gao dawei / Mbed 2 deprecated godv

Dependencies:   mbed

Files at this revision

API Documentation at this revision

Comitter:
godv
Date:
Wed Apr 29 04:56:07 2020 +0000
Parent:
1:a321707cc6df
Commit message:
111

Changed in this revision

Ball/Ball.cpp Show diff for this revision Revisions of this file
Ball/Ball.h Show diff for this revision Revisions of this file
EscapeEngine/EscapeEngine.cpp Show annotated file Show diff for this revision Revisions of this file
EscapeEngine/EscapeEngine.h Show annotated file Show diff for this revision Revisions of this file
Paddle/Paddle.cpp Show diff for this revision Revisions of this file
Paddle/Paddle.h Show diff for this revision Revisions of this file
PongEngine/PongEngine.cpp Show diff for this revision Revisions of this file
PongEngine/PongEngine.h Show diff for this revision Revisions of this file
allspark/allspark.cpp Show annotated file Show diff for this revision Revisions of this file
allspark/allspark.h Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
missile/missile.cpp Show annotated file Show diff for this revision Revisions of this file
missile/missile.h Show annotated file Show diff for this revision Revisions of this file
redspider/redspider.cpp Show annotated file Show diff for this revision Revisions of this file
redspider/redspider.h Show annotated file Show diff for this revision Revisions of this file
robot/robot.cpp Show annotated file Show diff for this revision Revisions of this file
robot/robot.h Show annotated file Show diff for this revision Revisions of this file
--- a/Ball/Ball.cpp	Mon Apr 27 15:20:40 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,72 +0,0 @@
-#include "Ball.h"
-
-Ball::Ball()
-{
-
-}
-
-Ball::~Ball()
-{
-
-}
-
-void Ball::init(int size,int speed)
-{
-    _size = size;
-
-    _x = WIDTH/2 -  _size/2;
-    _y = HEIGHT/2 - _size/2;
-
-    srand(time(NULL));
-    int direction = rand() % 4; // randomise initial direction. 
-
-    // 4 possibilities. Get random modulo and set velocities accordingly
-    if (direction == 0) {
-        _velocity.x = speed;
-        _velocity.y = speed;
-    } else if (direction == 1) {
-        _velocity.x = speed;
-        _velocity.y = -speed;
-    } else if (direction == 2) {
-        _velocity.x = speed;
-        _velocity.y = speed;
-    } else {
-        _velocity.x = -speed;
-        _velocity.y = -speed;
-    }
-}
-
-void Ball::draw(N5110 &lcd)
-{
-    lcd.drawRect(_x,_y,_size,_size,FILL_BLACK);
-}
-
-void Ball::update()
-{
-    _x += _velocity.x;
-    _y += _velocity.y;
-}
-
-void Ball::set_velocity(Vector2D v)
-{
-    _velocity.x = v.x;
-    _velocity.y = v.y;
-}
-
-Vector2D Ball::get_velocity()
-{
-    Vector2D v = {_velocity.x,_velocity.y};
-    return v;
-}
-
-Vector2D Ball::get_pos()
-{
-    Vector2D p = {_x,_y};
-    return p;
-}
-
-void Ball::set_pos(Vector2D p)
-{
-    _x = p.x;
-    _y = p.y;
-}
\ No newline at end of file
--- a/Ball/Ball.h	Mon Apr 27 15:20:40 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,36 +0,0 @@
-#ifndef BALL_H
-#define BALL_H
-
-#include "mbed.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "Paddle.h"
-
-/** Ball Class
-@author Dr Craig A. Evans, University of Leeds
-@brief Controls the ball in the Pong game 
-@date Febraury 2017
-*/ 
-class Ball
-{
-
-public:
-    Ball();
-    ~Ball();
-    void init(int size,int speed);
-    void draw(N5110 &lcd);
-    void update();
-    /// accessors and mutators
-    void set_velocity(Vector2D v);
-    Vector2D get_velocity();
-    Vector2D get_pos();
-    void set_pos(Vector2D p);
-    
-private:
-
-    Vector2D _velocity;
-    int _size;
-    int _x;
-    int _y;
-};
-#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/EscapeEngine/EscapeEngine.cpp	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,205 @@
+#include "EscapeEngine.h"
+ 
+EscapeEngine::EscapeEngine()
+{
+ 
+}
+ 
+EscapeEngine::~EscapeEngine()
+{
+ 
+}
+ 
+void EscapeEngine::init(int redspider_width,int redspider_height,int robot_width, int robot_height, int missile_width, int missile_height, int allspark_size, int speed)
+{
+    // initialise the game parameters
+    _redspider_width = redspider_width;
+    _redspider_height = redspider_height;
+    _robot_width = robot_width;
+    _robot_height = robot_height;
+    _missile_width = missile_width;
+    _missile_height = missile_height;
+    _allspark_size = allspark_size;
