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Dependencies: 4DGL-uLCD-SE mbed-rtos mbed
Fork of rtos_signals by
Revision 4:2bb5deb83b81, committed 2016-11-04
- Comitter:
- gmiles3
- Date:
- Fri Nov 04 13:45:06 2016 +0000
- Parent:
- 3:c133402c77cb
- Commit message:
- Initial commit for angry balls game
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL-uLCD-SE.lib Fri Nov 04 13:45:06 2016 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#2cb1845d7681
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Speaker.h Fri Nov 04 13:45:06 2016 +0000
@@ -0,0 +1,19 @@
+#include "mbed.h"
+// a new class to play a note on Speaker based on PwmOut class
+class Speaker
+{
+public:
+ Speaker(PinName pin) : _pin(pin) {
+// _pin(pin) means pass pin to the Speaker Constructor
+ }
+// class method to play a note based on PwmOut class
+ void PlayNote(float frequency, float duration, float volume) {
+ _pin.period(1.0/frequency);
+ _pin = volume/2.0;
+ wait(duration);
+ _pin = 0.0;
+ }
+
+private:
+ PwmOut _pin;
+};
\ No newline at end of file
--- a/main.cpp Tue Jun 04 15:54:12 2013 +0100
+++ b/main.cpp Fri Nov 04 13:45:06 2016 +0000
@@ -1,21 +1,422 @@
#include "mbed.h"
#include "rtos.h"
+#include <mpr121.h>
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
-DigitalOut led(LED1);
+uLCD_4DGL uLCD(p9,p10,p11);
+int curr_x_u, curr_y_u, old_x_u, old_y_u; //user's current and old x,y coordinates
+int curr_x_e, curr_y_e, old_x_e, old_y_e; //enemy's current and old x,y coordinates
+float dx_e, dy_e, fx_e, fy_e; //x,y velocity of enemy and floating point representation of x,y coordinates
+int curr_x_b, curr_y_b, old_x_b, old_y_b; //payload's current and old x,y coordinates
+int curr_x_p, curr_y_p, old_x_p, old_y_p; //portal's current and old x,y coordinates
+Mutex lcd_mutex;
+
+Thread box; //handles user-payload collision logic
+Thread portal; //handles portal logic
+
+Speaker amp(p21);
+
+Serial pc(USBTX, USBRX); //debugging
+
+InterruptIn interrupt(p26);
+I2C i2c(p28, p27);
+Mpr121 mpr121(&i2c, Mpr121::ADD_VSS);
+
+int score = 0;
+int oldscore = 0;
+
+volatile int key = -1; //key pressed from keypad; set via interrupts -> volatile so compiler doesn't optimize out value reads
+
+enum State { START, LIVE, PAUSE, DEAD }; //game status
+volatile State s = START;
+
+//interrupt method that runs when keypad has a new value
+void fallInterrupt() {
+ int key_code=0;
+ int i=0;
+ int value=mpr121.read(0x00);
+ value +=mpr121.read(0x01)<<8;
+ i=0;
+ for (i=0; i<12; i++) {
+ if (((value>>i)&0x01)==1) key_code=i+1;
+ }
+ key = key_code;
+}
+
+//handles portal logic
+void portal_thread() {
+ while(s == LIVE || s == PAUSE) {
+ while(s == PAUSE);
+ //if payload and portal collide, score a point and randomize portal location
+ if (((curr_x_p-3 <= curr_x_b+3 && curr_x_p >= curr_x_b) || (curr_x_p+3 >= curr_x_b-3 && curr_x_p <= curr_x_b)) && ((curr_y_p+3 >= curr_y_b-3 && curr_y_p <= curr_y_b) || (curr_y_p-3 <= curr_y_b+3 && curr_y_p >= curr_y_b))) {
+ score++;
+ curr_x_p = (rand() % 106) + 10;
+ curr_y_p = (rand() % 106) + 10;
+ } else if (((curr_y_p-3 <= curr_y_b+3 && curr_y_p >= curr_y_b) || (curr_y_p+3 >= curr_y_b-3 && curr_y_p <= curr_y_b)) && ((curr_x_p+3 >= curr_x_b-3 && curr_x_p <= curr_x_b) || (curr_x_p-3 <= curr_x_b+3 && curr_x_p >= curr_x_b))) {
+ score++;
+ curr_x_p = (rand() % 106) + 10;
+ curr_y_p = (rand() % 106) + 10;
+ }
+ lcd_mutex.lock();
+ //redraw portal and play note if score has changed
+ uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE);
+ if (score != oldscore) {
+ amp.PlayNote(1000.0,0.025,0.5);
+ oldscore = score;
+ uLCD.rectangle(old_x_p-5, old_y_p-5, old_x_p+5, old_y_p+5, BLACK);
+ old_x_p = curr_x_p;
+ old_y_p = curr_y_p;
+ }
+ //print score
+ uLCD.locate(1,15);
+ uLCD.color(0xFF00FF);
+ uLCD.printf("%d", score);
+ lcd_mutex.unlock();
+ }
+}
-void led_thread(void const *argument) {
- while (true) {
- // Signal flags that are reported as event are automatically cleared.
