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Show/hide line numbers PS4Parser.cpp Source File

PS4Parser.cpp

00001 /* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
00002 
00003  This software may be distributed and modified under the terms of the GNU
00004  General Public License version 2 (GPL2) as published by the Free Software
00005  Foundation and appearing in the file GPL2.TXT included in the packaging of
00006  this file. Please note that GPL2 Section 2[b] requires that all works based
00007  on this software must also be made publicly available under the terms of
00008  the GPL2 ("Copyleft").
00009 
00010  Contact information
00011  -------------------
00012 
00013  Kristian Lauszus, TKJ Electronics
00014  Web      :  http://www.tkjelectronics.com
00015  e-mail   :  kristianl@tkjelectronics.com
00016  */
00017 
00018 #include "PS4Parser.h"
00019 
00020 enum DPADEnum {
00021         DPAD_UP = 0x0,
00022         DPAD_UP_RIGHT = 0x1,
00023         DPAD_RIGHT = 0x2,
00024         DPAD_RIGHT_DOWN = 0x3,
00025         DPAD_DOWN = 0x4,
00026         DPAD_DOWN_LEFT = 0x5,
00027         DPAD_LEFT = 0x6,
00028         DPAD_LEFT_UP = 0x7,
00029         DPAD_OFF = 0x8,
00030 };
00031 
00032 // To enable serial debugging see "settings.h"
00033 //#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller
00034 
00035 bool PS4Parser::checkDpad(ButtonEnum b) {
00036         switch (b) {
00037                 case UP:
00038                         return ps4Data.btn.dpad == DPAD_LEFT_UP || ps4Data.btn.dpad == DPAD_UP || ps4Data.btn.dpad == DPAD_UP_RIGHT;
00039                 case RIGHT:
00040                         return ps4Data.btn.dpad == DPAD_UP_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT || ps4Data.btn.dpad == DPAD_RIGHT_DOWN;
00041                 case DOWN:
00042                         return ps4Data.btn.dpad == DPAD_RIGHT_DOWN || ps4Data.btn.dpad == DPAD_DOWN || ps4Data.btn.dpad == DPAD_DOWN_LEFT;
00043                 case LEFT:
00044                         return ps4Data.btn.dpad == DPAD_DOWN_LEFT || ps4Data.btn.dpad == DPAD_LEFT || ps4Data.btn.dpad == DPAD_LEFT_UP;
00045                 default:
00046                         return false;
00047         }
00048 }
00049 
00050 bool PS4Parser::getButtonPress(ButtonEnum b) {
00051         if (b <= LEFT) // Dpad
00052                 return checkDpad(b);
00053         else
00054                 return ps4Data.btn.val & (1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]));
00055 }
00056 
00057 bool PS4Parser::getButtonClick(ButtonEnum b) {
00058         uint32_t mask = 1UL << pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
00059         bool click = buttonClickState.val & mask;
00060         buttonClickState.val &= ~mask; // Clear "click" event
00061         return click;
00062 }
00063 
00064 uint8_t PS4Parser::getAnalogButton(ButtonEnum b) {
00065         if (b == L2) // These are the only analog buttons on the controller
00066                 return ps4Data.trigger[0];
00067         else if (b == R2)
00068                 return ps4Data.trigger[1];
00069         return 0;
00070 }
00071 
00072 uint8_t PS4Parser::getAnalogHat(AnalogHatEnum a) {
00073         return ps4Data.hatValue[(uint8_t)a];
00074 }
00075 
00076 void PS4Parser::Parse(uint8_t len, uint8_t *buf) {
00077         if (len > 1 && buf)  {
00078 #ifdef PRINTREPORT
00079                 Notify(PSTR("\r\n"), 0x80);
00080                 for (uint8_t i = 0; i < len; i++) {
00081                         D_PrintHex<uint8_t > (buf[i], 0x80);
00082                         Notify(PSTR(" "), 0x80);
00083                 }
00084 #endif
00085 
00086                 if (buf[0] == 0x01) // Check report ID
00087                         memcpy(&ps4Data, buf + 1, std::min((unsigned int)(len - 1), MFK_CASTUINT8T sizeof(ps4Data)));
00088                 else if (buf[0] == 0x11) { // This report is send via Bluetooth, it has an offset of 2 compared to the USB data
00089                         if (len < 4) {
00090 #ifdef DEBUG_USB_HOST
00091                                 Notify(PSTR("\r\nReport is too short: "), 0x80);
00092                                 D_PrintHex<uint8_t > (len, 0x80);
00093 #endif
00094                                 return;
00095                         }
00096                         memcpy(&ps4Data, buf + 3, std::min((unsigned int)(len - 3), MFK_CASTUINT8T sizeof(ps4Data)));
00097                 } else {
00098 #ifdef DEBUG_USB_HOST
00099                         Notify(PSTR("\r\nUnknown report id: "), 0x80);
00100                         D_PrintHex<uint8_t > (buf[0], 0x80);
00101 #endif
00102                         return;
00103                 }
00104 
00105                 if (ps4Data.btn.val != oldButtonState.val) { // Check if anything has changed
00106                         buttonClickState.val = ps4Data.btn.val & ~oldButtonState.val; // Update click state variable
00107                         oldButtonState.val = ps4Data.btn.val;
00108 
00109                         // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
00110                         uint8_t newDpad = 0;
00111                         if (checkDpad(UP))
00112                                 newDpad |= 1 << UP;
00113                         if (checkDpad(RIGHT))
00114                                 newDpad |= 1 << RIGHT;
00115                         if (checkDpad(DOWN))
00116                                 newDpad |= 1 << DOWN;
00117                         if (checkDpad(LEFT))
00118                                 newDpad |= 1 << LEFT;
00119                         if (newDpad != oldDpad) {
00120                                 buttonClickState.dpad = newDpad & ~oldDpad; // Override values
00121                                 oldDpad = newDpad;
00122                         }
00123                 }
00124         }
00125 
00126         if (ps4Output.reportChanged)
00127                 sendOutputReport(&ps4Output); // Send output report
00128 }
00129 
00130 void PS4Parser::Reset() {
00131         uint8_t i;
00132         for (i = 0; i < sizeof(ps4Data.hatValue); i++)
00133                 ps4Data.hatValue[i] = 127; // Center value
00134         ps4Data.btn.val = 0;
00135         oldButtonState.val = 0;
00136         for (i = 0; i < sizeof(ps4Data.trigger); i++)
00137                 ps4Data.trigger[i] = 0;
00138         for (i = 0; i < sizeof(ps4Data.xy)/sizeof(ps4Data.xy[0]); i++) {
00139                 for (uint8_t j = 0; j < sizeof(ps4Data.xy[0].finger)/sizeof(ps4Data.xy[0].finger[0]); j++)
00140                         ps4Data.xy[i].finger[j].touching = 1; // The bit is cleared if the finger is touching the touchpad
00141         }
00142 
00143         ps4Data.btn.dpad = DPAD_OFF;
00144         oldButtonState.dpad = DPAD_OFF;
00145         buttonClickState.dpad = 0;
00146         oldDpad = 0;
00147 
00148         ps4Output.bigRumble = ps4Output.smallRumble = 0;
00149         ps4Output.r = ps4Output.g = ps4Output.b = 0;
00150         ps4Output.flashOn = ps4Output.flashOff = 0;
00151         ps4Output.reportChanged = false;
00152 };
00153