+    _speed = speed;
+ 
+    // x position on screen - WIDTH is defined in N5110.h
+    _redspiderx = GAP;
+ 
+    // Initializing Human,Zombie,Worm,Bat and Bullet
+    _redspider.init(_redspiderx,_redspider_height,_redspider_width);
+    _robot.init(_robot_height,_robot_width,_speed);
+    _missile.init(_missile_height,_missile_width,_speed);
+    _allspark.init(_allspark_size,_speed);
+}
+ 
+void EscapeEngine::read_input(Gamepad &pad)
+{
+    _d = pad.get_direction();
+    _mag = pad.get_mag();
+}
+
+
+
+void EscapeEngine::draw(N5110 &lcd)
+{
+    // draw the elements in the LCD buffer
+    lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
+    lcd.drawLine(WIDTH/4,0,WIDTH/4,HEIGHT-1,2);
+    //score
+    print_scores(lcd);
+    // Human
+    _redspider.draw(lcd);
+    // Zombie
+    _robot.draw(lcd);
+    // Bullet
+    _missile.draw(lcd);
+    _allspark.draw(lcd);
+   
+}
+ 
+void EscapeEngine::update(Gamepad &pad)
+{
+    check_goal(pad);
+    _redspider.update(_d,_mag);
+    _robot.update();
+    _missile.update();
+    _allspark.update();
+    check_redspider_collisions(pad);
+    check_wall_collisions(pad);
+    
+}
+ 
+
+ 
+void EscapeEngine::check_redspider_collisions(Gamepad &pad)
+{
+    // read current Zombie attributes
+    Vector2D allspark_pos = _allspark.get_pos();
+    Vector2D allspark_velocity = _allspark.get_velocity();
+    Vector2D redspider_pos = _redspider.get_pos();
+    Vector2D redspider_velocity = _redspider.get_velocity();
+ 
+    // see if Zombie has hit the area of Human by checking for overlaps
+    
+    if ((redspider_pos.x <= allspark_pos.x)&&
+        (redspider_pos.y >= allspark_pos.y )&&
+        (redspider_pos.y <= allspark_pos.y + 8 ))
+          {
+        _redspider.add_score();
+        _allspark.init(_allspark_size,_speed);
+        pad.tone(1500.0,0.5);
+        pad.leds_on();
+        wait(0.5);
+        pad.leds_off();
+    }
+ 
+    
+    
+    
+    
+    
+    
+    // write new attributes
+    _redspider.set_velocity(redspider_velocity);
+    _redspider.set_pos(redspider_pos);
+}
+
+void EscapeEngine::check_wall_collisions(Gamepad &pad)
+{
+    // read current Bat attributes
+    Vector2D allspark_pos = _allspark.get_pos();
+    Vector2D allspark_velocity = _allspark.get_velocity();
+ 
+ 
+    // see if Bat has hit the area of Human by checking for overlaps
+   if (allspark_pos.y <= 1) {  //  1 due to 1 pixel boundary
+        allspark_pos.y = 1;  // bounce off ceiling without going off screen
+        allspark_velocity.y = -allspark_velocity.y;
+        // audio feedback
+        pad.tone(750.0,0.1);
+    }
+    // check if hit bottom wall
+    else if (allspark_pos.y + _allspark_size >= (HEIGHT-1) ) { // bottom pixel is 47
+        // hit bottom
+        allspark_pos.y = (HEIGHT-1) - _allspark_size;  // stops ball going off screen
+        allspark_velocity.y = -allspark_velocity.y;
+        // audio feedback
+        pad.tone(750.0,0.1);
+    }
+    if (allspark_pos.x <= 1) {  //  1 due to 1 pixel boundary
+        allspark_pos.x = 1;  // bounce off ceiling without going off screen
+        allspark_velocity.x = -allspark_velocity.x;
+        // audio feedback
+        pad.tone(750.0,0.1);
+    }
+    // check if hit bottom wall
+    else if (allspark_pos.x + _allspark_size >= (WIDTH-1) ) { // bottom pixel is 47
+        // hit bottom
+        allspark_pos.x = (WIDTH-1) - _allspark_size;  // stops ball going off screen
+        allspark_velocity.x = -allspark_velocity.x;
+        // audio feedback
+        pad.tone(750.0,0.1);
+    }
+    // update ball parameters
+    _allspark.set_velocity(allspark_velocity);
+    _allspark.set_pos(allspark_pos);
+}
+
+
+ 
+void EscapeEngine::check_goal(Gamepad &pad)
+{
+    Vector2D robot_pos = _robot.get_pos();
+    Vector2D missile_pos = _missile.get_pos();
+    Vector2D redspider_pos = _redspider.get_pos();
+    Vector2D robot_velocity = _robot.get_velocity();
+    Vector2D missile_velocity = _missile.get_velocity();
+    Vector2D allspark_pos = _allspark.get_pos();
+
+
+    // Human has scored
+    if ((redspider_pos.x <= allspark_pos.x)&&
+        (redspider_pos.y >= allspark_pos.y )
+        
+          ){
+        _redspider.add_score();
+        robot_pos.x = WIDTH  ;
+        robot_pos.y = rand() % 32; 
+        missile_pos.x = robot_pos.x + 20;
+        missile_pos.y = robot_pos.y + 4;