- Thread::signal_wait(0x1);
- led = !led;
+//handles user-payload collisions
+void box_thread() {
+ while(s == LIVE) {
+ old_x_u = curr_x_u;
+ old_y_u = curr_y_u;
+ old_x_b = curr_x_b;
+ old_y_b = curr_y_b;
+ //if 3 pressed, then go into pause state
+ if (key==3+1) {
+ s = PAUSE;
+ lcd_mutex.lock();
+ uLCD.locate(1, 2);
+ uLCD.color(0xFFFF00);
+ uLCD.printf("PAUSE");
+ //wait until 3 is unpressed
+ while(key==3+1);
+ //wait until 3 is pressed
+ while(key!=3+1);
+ //wait until 3 is unpressed
+ while(key==3+1);
+ uLCD.locate(1, 2);
+ uLCD.color(BLACK);
+ uLCD.printf("PAUSE");
+ uLCD.color(WHITE);
+ //countdown from 3
+ for (int i=3; i>=1; i--) {
+ uLCD.locate(1, 2);
+ uLCD.printf("%2D", i);
+ amp.PlayNote(800.0,0.025,0.5);
+ wait(1);
+ }
+ uLCD.locate(1,2);
+ uLCD.color(BLACK);
+ uLCD.printf(" ");
+ lcd_mutex.unlock();
+ //play on
+ s = LIVE;
+ }
+ //really complicated collision logic
+ //basically checks each way the boxes could be colliding based on which key is pressed (which direction user is moving)
+ if (key==0+1) {
+
+ if ((curr_x_b+6 > curr_x_u-6 && curr_x_u > curr_x_b) && ((curr_y_u+6 > curr_y_b-6 && curr_y_u <= curr_y_b) || (curr_y_u-6 < curr_y_b+6 && curr_y_u >= curr_y_b))) {
+ curr_x_b-=1;
+ curr_x_u = curr_x_b+12;
+ if (curr_x_b < 7) {
+ curr_x_b = 25;
+ curr_y_b = 63;
+ }
+ } else {
+ curr_x_u-=1;
+ }
+ if (curr_x_u < 7) curr_x_u = 7;
+ } else if (key==8+1) {
+
+ if ((curr_x_b-6 < curr_x_u+6 && curr_x_u < curr_x_b) && ((curr_y_u+6 > curr_y_b-6 && curr_y_u <= curr_y_b) || (curr_y_u-6 < curr_y_b+6 && curr_y_u >= curr_y_b))) {
+ curr_x_b+=1;
+ curr_x_u = curr_x_b-12;
+ if (curr_x_b > 120) {
+ curr_x_b = 25;
+ curr_y_b = 63;
+ }
+ } else {
+ curr_x_u+=1;
+ }
+ if (curr_x_u > 120) curr_x_u = 120;
+ } else if (key==4+1) {
+
+ if ((curr_y_b-6 < curr_y_u+6 && curr_y_u < curr_y_b) && ((curr_x_u+6 > curr_x_b-6 && curr_x_u <= curr_x_b) || (curr_x_u-6 < curr_x_b+6 && curr_x_u >= curr_x_b))) {
+ curr_y_b+=1;
+ curr_y_u = curr_y_b-12;
+ if (curr_y_b > 120) {
+ curr_x_b = 25;
+ curr_y_b = 63;
+ }
+ } else {
+ curr_y_u+=1;
+ }
+ if (curr_y_u > 120) curr_y_u = 120;
+ } else if (key==5+1) {
+
+ if ((curr_y_b+6 > curr_y_u-6 && curr_y_u > curr_y_b) && ((curr_x_u+6 > curr_x_b-6 && curr_x_u <= curr_x_b) || (curr_x_u-6 < curr_x_b+6 && curr_x_u >= curr_x_b))) {
+ curr_y_b-=1;
+ curr_y_u = curr_y_b+12;
+ if (curr_y_b < 7) {
+ curr_x_b = 25;
+ curr_y_b = 63;
+ }
+ } else {
+ curr_y_u-=1;
+ }
+ if (curr_y_u < 7) curr_y_u = 7;
+ }
+ //redraw user and payload
+ lcd_mutex.lock();
+ uLCD.rectangle(20, 58, 30, 68, WHITE);
