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Laser.h
00001 #ifndef LASER_H 00002 #define LASER_H 00003 00004 #include "mbed.h" 00005 #include "N5110.h" 00006 #include "Gamepad.h" 00007 #include "Battleship.h" 00008 /** Laser Class 00009 * @brief Laser 00010 * @author Haoyan Zhang 00011 * @date April, 2020 00012 */ 00013 00014 class Laser 00015 { 00016 public: 00017 00018 Laser(); 00019 00020 ~Laser(); 00021 00022 void init(int height,int width,int speed); 00023 00024 void draw(N5110 &lcd); 00025 00026 void update(); 00027 00028 void set_velocity(Vector2D v); 00029 00030 Vector2D get_velocity(); 00031 00032 Vector2D get_pos(); 00033 00034 void set_pos(Vector2D p); 00035 00036 private: 00037 00038 Vector2D _velocity; 00039 00040 Battleship _Battleship; 00041 00042 int _height; 00043 00044 int _width; 00045 00046 int _x; 00047 00048 int _y; 00049 00050 }; 00051 #endif 00052 00053 00054 00055 00056 00057 00058 00059 00060
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