+        _allspark.init(_allspark_size,_speed);
+        pad.tone(1000.0,0.25);
+        wait(0.1);
+    }
+    
+   
+    
+    else if((missile_pos.x > redspider_pos.x) 
+    ){   missile_pos.x = redspider_pos.x + 20;
+        missile_pos.y = redspider_pos.y + 4;
+    }
+    
+   
+    
+    _robot.set_velocity(robot_velocity);
+    _robot.set_pos(robot_pos);
+    _missile.set_velocity(missile_velocity);
+    _missile.set_pos(missile_pos);
+    
+}
+ 
+void EscapeEngine::print_scores(N5110 &lcd)
+{
+    
+    int redspider_score = _redspider.get_score();
+    
+ 
+    // print to LCD 
+    char buffer1[14];
+    sprintf(buffer1,"%2d",redspider_score);
+    lcd.printString("SCORE",WIDTH/2 - 25,0);
+    lcd.printString(buffer1,WIDTH/2 - 20,1);  // font is 8 wide, so leave 4 pixel gape from middle assuming two digits
+    
+    
+
+    }
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/EscapeEngine/EscapeEngine.h	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,77 @@
+#ifndef ESCAPEENGINE_H
+#define ESCAPEENGINE_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "robot.h"
+#include "redspider.h"
+#include "missile.h"
+#include "allspark.h"
+
+
+#define GAP 2
+
+
+class EscapeEngine
+{
+
+public:
+
+    /** Constructor */ 
+    EscapeEngine();
+    
+    /** Destructor */ 
+    ~EscapeEngine();
+    
+    /** Initialization 
+    *@param the values of height,width and speed(int) 
+    */ 
+    void init(int redspider_width,int redspider_height,int robot_width, int robot_height,int missile_width, int missile_height , int allspark_size, int speed);
+    
+    /** read input of Gamepad */ 
+    void read_input(Gamepad &pad);
+    
+    /** Update the values */ 
+    void update(Gamepad &pad);
+    
+    /** draw patterns on lcd*/ 
+    void draw(N5110 &lcd);
+    
+     int redspider_score;
+    
+private:
+
+    void check_redspider_collisions(Gamepad &pad);
+    void check_wall_collisions(Gamepad &pad);
+    void check_goal(Gamepad &pad);
+    void print_scores(N5110 &lcd);
+    
+    redspider _redspider;
+     
+    int _redspider_width;
+    int _redspider_height;
+    int _speed;
+    
+    // x positions of the Human
+    int _redspiderx;
+    
+    robot _robot;
+    int _robot_width;
+    int _robot_height;
+    
+    missile _missile;
+    int _missile_width;
+    int _missile_height;
+    
+    allspark _allspark;
+    int _allspark_size;
+    
+    
+    
+    Direction _d;
+    float _mag;
+
+};
+
+#endif
\ No newline at end of file
--- a/Paddle/Paddle.cpp	Mon Apr 27 15:20:40 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-#include "Paddle.h"
-
-// nothing doing in the constructor and destructor
-Paddle::Paddle()
-{
-
-}
-
-Paddle::~Paddle()
-{
-
-}
-
-void Paddle::init(int x,int height,int width)
-{
-    _x = x;  // x value on screen is fixed
-    _y = HEIGHT/2 - height/2;  // y depends on height of screen and height of paddle
-    _height = height;
-    _width = width;
-    _speed = 1;  // default speed
-    _score = 0;  // start score from zero
-
-}
-
-void Paddle::draw(N5110 &lcd)
-{
-    // draw paddle in screen buffer. 
-    lcd.drawRect(_x,_y,_width,_height,FILL_BLACK);
-}
-
-void Paddle::update(Direction d,float mag)
-{
-    _speed = int(mag*10.0f);  // scale is arbitrary, could be changed in future
-
-    // update y value depending on direction of movement
-    // North is decrement as origin is at the top-left so decreasing moves up
-    if (d == N) {
-        _y-=_speed;
-    } else if (d == S) {
-        _y+=_speed;
-    }
-
-    // check the y origin to ensure that the paddle doesn't go off screen
-    if (_y < 1) {
-        _y = 1;
-    }
-    if (_y > HEIGHT - _height - 1) {
-        _y = HEIGHT - _height - 1;
-    }
-}
-
-void Paddle::add_score()
-{
-    _score++;
-}
-int Paddle::get_score()
-{
-    return _score;
-}
-
-Vector2D Paddle::get_pos() {
-    Vector2D p = {_x,_y};
-    return p;    
-}
\ No newline at end of file
--- a/Paddle/Paddle.h	Mon Apr 27 15:20:40 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-#ifndef PADDLE_H
-#define PADDLE_H
-
-#include "mbed.h"
-#include "N5110.h"
-#include "Gamepad.h"
-
-class Paddle
-{
-public:
-
-    Paddle();
-    ~Paddle();
-    void init(int x,int height,int width);
-    void draw(N5110 &lcd);
-    void update(Direction d,float mag);
-    void add_score();
-    int get_score();