+ uLCD.filled_rectangle(old_x_u-5, old_y_u-5, old_x_u+5, old_y_u+5, BLACK);
+ uLCD.filled_rectangle(curr_x_u-5, curr_y_u-5, curr_x_u+5, curr_y_u+5, GREEN);
+ uLCD.filled_rectangle(old_x_b-5, old_y_b-5, old_x_b+5, old_y_b+5, BLACK);
+ uLCD.filled_rectangle(curr_x_b-5, curr_y_b-5, curr_x_b+5, curr_y_b+5, DGREY);
+ lcd_mutex.unlock();
}
}
-int main (void) {
- Thread thread(led_thread);
-
- while (true) {
- Thread::wait(1000);
- thread.signal_set(0x1);
+//main thread handles setup of game, angry ball collision logic, gameover, and game resets
+int main() {
+ //setup keypad interrupts
+ interrupt.fall(&fallInterrupt);
+ interrupt.mode(PullUp);
+ uLCD.baudrate(3000000);
+ //load in Angry Balls image from SD
+ uLCD.media_init();
+ uLCD.set_sector_address(0x003B, 0xD400);
+ uLCD.display_image(0,0);
+ //wait 3 seconds to allow keypad time to set up while player can look at the pretty image
+ wait(3);
+ uLCD.textbackground_color(WHITE);
+ uLCD.text_width(1);
+ uLCD.text_height(1);
+ uLCD.color(RED);
+ uLCD.locate(0, 0);
+ uLCD.printf("Angry Balls!");
+ uLCD.locate(0, 1);
+ uLCD.color(BLACK);
+ uLCD.printf("Press 3 to play");
+ //start tone
+ amp.PlayNote(700.0,0.2,0.5);
+ amp.PlayNote(1000.0,0.2,0.0);
+ amp.PlayNote(600.0,0.1,0.5);
+ amp.PlayNote(1000.0,0.1,0.0);
+ amp.PlayNote(700.0,0.5,0.5);
+ //wait until 3 is pressed
+ while(key != 3+1);
+ //wait until 3 is unpressed
+ while(key == 3+1);
+ //clear screen
+ uLCD.cls();
+ uLCD.textbackground_color(BLACK);
+ uLCD.background_color(BLACK);
+ //setup initial state for every object
+ curr_x_u = 9;
+ curr_y_u = 63;
+ curr_x_b = 25;
+ curr_y_b = 63;
+ curr_x_e = 75;
+ curr_y_e = 75;
+ dx_e = -0.75;
+ dy_e = 0.75;
+ curr_x_p = 110;
+ curr_y_p = 15;
+ old_x_p = curr_x_p;
+ old_y_p = curr_y_p;
+ //draw everything
+ uLCD.filled_rectangle(curr_x_u-5, curr_y_u-5, curr_x_u+5, curr_y_u+5, GREEN);
+ uLCD.filled_rectangle(curr_x_b-5, curr_y_b-5, curr_x_b+5, curr_y_b+5, DGREY);
+ uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED);
+ uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE);
+ uLCD.color(WHITE);
+ uLCD.locate(1,2);
+ uLCD.printf("Place ball!");
+ //logic for placing ball before game starts based on key presses; prevents ball from going through walls & middle boundary
+ while(key != 3+1) {
+ old_x_e = curr_x_e;
+ old_y_e = curr_y_e;
+ if (key==0+1) {
+ curr_x_e-=2;
+ if (curr_x_e < 71) curr_x_e = 71;
+ }
+ if (key==8+1) {
+ curr_x_e+=2;
+ if (curr_x_e > 120) curr_x_e = 120;
+ }
+ if (key==4+1) {
+ curr_y_e+=2;
+ if (curr_y_e > 120) curr_y_e = 120;
+ }
+ if (key==5+1) {
+ curr_y_e-=2;
+ if (curr_y_e < 7) curr_y_e = 7;
+ }
