Harry Rance 200925395 Embedded Systems Project
History
Committed with full documentation generated.;
2017-05-03, by harryrance [Wed, 03 May 2017 16:33:20 +0000] rev 7
Committed with full documentation generated.;
Full project complete with Doxygen commenting throughout; ;
2017-05-03, by harryrance [Wed, 03 May 2017 16:24:01 +0000] rev 6
Full project complete with Doxygen commenting throughout; ;
Doxygen commenting started in header files.
2017-05-02, by harryrance [Tue, 02 May 2017 18:47:22 +0000] rev 5
Doxygen commenting started in header files.
Full game engine and menu system complete. Need to go through and improve commenting;
2017-04-30, by harryrance [Sun, 30 Apr 2017 15:30:30 +0000] rev 4
Full game engine and menu system complete. Need to go through and improve commenting;
full game engine complete with audio and led feedback, potentiometer implemented. Menu system in place (mostly finished).;
2017-04-30, by harryrance [Sun, 30 Apr 2017 15:23:56 +0000] rev 3
full game engine complete with audio and led feedback, potentiometer implemented. Menu system in place (mostly finished).;
Game engine complete. Boss fight implemented (very hard!) and end game screen characteristics change depending on whether you defeated the boss or the boss defeated you.
2017-04-26, by harryrance [Wed, 26 Apr 2017 17:40:17 +0000] rev 2
Game engine complete. Boss fight implemented (very hard!) and end game screen characteristics change depending on whether you defeated the boss or the boss defeated you.
Does all as before, added in bullet firing function, but only one bullet can be fired at this time. WORK ON: generating multiple instances of the bullet in one game.;
2017-04-13, by harryrance [Thu, 13 Apr 2017 13:30:39 +0000] rev 1
Does all as before, added in bullet firing function, but only one bullet can be fired at this time. WORK ON: generating multiple instances of the bullet in one game.;
REVISED - All changed to object oriented format with separate header files. Back to having an array of aliens moving across and down the screen, speeding up with each increment and Game Over screen appearing when array touches shields. Runs smoother.
2017-04-11, by harryrance [Tue, 11 Apr 2017 17:54:59 +0000] rev 0
REVISED - All changed to object oriented format with separate header files. Back to having an array of aliens moving across and down the screen, speeding up with each increment and Game Over screen appearing when array touches shields. Runs smoother.