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Show/hide line numbers XBOXUSB.h Source File

XBOXUSB.h

00001 /* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
00002 
00003  This software may be distributed and modified under the terms of the GNU
00004  General Public License version 2 (GPL2) as published by the Free Software
00005  Foundation and appearing in the file GPL2.TXT included in the packaging of
00006  this file. Please note that GPL2 Section 2[b] requires that all works based
00007  on this software must also be made publicly available under the terms of
00008  the GPL2 ("Copyleft").
00009 
00010  Contact information
00011  -------------------
00012 
00013  Kristian Lauszus, TKJ Electronics
00014  Web      :  http://www.tkjelectronics.com
00015  e-mail   :  kristianl@tkjelectronics.com
00016  */
00017 
00018 #ifndef _xboxusb_h_
00019 #define _xboxusb_h_
00020 
00021 #include "Usb.h"
00022 #include "usbhid.h"
00023 #include "xboxEnums.h"
00024 
00025 /* Data Xbox 360 taken from descriptors */
00026 #define EP_MAXPKTSIZE       32 // max size for data via USB
00027 
00028 /* Names we give to the 3 Xbox360 pipes */
00029 #define XBOX_CONTROL_PIPE    0
00030 #define XBOX_INPUT_PIPE      1
00031 #define XBOX_OUTPUT_PIPE     2
00032 
00033 // PID and VID of the different devices
00034 #define XBOX_VID                                0x045E // Microsoft Corporation
00035 #define MADCATZ_VID                             0x1BAD // For unofficial Mad Catz controllers
00036 #define JOYTECH_VID                             0x162E // For unofficial Joytech controllers
00037 #define GAMESTOP_VID                            0x0E6F // Gamestop controller
00038 
00039 #define XBOX_WIRED_PID                          0x028E // Microsoft 360 Wired controller
00040 #define XBOX_WIRELESS_PID                       0x028F // Wireless controller only support charging
00041 #define XBOX_WIRELESS_RECEIVER_PID              0x0719 // Microsoft Wireless Gaming Receiver
00042 #define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID  0x0291 // Third party Wireless Gaming Receiver
00043 #define MADCATZ_WIRED_PID                       0xF016 // Mad Catz wired controller
00044 #define JOYTECH_WIRED_PID                       0xBEEF // For Joytech wired controller
00045 #define GAMESTOP_WIRED_PID                      0x0401 // Gamestop wired controller
00046 #define AFTERGLOW_WIRED_PID                     0x0213 // Afterglow wired controller - it uses the same VID as a Gamestop controller
00047 
00048 #define XBOX_REPORT_BUFFER_SIZE 14 // Size of the input report buffer
00049 
00050 #define XBOX_MAX_ENDPOINTS   3
00051 
00052 /** This class implements support for a Xbox wired controller via USB. */
00053 class XBOXUSB : public USBDeviceConfig {
00054 public:
00055         /**
00056          * Constructor for the XBOXUSB class.
00057          * @param  pUsb   Pointer to USB class instance.
00058          */
00059         XBOXUSB(Usb *pUsb);
00060 
00061         /** @name USBDeviceConfig implementation */
00062         /**
00063          * Initialize the Xbox Controller.
00064          * @param  parent   Hub number.
00065          * @param  port     Port number on the hub.
00066          * @param  lowspeed Speed of the device.
00067          * @return          0 on success.
00068          */
00069         uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
00070         /**
00071          * Release the USB device.
00072          * @return 0 on success.
00073          */
00074         uint8_t Release();
00075         /**
00076          * Poll the USB Input endpoins and run the state machines.
00077          * @return 0 on success.
00078          */
00079         uint8_t Poll();
00080 
00081         /**
00082          * Get the device address.
00083          * @return The device address.
00084          */
00085         virtual uint8_t GetAddress() {
00086                 return bAddress;
00087         };
00088 
00089         /**
00090          * Used to check if the controller has been initialized.
00091          * @return True if it's ready.
00092          */
00093         virtual bool isReady() {
00094                 return bPollEnable;
00095         };
00096 
00097         /**
00098          * Used by the USB core to check what this driver support.
00099          * @param  vid The device's VID.
00100          * @param  pid The device's PID.
00101          * @return     Returns true if the device's VID and PID matches this driver.