-    Vector2D get_pos();
-
-private:
-
-    int _height;
-    int _width;
-    int _x;
-    int _y;
-    int _speed;
-    int _score;
-
-};
-#endif
\ No newline at end of file
--- a/PongEngine/PongEngine.cpp	Mon Apr 27 15:20:40 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,174 +0,0 @@
-#include "PongEngine.h"
-
-PongEngine::PongEngine()
-{
-
-}
-
-PongEngine::~PongEngine()
-{
-
-}
-
-void PongEngine::init(int paddle_width,int paddle_height,int ball_size,int speed)
-{
-    // initialise the game parameters
-    _paddle_width = paddle_width;
-    _paddle_height = paddle_height;
-    _ball_size = ball_size;
-    _speed = speed;
-
-    // x position on screen - WIDTH is defined in N5110.h
-    _p1x = GAP;
-    _p2x = WIDTH - GAP - _paddle_width;
-
-    // puts paddles and ball in middle
-    _p1.init(_p1x,_paddle_height,_paddle_width);
-    _p2.init(_p2x,_paddle_height,_paddle_width);
-    _ball.init(_ball_size,_speed);
-}
-
-void PongEngine::read_input(Gamepad &pad)
-{
-    _d = pad.get_direction();
-    _mag = pad.get_mag();
-}
-
-void PongEngine::draw(N5110 &lcd)
-{
-    // draw the elements in the LCD buffer
-    // pitch
-    lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
-    lcd.drawLine(WIDTH/2,0,WIDTH/2,HEIGHT-1,2);
-    //score
-    print_scores(lcd);
-    // paddles
-    _p1.draw(lcd);
-    _p2.draw(lcd);
-    // ball
-    _ball.draw(lcd);
-}
-
-void PongEngine::update(Gamepad &pad)
-{
-    check_goal(pad);
-    // important to update paddles and ball before checking collisions so can
-    // correct for it before updating the display
-    _p1.update(_d,_mag);
-    _p2.update(_d,_mag);
-    _ball.update();
-
-    check_wall_collision(pad);
-    check_paddle_collisions(pad);
-}
-
-void PongEngine::check_wall_collision(Gamepad &pad)
-{
-    // read current ball attributes
-    Vector2D ball_pos = _ball.get_pos();
-    Vector2D ball_velocity = _ball.get_velocity();
-
-    // check if hit top wall
-    if (ball_pos.y <= 1) {  //  1 due to 1 pixel boundary
-        ball_pos.y = 1;  // bounce off ceiling without going off screen
-        ball_velocity.y = -ball_velocity.y;
-        // audio feedback
-        pad.tone(750.0,0.1);
-    }
-    // check if hit bottom wall
-    else if (ball_pos.y + _ball_size >= (HEIGHT-1) ) { // bottom pixel is 47
-        // hit bottom
-        ball_pos.y = (HEIGHT-1) - _ball_size;  // stops ball going off screen
-        ball_velocity.y = -ball_velocity.y;
-        // audio feedback
-        pad.tone(750.0,0.1);
-    }
-
-    // update ball parameters
-    _ball.set_velocity(ball_velocity);
-    _ball.set_pos(ball_pos);
-}
-
-void PongEngine::check_paddle_collisions(Gamepad &pad)
-{
-    // read current ball attributes
-    Vector2D ball_pos = _ball.get_pos();
-    Vector2D ball_velocity = _ball.get_velocity();
-
-    // check p1 first
-    Vector2D p1_pos = _p1.get_pos();
-
-    // see if ball has hit the paddle by checking for overlaps
-    if (
-        (ball_pos.y >= p1_pos.y) && //top
-        (ball_pos.y <= p1_pos.y + _paddle_height) && //bottom
-        (ball_pos.x >= _p1x) && //left
-        (ball_pos.x <= _p1x + _paddle_width)  //right
-    ) {
-        // if it has, fix position and reflect x velocity
-        ball_pos.x = _p1x + _paddle_width;
-        ball_velocity.x = -ball_velocity.x;
-        // audio feedback
-        pad.tone(1000.0,0.1);
-    }
-
-    // check p2 next
-    Vector2D p2_pos = _p2.get_pos();
-
-    // see if ball has hit the paddle by checking for overlaps
-    if (
-        (ball_pos.y >= p2_pos.y) && //top
-        (ball_pos.y <= p2_pos.y + _paddle_height) && //bottom
-        (ball_pos.x + _ball_size >= _p2x) && //left
-        (ball_pos.x + _ball_size <= _p2x + _paddle_width)  //right
-    ) {
-        // if it has, fix position and reflect x velocity
-        ball_pos.x = _p2x - _ball_size;
-        ball_velocity.x = -ball_velocity.x;
-        // audio feedback
-        pad.tone(1000.0,0.1);
-    }
-
-    // write new attributes
-    _ball.set_velocity(ball_velocity);
-    _ball.set_pos(ball_pos);
-}
-
-void PongEngine::check_goal(Gamepad &pad)
-{
-    Vector2D ball_pos = _ball.get_pos();
-    // P2 has scored
-    if (ball_pos.x + _ball_size < 0) {
-        _p2.add_score();
-        _ball.init(_ball_size,_speed);
-        pad.tone(1500.0,0.5);
-        pad.leds_on();
-        wait(0.5);
-        pad.leds_off();
