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XBOXRECV.h

00001 /* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
00002 
00003  This software may be distributed and modified under the terms of the GNU
00004  General Public License version 2 (GPL2) as published by the Free Software
00005  Foundation and appearing in the file GPL2.TXT included in the packaging of
00006  this file. Please note that GPL2 Section 2[b] requires that all works based
00007  on this software must also be made publicly available under the terms of
00008  the GPL2 ("Copyleft").
00009 
00010  Contact information
00011  -------------------
00012 
00013  Kristian Lauszus, TKJ Electronics
00014  Web      :  http://www.tkjelectronics.com
00015  e-mail   :  kristianl@tkjelectronics.com
00016 
00017  getBatteryLevel and checkStatus functions made by timstamp.co.uk found using BusHound from Perisoft.net
00018  */
00019 
00020 #ifndef _xboxrecv_h_
00021 #define _xboxrecv_h_
00022 
00023 #include "Usb.h"
00024 #include "xboxEnums.h"
00025 
00026 /* Data Xbox 360 taken from descriptors */
00027 #define EP_MAXPKTSIZE       32 // max size for data via USB
00028 
00029 /* Names we give to the 9 Xbox360 pipes */
00030 #define XBOX_CONTROL_PIPE   0
00031 #define XBOX_INPUT_PIPE_1   1
00032 #define XBOX_OUTPUT_PIPE_1  2
00033 #define XBOX_INPUT_PIPE_2   3
00034 #define XBOX_OUTPUT_PIPE_2  4
00035 #define XBOX_INPUT_PIPE_3   5
00036 #define XBOX_OUTPUT_PIPE_3  6
00037 #define XBOX_INPUT_PIPE_4   7
00038 #define XBOX_OUTPUT_PIPE_4  8
00039 
00040 // PID and VID of the different devices
00041 #define XBOX_VID                                0x045E  // Microsoft Corporation
00042 #define MADCATZ_VID                             0x1BAD  // For unofficial Mad Catz receivers
00043 #define JOYTECH_VID                             0x162E  // For unofficial Joytech controllers
00044 
00045 #define XBOX_WIRELESS_RECEIVER_PID              0x0719  // Microsoft Wireless Gaming Receiver
00046 #define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID  0x0291  // Third party Wireless Gaming Receiver
00047 
00048 #define XBOX_MAX_ENDPOINTS   9
00049 
00050 /**
00051  * This class implements support for a Xbox Wireless receiver.
00052  *
00053  * Up to four controllers can connect to one receiver, if more is needed one can use a second receiver via the USBHub class.
00054  */
00055 class XBOXRECV : public USBDeviceConfig {
00056 public:
00057         /**
00058          * Constructor for the XBOXRECV class.
00059          * @param  pUsb   Pointer to USB class instance.
00060          */
00061         XBOXRECV(Usb *pUsb);
00062 
00063         /** @name USBDeviceConfig implementation */
00064         /**
00065          * Address assignment and basic initilization is done here.
00066          * @param  parent   Hub number.
00067          * @param  port     Port number on the hub.
00068          * @param  lowspeed Speed of the device.
00069          * @return          0 on success.
00070          */
00071         uint8_t ConfigureDevice(uint8_t parent, uint8_t port, bool lowspeed);
00072         /**
00073          * Initialize the Xbox wireless receiver.
00074          * @param  parent   Hub number.
00075          * @param  port     Port number on the hub.
00076          * @param  lowspeed Speed of the device.
00077          * @return          0 on success.
00078          */
00079         uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
00080         /**
00081          * Release the USB device.
00082          * @return 0 on success.
00083          */
00084         uint8_t Release();
00085         /**
00086          * Poll the USB Input endpoins and run the state machines.
00087          * @return 0 on success.
00088          */
00089         uint8_t Poll();
00090 
00091         /**
00092          * Get the device address.
00093          * @return The device address.
00094          */
00095         virtual uint8_t GetAddress() {
00096                 return bAddress;
00097         };
00098 
00099         /**
00100          * Used to check if the controller has been initialized.
00101          * @return True if it's ready.
00102          */
00103         virtual bool isReady() {
00104                 return bPollEnable;
00105         };
00106 
00107         /**
00108          * Used by the USB core to check what this driver support.
00109          * @param  vid The device's VID.
00110          * @param  pid The device's PID.
00111          * @return     Returns true if the device's VID and PID matches this driver.
00112          */
00113         virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
00114                 return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_WIRELESS_RECEIVER_PID || pid == XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID));
00115         };
00116         /**@}*/
00117 
00118         /** @name Xbox Controller functions */
00119         /**
00120          * getButtonPress(uint8_t controller, ButtonEnum b) will return true as long as the button is held down.
00121          *
00122          * While getButtonClick(uint8_t controller, ButtonEnum b) will only return it once.
00123          *
00124          * So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, ButtonEnum b),
00125          * but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, ButtonEnum b).
00126          * @param  b          ::ButtonEnum to read.
00127          * @param  controller The controller to read from. Default to 0.
00128          * @return            getButtonClick(uint8_t controller, ButtonEnum b) will return a bool, while getButtonPress(uint8_t controller, ButtonEnum b) will return a byte if reading ::L2 or ::R2.