00102          */
00103         virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
00104                 return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID || vid == GAMESTOP_VID) && (pid == XBOX_WIRED_PID || pid == MADCATZ_WIRED_PID || pid == GAMESTOP_WIRED_PID || pid == AFTERGLOW_WIRED_PID || pid == JOYTECH_WIRED_PID));
00105         };
00106         /**@}*/
00107 
00108         /** @name Xbox Controller functions */
00109         /**
00110          * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
00111          *
00112          * While getButtonClick(ButtonEnum b) will only return it once.
00113          *
00114          * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
00115          * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
00116          * @param  b          ::ButtonEnum to read.
00117          * @return            getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
00118          */
00119         uint8_t getButtonPress(ButtonEnum b);
00120         bool getButtonClick(ButtonEnum b);
00121         /**@}*/
00122 
00123         /** @name Xbox Controller functions */
00124         /**
00125          * Return the analog value from the joysticks on the controller.
00126          * @param  a          Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
00127          * @return            Returns a signed 16-bit integer.
00128          */
00129         int16_t getAnalogHat(AnalogHatEnum a);
00130 
00131         /** Turn rumble off and all the LEDs on the controller. */
00132         void setAllOff() {
00133                 setRumbleOn(0, 0);
00134                 setLedRaw(0);
00135         };
00136 
00137         /** Turn rumble off the controller. */
00138         void setRumbleOff() {
00139                 setRumbleOn(0, 0);
00140         };
00141         /**
00142          * Turn rumble on.
00143          * @param lValue     Left motor (big weight) inside the controller.
00144          * @param rValue     Right motor (small weight) inside the controller.
00145          */
00146         void setRumbleOn(uint8_t lValue, uint8_t rValue);
00147         /**
00148          * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
00149          * @param value      See:
00150          * setLedOff(), setLedOn(LEDEnum l),
00151          * setLedBlink(LEDEnum l), and setLedMode(LEDModeEnum lm).
00152          */
00153         void setLedRaw(uint8_t value);
00154 
00155         /** Turn all LEDs off the controller. */
00156         void setLedOff() {
00157                 setLedRaw(0);
00158         };
00159         /**
00160          * Turn on a LED by using ::LEDEnum.
00161          * @param l          ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
00162          */
00163         void setLedOn(LEDEnum l);
00164         /**
00165          * Turn on a LED by using ::LEDEnum.
00166          * @param l          ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
00167          */
00168         void setLedBlink(LEDEnum l);
00169         /**
00170          * Used to set special LED modes supported by the Xbox controller.
00171          * @param lm         See ::LEDModeEnum.
00172          */
00173         void setLedMode(LEDModeEnum lm);
00174 
00175         /**
00176          * Used to call your own function when the controller is successfully initialized.
00177          * @param funcOnInit Function to call.
00178          */
00179         void attachOnInit(void (*funcOnInit)(void)) {
00180                 pFuncOnInit = funcOnInit;
00181         };
00182         /**@}*/
00183 
00184         /** True if a Xbox 360 controller is connected. */
00185         bool Xbox360Connected;
00186 
00187 protected:
00188         /** Pointer to USB class instance. */
00189         Usb *pUsb;
00190         /** Device address. */
00191         uint8_t bAddress;
00192         /** Endpoint info structure. */
00193         EpInfo epInfo[XBOX_MAX_ENDPOINTS];
00194 
00195 private:
00196         /**
00197          * Called when the controller is successfully initialized.
00198          * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
00199          * This is useful for instance if you want to set the LEDs in a specific way.
00200          */
00201         void onInit();
00202         void (*pFuncOnInit)(void); // Pointer to function called in onInit()
00203 
00204         bool bPollEnable;
00205 
00206         /* Variables to store the buttons */
00207         uint32_t ButtonState;
00208         uint32_t OldButtonState;
00209         uint16_t ButtonClickState;
00210         int16_t hatValue[4];
00211         uint16_t controllerStatus;
00212 
00213         bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
00214         bool R2Clicked;
00215 
00216         uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
00217         uint8_t writeBuf[8]; // General purpose buffer for output data
00218 
00219         void readReport(); // read incoming data
00220         void printReport(); // print incoming date - Uncomment for debugging
00221 
00222         /* Private commands */
00223         void XboxCommand(uint8_t* data, uint16_t nbytes);
00224 };
00225 #endif