-    }
-
-    // P1 has scored
-    if (ball_pos.x > WIDTH) {
-        _p1.add_score();
-        _ball.init(_ball_size,_speed);
-        pad.tone(1500.0,0.5);
-        pad.leds_on();
-        wait(0.5);
-        pad.leds_off();
-    }
-}
-
-void PongEngine::print_scores(N5110 &lcd)
-{
-    // get scores from paddles
-    int p1_score = _p1.get_score();
-    int p2_score = _p2.get_score();
-
-    // print to LCD i
-    char buffer1[14];
-    sprintf(buffer1,"%2d",p1_score);
-    lcd.printString(buffer1,WIDTH/2 - 20,1);  // font is 8 wide, so leave 4 pixel gape from middle assuming two digits
-    char buffer2[14];
-    sprintf(buffer2,"%2d",p2_score);
-    lcd.printString(buffer2,WIDTH/2 + 4,1);
-}
\ No newline at end of file
--- a/PongEngine/PongEngine.h	Mon Apr 27 15:20:40 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,51 +0,0 @@
-#ifndef PONGENGINE_H
-#define PONGENGINE_H
-
-#include "mbed.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "Ball.h"
-#include "Paddle.h"
-
-// gap from edge of screen
-#define GAP 2
-
-class PongEngine
-{
-
-public:
-    PongEngine();
-    ~PongEngine();
-
-    void init(int paddle_width,int paddle_height,int ball_size,int speed);
-    void read_input(Gamepad &pad);
-    void update(Gamepad &pad);
-    void draw(N5110 &lcd);
-    
-private:
-
-    void check_wall_collision(Gamepad &pad);
-    void check_paddle_collisions(Gamepad &pad);
-    void check_goal(Gamepad &pad);
-    void print_scores(N5110 &lcd);
-    
-    Paddle _p1;
-    Paddle _p2;
-     
-    int _paddle_width;
-    int _paddle_height;
-    int _ball_size;
-    int _speed;
-    
-    // x positions of the paddles
-    int _p1x;
-    int _p2x;
-    
-    Ball _ball;
-    
-    Direction _d;
-    float _mag;
-
-};
-
-#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/allspark/allspark.cpp	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,72 @@
+#include "allspark.h"
+
+allspark::allspark()
+{
+
+}
+
+allspark::~allspark()
+{
+
+}
+
+void allspark::init(int size,int speed)
+{
+    _size = size;
+
+    _x = WIDTH/2 -  _size/2;
+    _y = HEIGHT/2 - _size/2;
+
+    srand(time(NULL));
+    int direction = rand() % 4; // randomise initial direction. 
+
+    // 4 possibilities. Get random modulo and set velocities accordingly
+    if (direction == 0) {
+        _velocity.x = speed;
+        _velocity.y = speed;
+    } else if (direction == 1) {
+        _velocity.x = speed;
+        _velocity.y = -speed;
+    } else if (direction == 2) {
+        _velocity.x = speed;
+        _velocity.y = speed;
+    } else {
+        _velocity.x = -speed;
+        _velocity.y = -speed;
+    }
+}
+
+void allspark::draw(N5110 &lcd)
+{
+    lcd.drawRect(_x,_y,_size,_size,FILL_BLACK);
+}
+
+void allspark::update()
+{
+    _x += _velocity.x;
+    _y += _velocity.y;
+}
+
+void allspark::set_velocity(Vector2D v)
+{
+    _velocity.x = v.x;
+    _velocity.y = v.y;
+}
+
+Vector2D allspark::get_velocity()
+{
+    Vector2D v = {_velocity.x,_velocity.y};
+    return v;
+}
+
+Vector2D allspark::get_pos()
+{
+    Vector2D p = {_x,_y};
+    return p;
+}
+
+void allspark::set_pos(Vector2D p)
+{
+    _x = p.x;
+    _y = p.y;
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/allspark/allspark.h	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,36 @@
+#ifndef ALLSPARK_H
+#define ALLSPARK_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "redspider.h"
+
+/** allspark Class
+@author Gao Dawei
+@brief allspark
+@date 27/4/2020
+*/ 
+class allspark
+{
+
+public:
+    allspark();
+    ~allspark();
+    void init(int size,int speed);
+    void draw(N5110 &lcd);
+    void update();
+    /// accessors and mutators
+    void set_velocity(Vector2D v);
+    Vector2D get_velocity();
+    Vector2D get_pos();
+    void set_pos(Vector2D p);
+    
+private:
+
+    Vector2D _velocity;
+    int _size;
+    int _x;
+    int _y;
+};
+#endif
\ No newline at end of file
--- a/main.cpp	Mon Apr 27 15:20:40 2020 +0000
+++ b/main.cpp	Wed Apr 29 04:56:07 2020 +0000
@@ -1,18 +1,28 @@
+/* 
+ELEC2645 Embedded Systems Project 
+School of Electronic & Electrical Engineering 
+University of Leeds 
+Name: Gao Dawei
+Username: godv
+Student ID Number: 201199417
+Date: 27/04/2020
+ */ 
+ 
 ///////// pre-processor directives ////////
 #include "mbed.h"
 #include "Gamepad.h"
 #include "N5110.h"
-#include "PongEngine.h"
+#include "EscapeEngine.h"
 