+ //draw ball
+ uLCD.locate(1,2);
+ uLCD.printf("Place ball!");
+ uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE);
+ uLCD.filled_circle(old_x_e, old_y_e, 6, BLACK);
+ uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED);
+ }
+ //wait until 3 is unpressed
+ while(key==3+1);
+ uLCD.locate(1,2);
+ uLCD.color(BLACK);
+ uLCD.printf("Place ball!");
+ fx_e = curr_x_e;
+ fy_e = curr_y_e;
+ uLCD.color(WHITE);
+ //countdown til start
+ for (int i=3; i>=1; i--) {
+ uLCD.locate(1, 2);
+ uLCD.printf("%2D", i);
+ amp.PlayNote(800.0,0.025,0.5);
+ wait(1);
}
-}
+ uLCD.locate(1,2);
+ uLCD.color(BLACK);
+ uLCD.printf(" ");
+ //game is live, start other two threads
+ s = LIVE;
+ box.start(box_thread);
+ portal.start(portal_thread);
+ //collision logic for angry ball
+ //check if ball has collided with a wall, the user, or the payload (gameover)
+ while(s == LIVE || s == PAUSE) {
+ while (s==PAUSE);
+ old_x_e = curr_x_e;
+ old_y_e = curr_y_e;
+ if (curr_x_e < 7) {
+ curr_x_e = 7;
+ dx_e = -dx_e;
+ } else if (curr_x_e > 120) {
+ curr_x_e = 120;
+ dx_e = -dx_e;
+ } else if (curr_y_e > 120) {
+ curr_y_e = 120;
+ dy_e = -dy_e;
+ } else if (curr_y_e < 7) {
+ curr_y_e = 7;
+ dy_e = -dy_e;
+ } else if (((dx_e < 0 && curr_x_e-6 < curr_x_u+6 && curr_x_e > curr_x_u) || (dx_e > 0 && curr_x_e+6 > curr_x_u-6 && curr_x_e < curr_x_u)) && ((curr_y_e+6 > curr_y_u-6 && curr_y_e < curr_y_u) || (curr_y_e-6 < curr_y_u+6 && curr_y_e > curr_y_u))) {
+ dx_e = -dx_e;
+ } else if (((dy_e < 0 && curr_y_e-6 < curr_y_u+6 && curr_y_e > curr_y_u) || (dy_e > 0 && curr_y_e+6 > curr_y_u-6 && curr_y_e < curr_y_u)) && ((curr_x_e+6 > curr_x_u-6 && curr_x_e < curr_x_u) || (curr_x_e-6 < curr_x_u+6 && curr_x_e > curr_x_u))) {
+ dy_e = -dy_e;
+ }
+ if (((dx_e < 0 && curr_x_e-6 < curr_x_b+6 && curr_x_e > curr_x_b) || (dx_e > 0 && curr_x_e+6 > curr_x_b-6 && curr_x_e < curr_x_b)) && ((curr_y_e+6 > curr_y_b-6 && curr_y_e < curr_y_b) || (curr_y_e-6 < curr_y_b+6 && curr_y_e > curr_y_b))) {
+ s = DEAD;
+ } else if (((dy_e < 0 && curr_y_e-6 < curr_y_b+6 && curr_y_e > curr_y_b) || (dy_e > 0 && curr_y_e+6 > curr_y_b-6 && curr_y_e < curr_y_b)) && ((curr_x_e+6 > curr_x_b-6 && curr_x_e < curr_x_b) || (curr_x_e-6 < curr_x_b+6 && curr_x_e > curr_x_b))) {
+ s = DEAD;
+ }
+ //update floating point coordinates with velocity values
+ fx_e += dx_e;
+ fy_e += dy_e;
+ //cast floating coordinates to integer coordinates
+ curr_x_e = (int) fx_e;
+ curr_y_e = (int) fy_e;
+ //redraw ball
+ lcd_mutex.lock();
+ uLCD.filled_circle(old_x_e, old_y_e, 6, BLACK);
+ uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED);
