Joystick enabled version of USBHID -library. Has full Playstation 3 functionality including button pressures and a working home-button implementation, while maintaining full PC/MAC/linux -compatibility. basic operation of the lib: #include "mbed.h" #include "usbhid.h" USBJoystick joystick; int main() { while(1) { char dpad = 0xf; /*only the rightmost 4 bits matter*/ short button = 0xff; /*only the rightmost 13 bits matter*/ /*buttons are square, cross, circle, triangle, l1, r1, l2, r2, l3, r3, home.*/ char stick1x = 0; char stick1y = 0; char stick2x = 0; char stick2y = 0; joystick.joystick(dpad, buttons, stick1x, stick1y, stick2x, stick2y); wait_ms(5); } }
Diff: USBMouse.cpp
- Revision:
- 0:237d5ef643e9
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/USBMouse.cpp Fri May 11 13:35:59 2012 +0000 @@ -0,0 +1,51 @@ +#include "USBMouse.h" + +USBMouse::USBMouse() { + _buttons = 0; +} + +void USBMouse::move(int x, int y) { + while(x > 127) { + mouse(127, 0, _buttons, 0); + x = x - 127; + } + while(x < -128) { + mouse(-128, 0, _buttons, 0); + x = x + 128; + } + while(y > 127) { + mouse(0, 127, _buttons, 0); + y = y - 127; + } + while(y < -128) { + mouse(0, -128, _buttons, 0); + y = y + 128; + } + mouse(x, y, _buttons, 0); +} + +void USBMouse::scroll(int z) { + while(z > 127) { + mouse(0, 0, _buttons, 127); + z = z - 127; + } + while(z < -128) { + mouse(0, 0, _buttons, -128); + z = z + 128; + } + mouse(0, 0, _buttons, z); +} + +void USBMouse::buttons(int left, int middle, int right) { + int _buttons = 0; + if(left) { + _buttons |= MOUSE_L; + } + if(middle) { + _buttons |= MOUSE_M; + } + if(right) { + _buttons |= MOUSE_R; + } + mouse(0,0, _buttons, 0); +}