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hero_flipper_command.h
00001 #ifndef _ROS_hero_msgs_hero_flipper_command_h 00002 #define _ROS_hero_msgs_hero_flipper_command_h 00003 00004 #include <stdint.h> 00005 #include <string.h> 00006 #include <stdlib.h> 00007 #include "ros/msg.h" 00008 00009 namespace hero_msgs 00010 { 00011 00012 class hero_flipper_command : public ros::Msg 00013 { 00014 public: 00015 typedef uint8_t _RobotMode_type; 00016 _RobotMode_type RobotMode; 00017 typedef int16_t _SweepA_type; 00018 _SweepA_type SweepA; 00019 typedef int16_t _SweepB_type; 00020 _SweepB_type SweepB; 00021 typedef int16_t _WalkDelay_type; 00022 _WalkDelay_type WalkDelay; 00023 typedef int16_t _WalkWait_type; 00024 _WalkWait_type WalkWait; 00025 typedef uint8_t _StepCount_type; 00026 _StepCount_type StepCount; 00027 typedef int16_t _WalkHeading_type; 00028 _WalkHeading_type WalkHeading; 00029 typedef uint8_t _Amplitude_type; 00030 _Amplitude_type Amplitude; 00031 typedef float _Period_type; 00032 _Period_type Period; 00033 typedef uint8_t _iteration_type; 00034 _iteration_type iteration; 00035 typedef uint8_t _OffsetAngle_type; 00036 _OffsetAngle_type OffsetAngle; 00037 typedef uint8_t _LegSwingPart_type; 00038 _LegSwingPart_type LegSwingPart; 00039 typedef uint16_t _LegSwingDelay_type; 00040 _LegSwingDelay_type LegSwingDelay; 00041 00042 hero_flipper_command(): 00043 RobotMode(0), 00044 SweepA(0), 00045 SweepB(0), 00046 WalkDelay(0), 00047 WalkWait(0), 00048 StepCount(0), 00049 WalkHeading(0), 00050 Amplitude(0), 00051 Period(0), 00052 iteration(0), 00053 OffsetAngle(0), 00054 LegSwingPart(0), 00055 LegSwingDelay(0) 00056 { 00057 } 00058 00059 virtual int serialize(unsigned char *outbuffer) const 00060 { 00061 int offset = 0; 00062 *(outbuffer + offset + 0) = (this->RobotMode >> (8 * 0)) & 0xFF; 00063 offset += sizeof(this->RobotMode); 00064 union { 00065 int16_t real; 00066 uint16_t base; 00067 } u_SweepA; 00068 u_SweepA.real = this->SweepA; 00069 *(outbuffer + offset + 0) = (u_SweepA.base >> (8 * 0)) & 0xFF; 00070 *(outbuffer + offset + 1) = (u_SweepA.base >> (8 * 1)) & 0xFF; 00071 offset += sizeof(this->SweepA); 00072 union { 00073 int16_t real; 00074 uint16_t base; 00075 } u_SweepB; 00076 u_SweepB.real = this->SweepB; 00077 *(outbuffer + offset + 0) = (u_SweepB.base >> (8 * 0)) & 0xFF; 00078 *(outbuffer + offset + 1) = (u_SweepB.base >> (8 * 1)) & 0xFF; 00079 offset += sizeof(this->SweepB); 00080 union { 00081 int16_t real; 00082 uint16_t base; 00083 } u_WalkDelay; 00084 u_WalkDelay.real = this->WalkDelay; 00085 *(outbuffer + offset + 0) = (u_WalkDelay.base >> (8 * 0)) & 0xFF; 00086 *(outbuffer + offset + 1) = (u_WalkDelay.base >> (8 * 1)) & 0xFF; 00087 offset += sizeof(this->WalkDelay); 00088 union { 00089 int16_t real; 00090 uint16_t base; 00091 } u_WalkWait; 00092 u_WalkWait.real = this->WalkWait; 00093 *(outbuffer + offset + 0) = (u_WalkWait.base >> (8 * 0)) & 0xFF; 00094 *(outbuffer + offset + 1) = (u_WalkWait.base >> (8 * 1)) & 0xFF; 00095 offset += sizeof(this->WalkWait); 00096 *(outbuffer + offset + 0) = (this->StepCount >> (8 * 0)) & 0xFF; 00097 offset += sizeof(this->StepCount); 00098 union { 00099 int16_t real; 00100 uint16_t base; 00101 } u_WalkHeading; 00102 u_WalkHeading.real = this->WalkHeading; 00103 *(outbuffer + offset + 0) = (u_WalkHeading.base >> (8 * 0)) & 0xFF; 00104 *(outbuffer + offset + 1) = (u_WalkHeading.base >> (8 * 1)) & 0xFF; 00105 offset += sizeof(this->WalkHeading); 00106 *(outbuffer + offset + 0) = (this->Amplitude >> (8 * 0)) & 0xFF; 00107 offset += sizeof(this->Amplitude); 00108 union { 00109 float real; 00110 uint32_t base; 00111 } u_Period; 00112 u_Period.real = this->Period; 00113 *(outbuffer + offset + 0) = (u_Period.base >> (8 * 0)) & 0xFF; 00114 *(outbuffer + offset + 1) = (u_Period.base >> (8 * 1)) & 0xFF; 00115 *(outbuffer + offset + 2) = (u_Period.base >> (8 * 2)) & 0xFF; 00116 *(outbuffer + offset + 3) = (u_Period.base >> (8 * 3)) & 0xFF; 00117 offset += sizeof(this->Period); 00118 *(outbuffer + offset + 0) = (this->iteration >> (8 * 0)) & 0xFF; 00119 offset += sizeof(this->iteration); 00120 *(outbuffer + offset + 0) = (this->OffsetAngle >> (8 * 0)) & 0xFF; 00121 offset += sizeof(this->OffsetAngle); 00122 *(outbuffer + offset + 0) = (this->LegSwingPart >> (8 * 0)) & 0xFF; 00123 offset += sizeof(this->LegSwingPart); 00124 *(outbuffer + offset + 0) = (this->LegSwingDelay >> (8 * 0)) & 0xFF; 00125 *(outbuffer + offset + 1) = (this->LegSwingDelay >> (8 * 1)) & 0xFF; 00126 offset += sizeof(this->LegSwingDelay); 00127 return offset; 00128 } 00129 00130 virtual int deserialize(unsigned char *inbuffer) 00131 { 00132 int offset = 0; 00133 this->RobotMode = ((uint8_t) (*(inbuffer + offset))); 00134 offset += sizeof(this->RobotMode); 00135 union { 00136 int16_t real; 00137 uint16_t base; 00138 } u_SweepA; 00139 u_SweepA.base = 0; 00140 u_SweepA.base |= ((uint16_t) (*(inbuffer + offset + 0))) << (8 * 0); 00141 u_SweepA.base |= ((uint16_t) (*(inbuffer + offset + 1))) << (8 * 1); 00142 this->SweepA = u_SweepA.real; 00143 offset += sizeof(this->SweepA); 00144 union { 00145 int16_t real; 00146 uint16_t base; 00147 } u_SweepB; 00148 u_SweepB.base = 0; 00149 u_SweepB.base |= ((uint16_t) (*(inbuffer + offset + 0))) << (8 * 0); 00150 u_SweepB.base |= ((uint16_t) (*(inbuffer + offset + 1))) << (8 * 1); 00151 this->SweepB = u_SweepB.real; 00152 offset += sizeof(this->SweepB); 00153 union { 00154 int16_t real; 00155 uint16_t base; 00156 } u_WalkDelay; 00157 u_WalkDelay.base = 0; 00158 u_WalkDelay.base |= ((uint16_t) (*(inbuffer + offset + 0))) << (8 * 0); 00159 u_WalkDelay.base |= ((uint16_t) (*(inbuffer + offset + 1))) << (8 * 1); 00160 this->WalkDelay = u_WalkDelay.real; 00161 offset += sizeof(this->WalkDelay); 00162 union { 00163 int16_t real; 00164 uint16_t base; 00165 } u_WalkWait; 00166 u_WalkWait.base = 0; 00167 u_WalkWait.base |= ((uint16_t) (*(inbuffer + offset + 0))) << (8 * 0); 00168 u_WalkWait.base |= ((uint16_t) (*(inbuffer + offset + 1))) << (8 * 1); 00169 this->WalkWait = u_WalkWait.real; 00170 offset += sizeof(this->WalkWait); 00171 this->StepCount = ((uint8_t) (*(inbuffer + offset))); 00172 offset += sizeof(this->StepCount); 00173 union { 00174 int16_t real; 00175 uint16_t base; 00176 } u_WalkHeading; 00177 u_WalkHeading.base = 0; 00178 u_WalkHeading.base |= ((uint16_t) (*(inbuffer + offset + 0))) << (8 * 0); 00179 u_WalkHeading.base |= ((uint16_t) (*(inbuffer + offset + 1))) << (8 * 1); 00180 this->WalkHeading = u_WalkHeading.real; 00181 offset += sizeof(this->WalkHeading); 00182 this->Amplitude = ((uint8_t) (*(inbuffer + offset))); 00183 offset += sizeof(this->Amplitude); 00184 union { 00185 float real; 00186 uint32_t base; 00187 } u_Period; 00188 u_Period.base = 0; 00189 u_Period.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); 00190 u_Period.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 00191 u_Period.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 00192 u_Period.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 00193 this->Period = u_Period.real; 00194 offset += sizeof(this->Period); 00195 this->iteration = ((uint8_t) (*(inbuffer + offset))); 00196 offset += sizeof(this->iteration); 00197 this->OffsetAngle = ((uint8_t) (*(inbuffer + offset))); 00198 offset += sizeof(this->OffsetAngle); 00199 this->LegSwingPart = ((uint8_t) (*(inbuffer + offset))); 00200 offset += sizeof(this->LegSwingPart); 00201 this->LegSwingDelay = ((uint16_t) (*(inbuffer + offset))); 00202 this->LegSwingDelay |= ((uint16_t) (*(inbuffer + offset + 1))) << (8 * 1); 00203 offset += sizeof(this->LegSwingDelay); 00204 return offset; 00205 } 00206 00207 const char * getType(){ return "hero_msgs/hero_flipper_command"; }; 00208 const char * getMD5(){ return "5fbfca8fff5085fed6726f12aa490760"; }; 00209 00210 }; 00211 00212 } 00213 #endif
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