp Wed May 03 17:55:52 2017 +0000 +++ b/PlayerChar.cpp Wed May 03 23:23:39 2017 +0000 @@ -36,6 +36,7 @@ */ void PlayerChar::update(N5110 &lcd, Gamepad &pad) { + //printf("PlayerChars::update"); float _d = pad.get_direction(); //printf("Direction from joystick: %I", _d); @@ -46,6 +47,7 @@ } else if (_d == E) { _x = _x + 3; } + //printf("_x value: %I", _x); // check the x origin to ensure that the character doesn't go off screen @@ -54,8 +56,9 @@ } else if (_x > 76) { _x = 76; //if attempts to move right place at edge of screen } + //printf(_x value after limits: %I", _x); - + detective1.render(lcd, _x, 30); } @@ -65,6 +68,7 @@ */ int PlayerChar::getdex() { + //printf("OtherChars::detdex"); return _x; //printf("X value of player character in PlayerChar class: %I"); } \ No newline at end of file