+ lcd_mutex.unlock();
+ //if ball-payload collision has occurred, game is now dead
+ if (s == DEAD) {
+ //print gameover, score, instructions to start over, and play gameover sound
+ lcd_mutex.lock();
+ uLCD.cls();
+ uLCD.locate(1,2);
+ uLCD.color(RED);
+ uLCD.printf("GAMEOVER");
+ uLCD.locate(1,4);
+ uLCD.color(0x4B0082);
+ uLCD.printf("Score:%d", score);
+ uLCD.locate(1,8);
+ uLCD.color(WHITE);
+ uLCD.printf("Press 3 to retry");
+ amp.PlayNote(300.0,0.5,0.5);
+ amp.PlayNote(300.0,0.05,0.0);
+ amp.PlayNote(280.0,0.5,0.5);
+ amp.PlayNote(300.0,0.05,0.0);
+ amp.PlayNote(260.0,1.0,0.5);
+ //wait until 3 is pressed
+ while(key != 3+1);
+ //wait until 3 is unpressed
+ while(key == 3+1);
+ //reinitialize game state for new game; same code as above
+ uLCD.cls();
+ score = 0;
+ oldscore = 0;
+ curr_x_u = 9;
+ curr_y_u = 63;
+ curr_x_b = 25;
+ curr_y_b = 63;
+ curr_x_e = 75;
+ curr_y_e = 75;
+ dx_e = -0.75;
+ dy_e = 0.75;
+ curr_x_p = 110;
+ curr_y_p = 15;
+ old_x_p = curr_x_p;
+ old_y_p = curr_y_p;
+ uLCD.filled_rectangle(curr_x_u-5, curr_y_u-5, curr_x_u+5, curr_y_u+5, GREEN);
+ uLCD.filled_rectangle(curr_x_b-5, curr_y_b-5, curr_x_b+5, curr_y_b+5, DGREY);
+ uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED);
+ uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE);
+ uLCD.color(WHITE);
+ uLCD.locate(1,2);
+ uLCD.printf("Place ball!");
+ while(key != 3+1) {
+ old_x_e = curr_x_e;
+ old_y_e = curr_y_e;
+ if (key==0+1) {
+ curr_x_e-=2;
+ if (curr_x_e < 71) curr_x_e = 71;
+ }
+ if (key==8+1) {
+ curr_x_e+=2;
+ if (curr_x_e > 120) curr_x_e = 120;
+ }
+ if (key==4+1) {
+ curr_y_e+=2;
+ if (curr_y_e > 120) curr_y_e = 120;
+ }
+ if (key==5+1) {
+ curr_y_e-=2;
+ if (curr_y_e < 7) curr_y_e = 7;
+ }
+ uLCD.locate(1,2);
+ uLCD.printf("Place ball!");
+ uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE);
+ uLCD.filled_circle(old_x_e, old_y_e, 6, BLACK);
+ uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED);
+ }
+ while(key==3+1);
+ uLCD.locate(1,2);
+ uLCD.color(BLACK);
+ uLCD.printf("Place ball!");
+ fx_e = curr_x_e;
+ fy_e = curr_y_e;
+ uLCD.color(WHITE);
+ for (int i=3; i>=1; i--) {
+ uLCD.locate(1, 2);
+ uLCD.printf("%2D", i);
+ amp.PlayNote(800.0,0.025,0.5);
+ wait(1);
+ }
+ uLCD.locate(1,2);
+ uLCD.color(BLACK);
+ uLCD.printf(" ");
+ lcd_mutex.unlock();
+ //game is live again
+ //restart the other threads
+ s = LIVE;
+ box.start(box_thread);
+ portal.start(portal_thread);
+ }
+ }
+}
\ No newline at end of file
