Hugo Hu / Mbed 2 deprecated BRAVEHEART

Dependencies:   mbed N5110 ShiftReg PinDetect

Revision:
18:709ea375b0df
Parent:
17:d6a3b29cab31
Child:
19:89c3eeb3761b
--- a/GameOver.h	Mon May 11 03:52:18 2015 +0000
+++ b/GameOver.h	Mon May 11 04:40:23 2015 +0000
@@ -13,21 +13,32 @@
 class GameOver : public State
 {
     public:
-    
+        /// Create a new GameOver object.
         GameOver(StateManager* fsm, N5110 *lcd, InputManager* input, Sound* sound)
                 : State(fsm, lcd, input, sound) {init();}
                 
-        virtual void update(float dt);  /// Update logic
-        virtual void render();          /// Draw to lcd
+        /// Update logic
+        virtual void update(float dt);
+        
+        /// Draw to lcd
+        virtual void render();          
     
     private:
+        /// Setup initial configuration.
         void init();
-        static void btnAPress(); /// Interrupt callback function when button A is pressed
-        static void btnCPress(); /// Interrupt callback function when button C is pressed
+        
+         /// Interrupt callback function when button A is pressed.
+        static void btnAPress();
+        
+        /// Interrupt callback function when button C is pressed.
+        static void btnCPress();
         
     private:
-        enum GameOverState {SELECT_PLAY, SELECT_MAIN_MENU, LOAD_GAME, LOAD_MAIN_MENU}; // Internal states
-        static int currentState;    /// Current internal state
+        /// Internal states
+        enum GameOverState {SELECT_PLAY, SELECT_MAIN_MENU, LOAD_GAME, LOAD_MAIN_MENU};
+        
+        /// Current internal state
+        static int currentState;    
 };
 
 #endif
\ No newline at end of file