-#ifdef WITH_TESTING
-# include "tests.h"
-#endif
 
-#define PADDLE_WIDTH 2
-#define PADDLE_HEIGHT 8
-#define BALL_SIZE 2
-#define BALL_SPEED 3
-
+#define REDSPIDER_WIDTH 5
+#define REDSPIDER_HEIGHT 7
+#define ROBOT_WIDTH 8
+#define ROBOT_HEIGHT 8
+#define ROBOT_SPEED 2
+#define MISSILE_HEIGHT 2
+#define MISSILE_WIDTH 4
+#define ALLSPARK_SIZE 1
 /////////////// structs /////////////////
 struct UserInput {
     Direction d;
@@ -21,41 +31,47 @@
 /////////////// objects ///////////////
 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
 Gamepad pad;
-PongEngine pong;
-
+EscapeEngine Escape;
+ 
 ///////////// prototypes ///////////////
 void init();
 void update_game(UserInput input);
 void render();
 void welcome();
-
+void alive();
+void intro();
+void gameover();
+int redspider_score;
 ///////////// functions ////////////////
 int main()
 {
-#ifdef WITH_TESTING
-    int number_of_failures = run_all_tests();
-
-    if(number_of_failures > 0) return number_of_failures;
-#endif
-
     int fps = 8;  // frames per second
-
-    init();     // initialise and then display welcome screen...
-    welcome();  // waiting for the user to start
+    lcd.setContrast(0.5);
+    lcd.setBrightness(0.7); 
     
+    L1:init();  
+    intro();
+    welcome();  // waiting for the user to start    //Introduction the background
     render();  // first draw the initial frame 
     wait(1.0f/fps);  // and wait for one frame period
 
 
     // game loop - read input, update the game state and render the display
-    while (1) {
-        pong.read_input(pad);
-        pong.update(pad);
+    do{
+        
+        Escape.read_input(pad);
+        Escape.update(pad);
         render();
         wait(1.0f/fps);
-    }
+        if(1){
+            alive();
+            }
+    }while(1);
+    wait(0.5);
+    gameover();
+    goto L1;
+        
 }
-
 // initialies all classes and libraries
 void init()
 {
@@ -63,8 +79,8 @@
     lcd.init();
     pad.init();
      
-    // initialise the game with correct ball and paddle sizes
-    pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED);
+    // initialise the game with correct bullet zombie and human sizes
+    Escape.init(REDSPIDER_WIDTH,REDSPIDER_HEIGHT,ROBOT_WIDTH,ROBOT_HEIGHT,MISSILE_WIDTH,MISSILE_HEIGHT,ROBOT_SPEED,ALLSPARK_SIZE);
 
 }
 
@@ -73,23 +89,57 @@
 {
     // clear screen, re-draw and refresh
     lcd.clear();  
-    pong.draw(lcd);
+    Escape.draw(lcd);
+    lcd.refresh();
+}
+
+void intro()
+{
+    lcd.clear();  
+    lcd.printString("escape",0,2);
     lcd.refresh();
+    wait(1.5);  
+
+    
+    }
+
+void alive()
+{    
+    
+    lcd.printString("Megatron was pleased",18,4);
+    lcd.refresh();  
 }
 
 // simple splash screen displayed on start-up
 void welcome() {
+    while ( pad.check_event(Gamepad::START_PRESSED) == false ) {
+    lcd.printString("for your life and glory",0,2);
+    wait(1.5);
+    lcd.printString("press start",0,4);
+    lcd.refresh(); 
+    pad.leds_on();
+    wait(0.1);
+    pad.leds_off();
+    wait(0.1);
+}
+    lcd.refresh();  
+}
+
+void gameover()
+{   
+    lcd.clear();
     
-    lcd.printString("     Pong!    ",0,1);  
-    lcd.printString("  Press Start ",0,4);
-    lcd.refresh();
-     
-    // wait flashing LEDs until start button is pressed 
-    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
-        pad.leds_on();
-        wait(0.1);
-        pad.leds_off();
-        wait(0.1);
+    while ( pad.check_event(Gamepad::START_PRESSED) == false && pad.check_event(Gamepad::BACK_PRESSED) == false) {
+    pad.leds_on();
+    wait(0.1);
+    pad.leds_off();
+    wait(0.1);
     }
  
