Joystick enabled version of USBHID -library. Has full Playstation 3 functionality including button pressures and a working home-button implementation, while maintaining full PC/MAC/linux -compatibility. basic operation of the lib: #include "mbed.h" #include "usbhid.h" USBJoystick joystick; int main() { while(1) { char dpad = 0xf; /*only the rightmost 4 bits matter*/ short button = 0xff; /*only the rightmost 13 bits matter*/ /*buttons are square, cross, circle, triangle, l1, r1, l2, r2, l3, r3, home.*/ char stick1x = 0; char stick1y = 0; char stick2x = 0; char stick2y = 0; joystick.joystick(dpad, buttons, stick1x, stick1y, stick2x, stick2y); wait_ms(5); } }
USBMouse.cpp
- Committer:
- innocopter
- Date:
- 2012-05-11
- Revision:
- 0:237d5ef643e9
File content as of revision 0:237d5ef643e9:
#include "USBMouse.h" USBMouse::USBMouse() { _buttons = 0; } void USBMouse::move(int x, int y) { while(x > 127) { mouse(127, 0, _buttons, 0); x = x - 127; } while(x < -128) { mouse(-128, 0, _buttons, 0); x = x + 128; } while(y > 127) { mouse(0, 127, _buttons, 0); y = y - 127; } while(y < -128) { mouse(0, -128, _buttons, 0); y = y + 128; } mouse(x, y, _buttons, 0); } void USBMouse::scroll(int z) { while(z > 127) { mouse(0, 0, _buttons, 127); z = z - 127; } while(z < -128) { mouse(0, 0, _buttons, -128); z = z + 128; } mouse(0, 0, _buttons, z); } void USBMouse::buttons(int left, int middle, int right) { int _buttons = 0; if(left) { _buttons |= MOUSE_L; } if(middle) { _buttons |= MOUSE_M; } if(right) { _buttons |= MOUSE_R; } mouse(0,0, _buttons, 0); }