--- a/mbed-rtos.lib Tue Jun 04 15:54:12 2013 +0100 +++ b/mbed-rtos.lib Fri Nov 04 13:45:06 2016 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/mbed_official/code/mbed-rtos/ \ No newline at end of file +http://mbed.org/users/mbed_official/code/mbed-rtos/#3da5f554d8bf
--- a/mbed.bld Tue Jun 04 15:54:12 2013 +0100 +++ b/mbed.bld Fri Nov 04 13:45:06 2016 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/mbed_official/code/mbed/builds/ \ No newline at end of file +http://mbed.org/users/mbed_official/code/mbed/builds/9bcdf88f62b0 \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mpr121.cpp Fri Nov 04 13:45:06 2016 +0000
@@ -0,0 +1,221 @@
+/*
+Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au)
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#include <mbed.h>
+#include <sstream>
+#include <string>
+#include <list>
+
+#include <mpr121.h>
+
+Mpr121::Mpr121(I2C *i2c, Address i2cAddress)
+{
+ this->i2c = i2c;
+
+ address = i2cAddress;
+
+ // Configure the MPR121 settings to default
+ this->configureSettings();
+}
+
+
+void Mpr121::configureSettings()
+{
+ // Put the MPR into setup mode
+ this->write(ELE_CFG,0x00);
+
+ // Electrode filters for when data is > baseline
+ unsigned char gtBaseline[] = {
+ 0x01, //MHD_R
+ 0x01, //NHD_R
+ 0x00, //NCL_R
+ 0x00 //FDL_R
+ };
+
+ writeMany(MHD_R,gtBaseline,4);
+
+ // Electrode filters for when data is < baseline
+ unsigned char ltBaseline[] = {
+ 0x01, //MHD_F
+ 0x01, //NHD_F
+ 0xFF, //NCL_F
+ 0x02 //FDL_F
+ };
+
+ writeMany(MHD_F,ltBaseline,4);
+
+ // Electrode touch and release thresholds
+ unsigned char electrodeThresholds[] = {
+ E_THR_T, // Touch Threshhold
+ E_THR_R // Release Threshold
+ };
+
+ for(int i=0; i<12; i++){
+ int result = writeMany((ELE0_T+(i*2)),electrodeThresholds,2);
+ }
+
+ // Proximity Settings
+ unsigned char proximitySettings[] = {
+ 0xff, //MHD_Prox_R
+ 0xff, //NHD_Prox_R
+ 0x00, //NCL_Prox_R
+ 0x00, //FDL_Prox_R
+ 0x01, //MHD_Prox_F
+ 0x01, //NHD_Prox_F
+ 0xFF, //NCL_Prox_F
+ 0xff, //FDL_Prox_F
+ 0x00, //NHD_Prox_T
+ 0x00, //NCL_Prox_T
+ 0x00 //NFD_Prox_T
+ };
+ writeMany(MHDPROXR,proximitySettings,11);
+
+ unsigned char proxThresh[] = {
+ PROX_THR_T, // Touch Threshold
+ PROX_THR_R // Release Threshold
+ };
+ writeMany(EPROXTTH,proxThresh,2);
+
+ this->write(FIL_CFG,0x04);
+
+ // Set the electrode config to transition to active mode
+ this->write(ELE_CFG,0x0c);
+}
+
+void Mpr121::setElectrodeThreshold(int electrode, unsigned char touch, unsigned char release){
+
+ if(electrode > 11) return;
+
+ // Get the current mode
+ unsigned char mode = this->read(ELE_CFG);
+
+ // Put the MPR into setup mode
+ this->write(ELE_CFG,0x00);
+
+ // Write the new threshold
