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Dependents: UsbHostMAX3421E_Hello
XBOXOLD.h
00001 /* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved. 00002 00003 This software may be distributed and modified under the terms of the GNU 00004 General Public License version 2 (GPL2) as published by the Free Software 00005 Foundation and appearing in the file GPL2.TXT included in the packaging of 00006 this file. Please note that GPL2 Section 2[b] requires that all works based 00007 on this software must also be made publicly available under the terms of 00008 the GPL2 ("Copyleft"). 00009 00010 Contact information 00011 ------------------- 00012 00013 Kristian Lauszus, TKJ Electronics 00014 Web : http://www.tkjelectronics.com 00015 e-mail : kristianl@tkjelectronics.com 00016 */ 00017 00018 #ifndef _xboxold_h_ 00019 #define _xboxold_h_ 00020 00021 #include "Usb.h" 00022 #include "usbhid.h" 00023 #include "controllerEnums.h" 00024 00025 /* Data Xbox taken from descriptors */ 00026 #define EP_MAXPKTSIZE 32 // Max size for data via USB 00027 00028 /* Names we give to the 3 Xbox pipes */ 00029 #define XBOX_CONTROL_PIPE 0 00030 #define XBOX_INPUT_PIPE 1 00031 #define XBOX_OUTPUT_PIPE 2 00032 00033 // PID and VID of the different devices 00034 #define XBOX_VID 0x045E // Microsoft Corporation 00035 #define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers 00036 #define JOYTECH_VID 0x162E // For unofficial Joytech controllers 00037 00038 #define XBOX_OLD_PID1 0x0202 // Original Microsoft Xbox controller (US) 00039 #define XBOX_OLD_PID2 0x0285 // Original Microsoft Xbox controller (Japan) 00040 #define XBOX_OLD_PID3 0x0287 // Microsoft Microsoft Xbox Controller S 00041 #define XBOX_OLD_PID4 0x0289 // Smaller Microsoft Xbox controller (US) 00042 00043 #define XBOX_MAX_ENDPOINTS 3 00044 00045 /** This class implements support for a the original Xbox controller via USB. */ 00046 class XBOXOLD : public USBDeviceConfig { 00047 public: 00048 /** 00049 * Constructor for the XBOXOLD class. 00050 * @param pUsb Pointer to USB class instance. 00051 */ 00052 XBOXOLD(Usb *pUsb); 00053 00054 /** @name USBDeviceConfig implementation */ 00055 /** 00056 * Initialize the Xbox Controller. 00057 * @param parent Hub number. 00058 * @param port Port number on the hub. 00059 * @param lowspeed Speed of the device. 00060 * @return 0 on success. 00061 */ 00062 uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed); 00063 /** 00064 * Release the USB device. 00065 * @return 0 on success. 00066 */ 00067 uint8_t Release(); 00068 /** 00069 * Poll the USB Input endpoins and run the state machines. 00070 * @return 0 on success. 00071 */ 00072 uint8_t Poll(); 00073 00074 /** 00075 * Get the device address. 00076 * @return The device address. 00077 */ 00078 virtual uint8_t GetAddress() { 00079 return bAddress; 00080 }; 00081 00082 /** 00083 * Used to check if the controller has been initialized. 00084 * @return True if it's ready. 00085 */ 00086 virtual bool isReady() { 00087 return bPollEnable; 00088 }; 00089 00090 /** 00091 * Used by the USB core to check what this driver support. 00092 * @param vid The device's VID. 00093 * @param pid The device's PID. 00094 * @return Returns true if the device's VID and PID matches this driver. 00095 */ 00096 virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { 00097 return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_OLD_PID1 || pid == XBOX_OLD_PID2 || pid == XBOX_OLD_PID3 || pid == XBOX_OLD_PID4)); 00098 }; 00099 /**@}*/ 00100 00101 /** @name Xbox Controller functions */ 00102 /** 00103 * getButtonPress(ButtonEnum b) will return true as long as the button is held down. 00104 * 00105 * While getButtonClick(ButtonEnum b) will only return it once. 00106 * 00107 * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b), 00108 * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b). 00109 * @param b ::ButtonEnum to read. 00110 * @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2. 00111 */ 00112 uint8_t getButtonPress(ButtonEnum b); 00113 bool getButtonClick(ButtonEnum b); 00114 /**@}*/ 00115 00116 /** @name Xbox Controller functions */ 00117 /** 00118 * Return the analog value from the joysticks on the controller. 00119 * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY. 00120 * @return Returns a signed 16-bit integer. 00121 */ 00122 int16_t getAnalogHat(AnalogHatEnum a); 00123 00124 /** Turn rumble off the controller. */ 00125 void setRumbleOff() { 00126 setRumbleOn(0, 0); 00127 }; 00128 /** 00129 * Turn rumble on. 00130 * @param lValue Left motor (big weight) inside the controller. 00131 * @param rValue Right motor (small weight) inside the controller. 00132 */ 00133 void setRumbleOn(uint8_t lValue, uint8_t rValue); 00134 00135 /** 00136 * Used to call your own function when the controller is successfully initialized. 00137 * @param funcOnInit Function to call. 00138 */ 00139 void attachOnInit(void (*funcOnInit)(void)) { 00140 pFuncOnInit = funcOnInit; 00141 }; 00142 /**@}*/ 00143 00144 /** True if a Xbox controller is connected. */ 00145 bool XboxConnected; 00146 00147 protected: 00148 /** Pointer to USB class instance. */ 00149 Usb *pUsb; 00150 /** Device address. */ 00151 uint8_t bAddress; 00152 /** Endpoint info structure. */ 00153 EpInfo epInfo[XBOX_MAX_ENDPOINTS]; 00154 00155 private: 00156 /** 00157 * Called when the controller is successfully initialized. 00158 * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. 00159 * This is useful for instance if you want to set the LEDs in a specific way. 00160 */ 00161 void (*pFuncOnInit)(void); // Pointer to function called in onInit() 00162 00163 bool bPollEnable; 00164 00165 /* Variables to store the digital buttons */ 00166 uint8_t ButtonState; 00167 uint8_t OldButtonState; 00168 uint8_t ButtonClickState; 00169 00170 /* Variables to store the analog buttons */ 00171 uint8_t buttonValues[8]; // A, B, X, Y, BLACK, WHITE, L1, and R1 00172 uint8_t oldButtonValues[8]; 00173 bool buttonClicked[8]; 00174 00175 int16_t hatValue[4]; // Joystick values 00176 00177 uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data 00178 00179 void readReport(); // Read incoming data 00180 void printReport(uint16_t length); // Print incoming date 00181 00182 /* Private commands */ 00183 void XboxCommand(uint8_t* data, uint16_t nbytes); 00184 }; 00185 #endif
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