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Dependencies: mbed N5110 ShiftReg PinDetect
Game.h@15:d5eb13c4c1c6, 2015-05-10 (annotated)
- Committer:
- Siriagus
- Date:
- Sun May 10 09:37:51 2015 +0000
- Revision:
- 15:d5eb13c4c1c6
- Parent:
- 14:b4fed570abaf
- Child:
- 16:caf613d5b85e
Enemy - bullet collison + entities can walk upwards slopes or climb walls with a height smaller than themselves.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Siriagus | 5:100d960fc6d5 | 1 | #ifndef GAME_H |
Siriagus | 5:100d960fc6d5 | 2 | #define GAME_H |
Siriagus | 5:100d960fc6d5 | 3 | |
Siriagus | 12:8178fad5e660 | 4 | /** @file Game.h |
Siriagus | 12:8178fad5e660 | 5 | * @author Andreas Garmannslund |
Siriagus | 12:8178fad5e660 | 6 | */ |
Siriagus | 12:8178fad5e660 | 7 | |
Siriagus | 7:678873947b29 | 8 | #include "State.h" |
Siriagus | 8:9ac6a428fa26 | 9 | #include "Resources.h" // TODO: Move to State.h ? |
Siriagus | 9:da608ae65df9 | 10 | #include "Entity.h" |
Siriagus | 11:adb68da98262 | 11 | #include "map.h" |
Siriagus | 8:9ac6a428fa26 | 12 | #include <vector> |
Siriagus | 8:9ac6a428fa26 | 13 | |
Siriagus | 14:b4fed570abaf | 14 | #define TERMINAL_VELOCITY 3 |
Siriagus | 14:b4fed570abaf | 15 | |
Siriagus | 12:8178fad5e660 | 16 | /// Simple objects with a position (x,y) and velocity (vx, vy) |
Siriagus | 8:9ac6a428fa26 | 17 | struct Point |
Siriagus | 8:9ac6a428fa26 | 18 | { |
Siriagus | 8:9ac6a428fa26 | 19 | int x; |
Siriagus | 8:9ac6a428fa26 | 20 | int y; |
Siriagus | 9:da608ae65df9 | 21 | int vx, vy; |
Siriagus | 8:9ac6a428fa26 | 22 | }; |
Siriagus | 7:678873947b29 | 23 | |
Siriagus | 15:d5eb13c4c1c6 | 24 | struct Rectangle |
Siriagus | 15:d5eb13c4c1c6 | 25 | { |
Siriagus | 15:d5eb13c4c1c6 | 26 | Rectangle(int x, int y, int w, int h) : x(x), y(y), width(w), height(h) {} |
Siriagus | 15:d5eb13c4c1c6 | 27 | int x; |
Siriagus | 15:d5eb13c4c1c6 | 28 | int y; |
Siriagus | 15:d5eb13c4c1c6 | 29 | int width; |
Siriagus | 15:d5eb13c4c1c6 | 30 | int height; |
Siriagus | 15:d5eb13c4c1c6 | 31 | }; |
Siriagus | 12:8178fad5e660 | 32 | /// State: Game |
Siriagus | 5:100d960fc6d5 | 33 | class Game : public State |
Siriagus | 5:100d960fc6d5 | 34 | { |
Siriagus | 5:100d960fc6d5 | 35 | public: |
Siriagus | 12:8178fad5e660 | 36 | /// Creates the Game state |
Siriagus | 5:100d960fc6d5 | 37 | Game(StateManager* fsm, N5110 *lcd, InputManager* input) |
Siriagus | 9:da608ae65df9 | 38 | : State(fsm, lcd, input) {init();} |
Siriagus | 12:8178fad5e660 | 39 | |
Siriagus | 12:8178fad5e660 | 40 | /// Handle input and update logic |
Siriagus | 7:678873947b29 | 41 | virtual void update(float dt); |
Siriagus | 12:8178fad5e660 | 42 | |
Siriagus | 12:8178fad5e660 | 43 | /// Draw state to lcd |
Siriagus | 7:678873947b29 | 44 | virtual void render(); |
Siriagus | 8:9ac6a428fa26 | 45 | |
Siriagus | 8:9ac6a428fa26 | 46 | |
Siriagus | 5:100d960fc6d5 | 47 | private: |
Siriagus | 13:7ab71c7c311b | 48 | /// Moves entity in map. If collision occurs, entity can not move further |
Siriagus | 13:7ab71c7c311b | 49 | void moveWithCollisionTest(Entity* entity, const int map[HEIGHT][WIDTH]); |
Siriagus | 15:d5eb13c4c1c6 | 50 | bool hitTestRect(Rectangle r1, Rectangle r2); /// Returns true if two rectangles overlap |
Siriagus | 15:d5eb13c4c1c6 | 51 | bool bulletHitMap(Rectangle &bulletColRect, const int map[HEIGHT][WIDTH]); /// Help function for detecting collision between moving bullet and map. |
Siriagus | 13:7ab71c7c311b | 52 | |
Siriagus | 12:8178fad5e660 | 53 | void init(); /// Sets some initial values |
Siriagus | 12:8178fad5e660 | 54 | Entity player; /// Player object |
Siriagus | 15:d5eb13c4c1c6 | 55 | Enemy *enemy; /// Enemy object |
Siriagus | 8:9ac6a428fa26 | 56 | |
Siriagus | 12:8178fad5e660 | 57 | bool releasedBtnB; /// True if button B has been released after being pressed down |
Siriagus | 15:d5eb13c4c1c6 | 58 | bool releasedBtnC; |
Siriagus | 15:d5eb13c4c1c6 | 59 | bool paused; // True if the game is paused |
Siriagus | 15:d5eb13c4c1c6 | 60 | |
Siriagus | 12:8178fad5e660 | 61 | |
Siriagus | 12:8178fad5e660 | 62 | std::vector<Point*> bullets; /// Container for bullets |
Siriagus | 5:100d960fc6d5 | 63 | }; |
Siriagus | 5:100d960fc6d5 | 64 | |
Siriagus | 5:100d960fc6d5 | 65 | #endif |