A complex 2D-dungeon game on LPC1768 in SWJTU-Leeds Joint School XJEL2645 project. Referenced from the framework contributed by https://os.mbed.com/users/Siriagus/code/SimplePlatformGame/
Dependencies: mbed N5110 ShiftReg PinDetect
Game.cpp@7:678873947b29, 2015-05-01 (annotated)
- Committer:
- Siriagus
- Date:
- Fri May 01 18:10:59 2015 +0000
- Revision:
- 7:678873947b29
- Parent:
- 5:100d960fc6d5
- Child:
- 8:9ac6a428fa26
Fixed bug in State.h: Not setting fsm variable. State classes can now request the state to be changed.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Siriagus | 7:678873947b29 | 1 | #include "Game.h" |
Siriagus | 7:678873947b29 | 2 | |
Siriagus | 7:678873947b29 | 3 | void Game::update(float dt) |
Siriagus | 7:678873947b29 | 4 | { |
Siriagus | 7:678873947b29 | 5 | |
Siriagus | 7:678873947b29 | 6 | } |
Siriagus | 7:678873947b29 | 7 | |
Siriagus | 7:678873947b29 | 8 | void Game::render() |
Siriagus | 7:678873947b29 | 9 | { |
Siriagus | 7:678873947b29 | 10 | lcd->printString("GAME_MODE", 15, 2); |
Siriagus | 7:678873947b29 | 11 | } |