+    lcd.printString(" escape from Cybertron  ",35,0);
+    lcd.printString(" START  ",25,5);
+    
+    
+    lcd.refresh();
+    
 }
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/missile/missile.cpp	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,64 @@
+#include "missile.h"
+ 
+missile::missile()
+{
+ 
+}
+ 
+missile::~missile()
+{
+ 
+}
+
+ 
+void missile::init(int height,int width,int speed)
+{
+    Vector2D robot_pos = _robot.get_pos();
+    _width = width;
+    _height = height;
+    _x = robot_pos.x + 20;
+    _y = robot_pos.y + 4; 
+ 
+    srand(time(NULL));
+ 
+
+        _velocity.x = 2*speed;
+        _velocity.y = 0;
+}
+
+ 
+void missile::draw(N5110 &lcd)
+{   
+    lcd.drawRect(_x,_y,_width,_height,FILL_BLACK);
+
+}
+ 
+void missile::update()
+{
+    _x += _velocity.x;
+    _y += _velocity.y;
+}
+ 
+void missile::set_velocity(Vector2D v)
+{
+    _velocity.x = v.x;
+    _velocity.y = v.y;
+}
+ 
+Vector2D missile::get_velocity()
+{
+    Vector2D v = {_velocity.x,_velocity.y};
+    return v;
+}
+ 
+Vector2D missile::get_pos()
+{
+    Vector2D p = {_x,_y};
+    return p;
+}
+ 
+void missile::set_pos(Vector2D p)
+{
+    _x = p.x;
+    _y = p.y;
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/missile/missile.h	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,56 @@
+#ifndef MISSILE_H
+#define MISSILE_H
+ 
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "robot.h"
+ 
+/** missie Class  
+* @brief missile  
+* @author Gao Dawei  
+* @date 27/4/2020 
+*/ 
+
+class missile
+{
+ 
+public:
+    /** Constructor */ 
+    missile();
+    
+    /** Destructor */ 
+    ~missile();
+    
+    /** Initialization */ 
+    void init(int height,int width,int speed);
+    
+    /** draw pattern on lcd*/ 
+    void draw(N5110 &lcd);
+    
+    /** Update the values */ 
+    void update();
+    /// accessors and mutators
+    
+    /**Set velocity */ 
+    void set_velocity(Vector2D v);
+    
+    /**get velocity */ 
+    Vector2D get_velocity();
+    
+    /**get position */ 
+    Vector2D get_pos();
+    
+    /**Set position */ 
+    void set_pos(Vector2D p);
+    
+private:
+ 
+    Vector2D _velocity;
+    robot _robot;
+    int _height;
+    int _width;
+    int _x;
+    int _y;
+};
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/redspider/redspider.cpp	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,121 @@
+#include "redspider.h"
+
+// nothing doing in the constructor and destructor
+redspider::redspider()
+{
+
+}
+
+redspider::~redspider()
+{
+
+}
+
+int redspider1[5][7] =   {
+   { 0,1,1,1,1,0,0 },
+   { 0,0,1,1,0,0,0 },
+   { 1,1,1,1,1,1,1 },
+   { 0,0,1,1,0,0,0 },
+   { 0,1,1,1,1,0,0 },
+   
+   
+   
+};
+
+
+void redspider::init(int x,int height,int width)
+{
+    _x = x;  // x value on screen is fixed
+    _y = HEIGHT/2 - height/2;  // y depends on height of screen and height of Human
+    _height = height;
+    _width = width;
+    _speed = 1;  // default speed
+    _score = 1;  // start score from zero
+    
+   
+}
+
+void redspider::draw(N5110 &lcd)
+{
+    // draw Human in screen buffer. 
+    lcd.drawSprite(_x,_y,_height,_width,(int*)redspider1);
+}
+
+void redspider::update(Direction d,float mag)
+{
+    _speed = int(mag*10.0f);  // scale is arbitrary, could be changed in future
+    
+
+    // update y value depending on direction of movement
+    // North is decrement as origin is at the top-left so decreasing moves up
+    if (d == N) {
+        _y-=_speed;
+    } 
+    if (d == S) {
+        _y+=_speed;
+    }
+    
+    if (d == W) {
+        _x-=_speed;
+    } 
+    else if (d == E) {
+        _x+=_speed;
+    }
+
+    // check the x,y origin to ensure that the Human doesn't go off screen
+    if (_y < 1) {
+        _y = 1;
+    }
+    if (_y > HEIGHT - _height - 1) {
+        _y = HEIGHT - _height - 1;
+    }
+    
+    if (_x < 1) {
+        _x = 1;
+    }
+    if (_x > WIDTH - _width - 1) {
+        _x = WIDTH - _width - 1;
+    }
+}
+
+void redspider::add_score()