+ this->write((ELE0_T+(electrode*2)), touch);
+ this->write((ELE0_T+(electrode*2)+1), release);
+
+ //Restore the operating mode
+ this->write(ELE_CFG, mode);
+}
+
+
+unsigned char Mpr121::read(int key){
+
+ unsigned char data[2];
+
+ //Start the command
+ i2c->start();
+
+ // Address the target (Write mode)
+ int ack1= i2c->write(address);
+
+ // Set the register key to read
+ int ack2 = i2c->write(key);
+
+ // Re-start for read of data
+ i2c->start();
+
+ // Re-send the target address in read mode
+ int ack3 = i2c->write(address+1);
+
+ // Read in the result
+ data[0] = i2c->read(0);
+
+ // Reset the bus
+ i2c->stop();
+
+ return data[0];
+}
+
+
+int Mpr121::write(int key, unsigned char value){
+
+ //Start the command
+ i2c->start();
+
+ // Address the target (Write mode)
+ int ack1= i2c->write(address);
+
+ // Set the register key to write
+ int ack2 = i2c->write(key);
+
+ // Read in the result
+ int ack3 = i2c->write(value);
+
+ // Reset the bus
+ i2c->stop();
+
+ return (ack1+ack2+ack3)-3;
+}
+
+
+int Mpr121::writeMany(int start, unsigned char* dataSet, int length){
+ //Start the command
+ i2c->start();
+
+ // Address the target (Write mode)
+ int ack= i2c->write(address);
+ if(ack!=1){
+ return -1;
+ }
+
+ // Set the register key to write
+ ack = i2c->write(start);
+ if(ack!=1){
+ return -1;
+ }
+
+ // Write the date set
+ int count = 0;
+ while(ack==1 && (count < length)){
+ ack = i2c->write(dataSet[count]);
+ count++;
+ }
+ // Stop the cmd
+ i2c->stop();
+
+ return count;
+}
+
+
+bool Mpr121::getProximityMode(){
+ if(this->read(ELE_CFG) > 0x0c)
+ return true;
+ else
+ return false;
+}
+
+void Mpr121::setProximityMode(bool mode){
+ this->write(ELE_CFG,0x00);
+ if(mode){
+ this->write(ELE_CFG,0x30); //Sense proximity from ALL pads
+ } else {
+ this->write(ELE_CFG,0x0c); //Sense touch, all 12 pads active.
+ }
+}
+
+
+int Mpr121::readTouchData(){
+ return this->read(0x00);
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mpr121.h Fri Nov 04 13:45:06 2016 +0000
@@ -0,0 +1,157 @@
+/*
+Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au)
+
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+ Parts written by Jim Lindblom of Sparkfun
+ Ported to mbed by A.Buckton, Feb 2011
+*/
+
+#ifndef MPR121_H
+#define MPR121_H
+
+//using namespace std;
+
+class Mpr121
+{
+
+public:
+ // i2c Addresses, bit-shifted
+ enum Address { ADD_VSS = 0xb4,// ADD->VSS = 0x5a <-wiring on Sparkfun board
+ ADD_VDD = 0xb6,// ADD->VDD = 0x5b
+ ADD_SCL = 0xb8,// ADD->SDA = 0x5c
+ ADD_SDA = 0xba // ADD->SCL = 0x5d
+ };
+
+ // Real initialiser, takes the i2c address of the device.