00129          */
00130         uint8_t getButtonPress(ButtonEnum b, uint8_t controller = 0);
00131         bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
00132         /**@}*/
00133 
00134         /** @name Xbox Controller functions */
00135         /**
00136          * Return the analog value from the joysticks on the controller.
00137          * @param  a          Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
00138          * @param  controller The controller to read from. Default to 0.
00139          * @return            Returns a signed 16-bit integer.
00140          */
00141         int16_t getAnalogHat(AnalogHatEnum a, uint8_t controller = 0);
00142 
00143         /**
00144          * Used to disconnect any of the controllers.
00145          * @param controller The controller to disconnect. Default to 0.
00146          */
00147         void disconnect(uint8_t controller = 0);
00148 
00149         /**
00150          * Turn rumble off and all the LEDs on the specific controller.
00151          * @param  controller The controller to write to. Default to 0.
00152          */
00153         void setAllOff(uint8_t controller = 0) {
00154                 setRumbleOn(0, 0, controller);
00155                 setLedOff(controller);
00156         };
00157 
00158         /**
00159          * Turn rumble off the specific controller.
00160          * @param  controller The controller to write to. Default to 0.
00161          */
00162         void setRumbleOff(uint8_t controller = 0) {
00163                 setRumbleOn(0, 0, controller);
00164         };
00165         /**
00166          * Turn rumble on.
00167          * @param lValue     Left motor (big weight) inside the controller.
00168          * @param rValue     Right motor (small weight) inside the controller.
00169          * @param controller The controller to write to. Default to 0.
00170          */
00171         void setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller = 0);
00172         /**
00173          * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
00174          * @param value      See:
00175          * setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l),
00176          * setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm).
00177          * @param controller The controller to write to. Default to 0.
00178          */
00179         void setLedRaw(uint8_t value, uint8_t controller = 0);
00180 
00181         /**
00182          * Turn all LEDs off the specific controller.
00183          * @param controller The controller to write to. Default to 0.
00184          */
00185         void setLedOff(uint8_t controller = 0) {
00186                 setLedRaw(0, controller);
00187         };
00188         /**
00189          * Turn on a LED by using ::LEDEnum.
00190          * @param l          ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
00191          * @param controller The controller to write to. Default to 0.
00192          */
00193         void setLedOn(LEDEnum l, uint8_t controller = 0);
00194         /**
00195          * Turn on a LED by using ::LEDEnum.
00196          * @param l          ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
00197          * @param controller The controller to write to. Default to 0.
00198          */
00199         void setLedBlink(LEDEnum l, uint8_t controller = 0);
00200         /**
00201          * Used to set special LED modes supported by the Xbox controller.
00202          * @param lm         See ::LEDModeEnum.
00203          * @param controller The controller to write to. Default to 0.
00204          */
00205         void setLedMode(LEDModeEnum lm, uint8_t controller = 0);
00206         /**
00207          * Used to get the battery level from the controller.
00208          * @param  controller The controller to read from. Default to 0.
00209          * @return            Returns the battery level as an integer in the range of 0-3.
00210          */
00211         uint8_t getBatteryLevel(uint8_t controller = 0);
00212         /**
00213          * Used to check if a button has changed.
00214          * @param  controller The controller to read from. Default to 0.
00215          * @return            True if a button has changed.
00216          */
00217         bool buttonChanged(uint8_t controller = 0);
00218 
00219         /**
00220          * Used to call your own function when the controller is successfully initialized.
00221          * @param funcOnInit Function to call.
00222          */
00223         void attachOnInit(void (*funcOnInit)(void)) {
00224                 pFuncOnInit = funcOnInit;
00225         };
00226         /**@}*/
00227 
00228         /** True if a wireless receiver is connected. */
00229         bool XboxReceiverConnected;
00230         /** Variable used to indicate if the XBOX 360 controller is successfully connected. */
00231         uint8_t Xbox360Connected[4];
00232 
00233 protected:
00234         /** Pointer to USB class instance. */
00235         Usb *pUsb;
00236         /** Device address. */
00237         uint8_t bAddress;
00238         /** Endpoint info structure. */
00239         EpInfo epInfo[XBOX_MAX_ENDPOINTS];
00240 
00241 private:
00242         /**
00243          * Called when the controller is successfully initialized.
00244          * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
00245          * This is useful for instance if you want to set the LEDs in a specific way.
00246          * @param controller The initialized controller.
00247          */
00248         void onInit(uint8_t controller);
00249         void (*pFuncOnInit)(void); // Pointer to function called in onInit()
00250 
00251         bool bPollEnable;
00252 
00253         /* Variables to store the buttons */
00254         uint32_t ButtonState[4];
00255         uint32_t OldButtonState[4];
00256         uint16_t ButtonClickState[4];
00257         int16_t hatValue[4][4];
00258         uint16_t controllerStatus[4];
00259         bool buttonStateChanged[4]; // True if a button has changed
00260 
00261         bool L2Clicked[4]; // These buttons are analog, so we use we use these bools to check if they where clicked or not
00262         bool R2Clicked[4];
00263 
00264         uint32_t checkStatusTimer; // Timing for checkStatus() signals
00265 
00266         uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
00267         uint8_t writeBuf[7]; // General purpose buffer for output data
00268 
00269         void readReport(uint8_t controller); // read incoming data
00270         void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging
00271 
00272         /* Private commands */
00273         void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes);
00274         void checkStatus();
00275 };
00276 #endif