Display text on LCD displays (even on multiple ones). Allow to create windows (frames) on display, and to combine them (split, add, duplicate, scroll). See http://mbed.org/users/hlipka/notebook/lcdwindow/ for more information.

Dependents:   Mbell

window.cpp

Committer:
hlipka
Date:
2011-02-22
Revision:
9:2fe93daa2106
Parent:
3:e5d5e2fe4bf6

File content as of revision 9:2fe93daa2106:

/*
 * mbed LCDWindow library
* Copyright (c) 2010 Hendrik Lipka
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#include "window.h"

void Window::locate(int column, int row) {
    _column = column;
    _row = row;
}

int Window::_putc(int value) {
    if (value == '\n') {
        _column = 0;
        _row++;
        if (_row >= getRows()) {
            _row = 0;
        }
    } else {
        character(_column, _row, value);
        _column++;
        if (_column >= getColumns()) {
            _column = 0;
            _row++;
            if (_row >= getRows()) {
                _row = 0;
            }
        }
    }
    return value;
}

Window::Window()
{
    _guard=new Semaphore();
}