+ Mpr121(I2C *i2c, Address i2cAddress);
+
+ bool getProximityMode();
+
+ void setProximityMode(bool mode);
+
+ int readTouchData();
+
+ unsigned char read(int key);
+
+ int write(int address, unsigned char value);
+ int writeMany(int start, unsigned char* dataSet, int length);
+
+ void setElectrodeThreshold(int electrodeId, unsigned char touchThreshold, unsigned char releaseThreshold);
+
+protected:
+ // Configures the MPR with standard settings. This is permitted to be overwritten by sub-classes.
+ void configureSettings();
+
+private:
+ // The I2C bus instance.
+ I2C *i2c;
+
+ // i2c address of this mpr121
+ Address address;
+};
+
+
+// MPR121 Register Defines
+#define MHD_R 0x2B
+#define NHD_R 0x2C
+#define NCL_R 0x2D
+#define FDL_R 0x2E
+#define MHD_F 0x2F
+#define NHD_F 0x30
+#define NCL_F 0x31
+#define FDL_F 0x32
+#define NHDT 0x33
+#define NCLT 0x34
+#define FDLT 0x35
+// Proximity sensing controls
+#define MHDPROXR 0x36
+#define NHDPROXR 0x37
+#define NCLPROXR 0x38
+#define FDLPROXR 0x39
+#define MHDPROXF 0x3A
+#define NHDPROXF 0x3B
+#define NCLPROXF 0x3C
+#define FDLPROXF 0x3D
+#define NHDPROXT 0x3E
+#define NCLPROXT 0x3F
+#define FDLPROXT 0x40
+// Electrode Touch/Release thresholds
+#define ELE0_T 0x41
+#define ELE0_R 0x42
+#define ELE1_T 0x43
+#define ELE1_R 0x44
+#define ELE2_T 0x45
+#define ELE2_R 0x46
+#define ELE3_T 0x47
+#define ELE3_R 0x48
+#define ELE4_T 0x49
+#define ELE4_R 0x4A
+#define ELE5_T 0x4B
+#define ELE5_R 0x4C
+#define ELE6_T 0x4D
+#define ELE6_R 0x4E
+#define ELE7_T 0x4F
+#define ELE7_R 0x50
+#define ELE8_T 0x51
+#define ELE8_R 0x52
+#define ELE9_T 0x53
+#define ELE9_R 0x54
+#define ELE10_T 0x55
+#define ELE10_R 0x56
+#define ELE11_T 0x57
+#define ELE11_R 0x58
+// Proximity Touch/Release thresholds
+#define EPROXTTH 0x59
+#define EPROXRTH 0x5A
+// Debounce configuration
+#define DEB_CFG 0x5B
+// AFE- Analogue Front End configuration
+#define AFE_CFG 0x5C
+// Filter configuration
+#define FIL_CFG 0x5D
+// Electrode configuration - transistions to "active mode"
+#define ELE_CFG 0x5E
+
+#define GPIO_CTRL0 0x73
+#define GPIO_CTRL1 0x74
+#define GPIO_DATA 0x75
+#define GPIO_DIR 0x76
+#define GPIO_EN 0x77
+#define GPIO_SET 0x78
+#define GPIO_CLEAR 0x79
+#define GPIO_TOGGLE 0x7A
+// Auto configration registers
+#define AUTO_CFG_0 0x7B
+#define AUTO_CFG_U 0x7D
+#define AUTO_CFG_L 0x7E
+#define AUTO_CFG_T 0x7F
+
+// Threshold defaults
+// Electrode touch threshold
+#define E_THR_T 0x0F
+// Electrode release threshold
+#define E_THR_R 0x0A
+// Prox touch threshold
+#define PROX_THR_T 0x02
+// Prox release threshold
+#define PROX_THR_R 0x02
+
+#endif