+{
+    _score++;
+}
+
+
+
+void redspider::minus_score()
+{
+    _score--;
+}
+
+int redspider::get_score()
+{
+    return _score;
+}
+
+
+
+
+void redspider::set_velocity(Vector2D v)
+{
+    _velocity.x = v.x;
+    _velocity.y = v.y;
+}
+ 
+Vector2D redspider::get_velocity()
+{
+    Vector2D v = {_velocity.x,_velocity.y};
+    return v;
+}
+
+Vector2D redspider::get_pos() {
+    Vector2D p = {_x,_y};
+    return p;    
+}
+void redspider::set_pos(Vector2D p)
+{
+    _x = p.x;
+    _y = p.y;
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/redspider/redspider.h	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,69 @@
+#ifndef REDSPIDER_H
+#define REDSPIDER_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+/** redspider Class  
+* @brief redspider 
+* @author Gao Dawei  
+* @date 27/4/2020 
+*/ 
+
+
+class redspider
+{
+public:
+    /** Constructor */ 
+    redspider();
+    
+    /** Destructor */ 
+    ~redspider();
+    
+    /** Initialization */ 
+    void init(int x,int height,int width);
+    
+    /** draw pattern on lcd*/ 
+    void draw(N5110 &lcd);
+    
+    /** Update the values */ 
+    void update(Direction d,float mag);
+    
+    /** add the score */ 
+    void add_score();
+    
+    void minus_score();
+    /** Get the score */ 
+    int get_score();
+    
+   
+    
+    /** Get the position */ 
+    
+    void set_velocity(Vector2D v);
+    
+    /** Get velocity*/ 
+    Vector2D get_velocity();
+    
+    /** Get position*/ 
+    Vector2D get_pos();
+    
+    /** Set position */ 
+    void set_pos(Vector2D p);
+
+private:
+    
+    Vector2D _velocity;
+    int _height;
+    int _width;
+    int _x;
+    int _y;
+    int _speed;
+    int _score;
+    
+
+
+
+};
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/robot/robot.cpp	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,79 @@
+ #include "robot.h"
+ 
+robot::robot()
+{
+ 
+}
+ 
+robot::~robot()
+{
+ 
+}
+
+int robot1[8][8] = {
+   { 0,0,1,1,0,0,1,1 },
+   { 1,1,0,0,1,1,1,1 },
+   { 0,1,1,0,1,0,0,0 },
+   { 1,0,1,1,1,1,1,0 },
+   { 1,0,1,1,1,1,1,0 },
+   { 0,1,1,0,1,1,1,0 },
+   { 1,1,0,0,1,1,1,1 },
+   { 0,0,1,1,0,0,1,1 },
+   
+   
+   
+
+};
+ 
+void robot::init(int height,int width,int x)
+{
+    _height = height;
+    _width = width;
+    _x = x ;
+    _y = rand() % 32; ;
+ 
+    srand(time(NULL));
+ 
+
+        _velocity.x = 0;
+        _velocity.y = 0;
+}
+
+ 
+void robot::draw(N5110 &lcd)
+{
+    lcd.drawSprite(_x,_y,_height,_width,(int*)robot1);
+}
+ 
+void robot::update()
+{
+    _x -= _velocity.x;
+    _y += _velocity.y;
+}
+ 
+void robot::set_velocity(Vector2D v)
+{
+    _velocity.x = v.x;
+    _velocity.y = v.y;
+}
+ 
+Vector2D robot::get_velocity()
+{
+    Vector2D v = {_velocity.x,_velocity.y};
+    return v;
+}
+ 
+Vector2D robot::get_pos()
+{
+    Vector2D p = {_x,_y};
+    return p;
+}
+ 
+void robot::set_pos(Vector2D p)
+{
+    _x = p.x;
+    _y = p.y;
+}
+            
+
+ 
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/robot/robot.h	Wed Apr 29 04:56:07 2020 +0000
@@ -0,0 +1,55 @@
+#ifndef ROBOT_H
+#define ROBOT_H
+ 
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "redspider.h"
+ 
+/** robot Class  
+* @brief robot  
+* @author Gao Dawei  
+* @date 27/4/2020 
+*/ 
+
+class robot
+{
+ 
+public:
+    /** Constructor */ 
+    robot();
+    
+    /** Destructor */ 
+    ~robot();
+    
+    /** Initialization */ 
+    void init(int height,int width,int x);
+    
+    /** draw pattern on lcd*/ 
+    void draw(N5110 &lcd);
+    
+    /** Update the values */ 
+    void update();
+    /// accessors and mutators
+    
+    /** Set velocity */ 
+    void set_velocity(Vector2D v);
+    
+    /** Get velocity*/ 
+    Vector2D get_velocity();
+    
+    /** Get position*/ 
+    Vector2D get_pos();
+    
+    /** Set position */ 
+    void set_pos(Vector2D p);
+    
+private:
+ 
+    Vector2D _velocity;
+    int _height;
+    int _width;
+    int _x;
+    int _y;
+};
+#endif
\ No newline at end of file