A complex 2D-dungeon game on LPC1768 in SWJTU-Leeds Joint School XJEL2645 project. Referenced from the framework contributed by https://os.mbed.com/users/Siriagus/code/SimplePlatformGame/

Dependencies:   mbed N5110 ShiftReg PinDetect

Committer:
Siriagus
Date:
Fri May 01 18:10:59 2015 +0000
Revision:
7:678873947b29
Parent:
5:100d960fc6d5
Child:
8:9ac6a428fa26
Fixed bug in State.h: Not setting fsm variable. State classes can now request the state to be changed.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Siriagus 7:678873947b29 1 #include "Game.h"
Siriagus 7:678873947b29 2
Siriagus 7:678873947b29 3 void Game::update(float dt)
Siriagus 7:678873947b29 4 {
Siriagus 7:678873947b29 5
Siriagus 7:678873947b29 6 }
Siriagus 7:678873947b29 7
Siriagus 7:678873947b29 8 void Game::render()
Siriagus 7:678873947b29 9 {
Siriagus 7:678873947b29 10 lcd->printString("GAME_MODE", 15, 2);
Siriagus 7:678873947b29 11 }