A simple game
Dependencies: 4DGL-uLCD-SE mbed-rtos mbed
Fork of rtos_signals by
Revision 4:2bb5deb83b81, committed 2016-11-04
- Comitter:
- gmiles3
- Date:
- Fri Nov 04 13:45:06 2016 +0000
- Parent:
- 3:c133402c77cb
- Commit message:
- Initial commit for angry balls game
Changed in this revision
diff -r c133402c77cb -r 2bb5deb83b81 4DGL-uLCD-SE.lib --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL-uLCD-SE.lib Fri Nov 04 13:45:06 2016 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#2cb1845d7681
diff -r c133402c77cb -r 2bb5deb83b81 Speaker.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Speaker.h Fri Nov 04 13:45:06 2016 +0000 @@ -0,0 +1,19 @@ +#include "mbed.h" +// a new class to play a note on Speaker based on PwmOut class +class Speaker +{ +public: + Speaker(PinName pin) : _pin(pin) { +// _pin(pin) means pass pin to the Speaker Constructor + } +// class method to play a note based on PwmOut class + void PlayNote(float frequency, float duration, float volume) { + _pin.period(1.0/frequency); + _pin = volume/2.0; + wait(duration); + _pin = 0.0; + } + +private: + PwmOut _pin; +}; \ No newline at end of file
diff -r c133402c77cb -r 2bb5deb83b81 main.cpp --- a/main.cpp Tue Jun 04 15:54:12 2013 +0100 +++ b/main.cpp Fri Nov 04 13:45:06 2016 +0000 @@ -1,21 +1,422 @@ #include "mbed.h" #include "rtos.h" +#include <mpr121.h> +#include "uLCD_4DGL.h" +#include "Speaker.h" -DigitalOut led(LED1); +uLCD_4DGL uLCD(p9,p10,p11); +int curr_x_u, curr_y_u, old_x_u, old_y_u; //user's current and old x,y coordinates +int curr_x_e, curr_y_e, old_x_e, old_y_e; //enemy's current and old x,y coordinates +float dx_e, dy_e, fx_e, fy_e; //x,y velocity of enemy and floating point representation of x,y coordinates +int curr_x_b, curr_y_b, old_x_b, old_y_b; //payload's current and old x,y coordinates +int curr_x_p, curr_y_p, old_x_p, old_y_p; //portal's current and old x,y coordinates +Mutex lcd_mutex; + +Thread box; //handles user-payload collision logic +Thread portal; //handles portal logic + +Speaker amp(p21); + +Serial pc(USBTX, USBRX); //debugging + +InterruptIn interrupt(p26); +I2C i2c(p28, p27); +Mpr121 mpr121(&i2c, Mpr121::ADD_VSS); + +int score = 0; +int oldscore = 0; + +volatile int key = -1; //key pressed from keypad; set via interrupts -> volatile so compiler doesn't optimize out value reads + +enum State { START, LIVE, PAUSE, DEAD }; //game status +volatile State s = START; + +//interrupt method that runs when keypad has a new value +void fallInterrupt() { + int key_code=0; + int i=0; + int value=mpr121.read(0x00); + value +=mpr121.read(0x01)<<8; + i=0; + for (i=0; i<12; i++) { + if (((value>>i)&0x01)==1) key_code=i+1; + } + key = key_code; +} + +//handles portal logic +void portal_thread() { + while(s == LIVE || s == PAUSE) { + while(s == PAUSE); + //if payload and portal collide, score a point and randomize portal location + if (((curr_x_p-3 <= curr_x_b+3 && curr_x_p >= curr_x_b) || (curr_x_p+3 >= curr_x_b-3 && curr_x_p <= curr_x_b)) && ((curr_y_p+3 >= curr_y_b-3 && curr_y_p <= curr_y_b) || (curr_y_p-3 <= curr_y_b+3 && curr_y_p >= curr_y_b))) { + score++; + curr_x_p = (rand() % 106) + 10; + curr_y_p = (rand() % 106) + 10; + } else if (((curr_y_p-3 <= curr_y_b+3 && curr_y_p >= curr_y_b) || (curr_y_p+3 >= curr_y_b-3 && curr_y_p <= curr_y_b)) && ((curr_x_p+3 >= curr_x_b-3 && curr_x_p <= curr_x_b) || (curr_x_p-3 <= curr_x_b+3 && curr_x_p >= curr_x_b))) { + score++; + curr_x_p = (rand() % 106) + 10; + curr_y_p = (rand() % 106) + 10; + } + lcd_mutex.lock(); + //redraw portal and play note if score has changed + uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE); + if (score != oldscore) { + amp.PlayNote(1000.0,0.025,0.5); + oldscore = score; + uLCD.rectangle(old_x_p-5, old_y_p-5, old_x_p+5, old_y_p+5, BLACK); + old_x_p = curr_x_p; + old_y_p = curr_y_p; + } + //print score + uLCD.locate(1,15); + uLCD.color(0xFF00FF); + uLCD.printf("%d", score); + lcd_mutex.unlock(); + } +} -void led_thread(void const *argument) { - while (true) { - // Signal flags that are reported as event are automatically cleared. - Thread::signal_wait(0x1); - led = !led; +//handles user-payload collisions +void box_thread() { + while(s == LIVE) { + old_x_u = curr_x_u; + old_y_u = curr_y_u; + old_x_b = curr_x_b; + old_y_b = curr_y_b; + //if 3 pressed, then go into pause state + if (key==3+1) { + s = PAUSE; + lcd_mutex.lock(); + uLCD.locate(1, 2); + uLCD.color(0xFFFF00); + uLCD.printf("PAUSE"); + //wait until 3 is unpressed + while(key==3+1); + //wait until 3 is pressed + while(key!=3+1); + //wait until 3 is unpressed + while(key==3+1); + uLCD.locate(1, 2); + uLCD.color(BLACK); + uLCD.printf("PAUSE"); + uLCD.color(WHITE); + //countdown from 3 + for (int i=3; i>=1; i--) { + uLCD.locate(1, 2); + uLCD.printf("%2D", i); + amp.PlayNote(800.0,0.025,0.5); + wait(1); + } + uLCD.locate(1,2); + uLCD.color(BLACK); + uLCD.printf(" "); + lcd_mutex.unlock(); + //play on + s = LIVE; + } + //really complicated collision logic + //basically checks each way the boxes could be colliding based on which key is pressed (which direction user is moving) + if (key==0+1) { + + if ((curr_x_b+6 > curr_x_u-6 && curr_x_u > curr_x_b) && ((curr_y_u+6 > curr_y_b-6 && curr_y_u <= curr_y_b) || (curr_y_u-6 < curr_y_b+6 && curr_y_u >= curr_y_b))) { + curr_x_b-=1; + curr_x_u = curr_x_b+12; + if (curr_x_b < 7) { + curr_x_b = 25; + curr_y_b = 63; + } + } else { + curr_x_u-=1; + } + if (curr_x_u < 7) curr_x_u = 7; + } else if (key==8+1) { + + if ((curr_x_b-6 < curr_x_u+6 && curr_x_u < curr_x_b) && ((curr_y_u+6 > curr_y_b-6 && curr_y_u <= curr_y_b) || (curr_y_u-6 < curr_y_b+6 && curr_y_u >= curr_y_b))) { + curr_x_b+=1; + curr_x_u = curr_x_b-12; + if (curr_x_b > 120) { + curr_x_b = 25; + curr_y_b = 63; + } + } else { + curr_x_u+=1; + } + if (curr_x_u > 120) curr_x_u = 120; + } else if (key==4+1) { + + if ((curr_y_b-6 < curr_y_u+6 && curr_y_u < curr_y_b) && ((curr_x_u+6 > curr_x_b-6 && curr_x_u <= curr_x_b) || (curr_x_u-6 < curr_x_b+6 && curr_x_u >= curr_x_b))) { + curr_y_b+=1; + curr_y_u = curr_y_b-12; + if (curr_y_b > 120) { + curr_x_b = 25; + curr_y_b = 63; + } + } else { + curr_y_u+=1; + } + if (curr_y_u > 120) curr_y_u = 120; + } else if (key==5+1) { + + if ((curr_y_b+6 > curr_y_u-6 && curr_y_u > curr_y_b) && ((curr_x_u+6 > curr_x_b-6 && curr_x_u <= curr_x_b) || (curr_x_u-6 < curr_x_b+6 && curr_x_u >= curr_x_b))) { + curr_y_b-=1; + curr_y_u = curr_y_b+12; + if (curr_y_b < 7) { + curr_x_b = 25; + curr_y_b = 63; + } + } else { + curr_y_u-=1; + } + if (curr_y_u < 7) curr_y_u = 7; + } + //redraw user and payload + lcd_mutex.lock(); + uLCD.rectangle(20, 58, 30, 68, WHITE); + uLCD.filled_rectangle(old_x_u-5, old_y_u-5, old_x_u+5, old_y_u+5, BLACK); + uLCD.filled_rectangle(curr_x_u-5, curr_y_u-5, curr_x_u+5, curr_y_u+5, GREEN); + uLCD.filled_rectangle(old_x_b-5, old_y_b-5, old_x_b+5, old_y_b+5, BLACK); + uLCD.filled_rectangle(curr_x_b-5, curr_y_b-5, curr_x_b+5, curr_y_b+5, DGREY); + lcd_mutex.unlock(); } } -int main (void) { - Thread thread(led_thread); - - while (true) { - Thread::wait(1000); - thread.signal_set(0x1); +//main thread handles setup of game, angry ball collision logic, gameover, and game resets +int main() { + //setup keypad interrupts + interrupt.fall(&fallInterrupt); + interrupt.mode(PullUp); + uLCD.baudrate(3000000); + //load in Angry Balls image from SD + uLCD.media_init(); + uLCD.set_sector_address(0x003B, 0xD400); + uLCD.display_image(0,0); + //wait 3 seconds to allow keypad time to set up while player can look at the pretty image + wait(3); + uLCD.textbackground_color(WHITE); + uLCD.text_width(1); + uLCD.text_height(1); + uLCD.color(RED); + uLCD.locate(0, 0); + uLCD.printf("Angry Balls!"); + uLCD.locate(0, 1); + uLCD.color(BLACK); + uLCD.printf("Press 3 to play"); + //start tone + amp.PlayNote(700.0,0.2,0.5); + amp.PlayNote(1000.0,0.2,0.0); + amp.PlayNote(600.0,0.1,0.5); + amp.PlayNote(1000.0,0.1,0.0); + amp.PlayNote(700.0,0.5,0.5); + //wait until 3 is pressed + while(key != 3+1); + //wait until 3 is unpressed + while(key == 3+1); + //clear screen + uLCD.cls(); + uLCD.textbackground_color(BLACK); + uLCD.background_color(BLACK); + //setup initial state for every object + curr_x_u = 9; + curr_y_u = 63; + curr_x_b = 25; + curr_y_b = 63; + curr_x_e = 75; + curr_y_e = 75; + dx_e = -0.75; + dy_e = 0.75; + curr_x_p = 110; + curr_y_p = 15; + old_x_p = curr_x_p; + old_y_p = curr_y_p; + //draw everything + uLCD.filled_rectangle(curr_x_u-5, curr_y_u-5, curr_x_u+5, curr_y_u+5, GREEN); + uLCD.filled_rectangle(curr_x_b-5, curr_y_b-5, curr_x_b+5, curr_y_b+5, DGREY); + uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED); + uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE); + uLCD.color(WHITE); + uLCD.locate(1,2); + uLCD.printf("Place ball!"); + //logic for placing ball before game starts based on key presses; prevents ball from going through walls & middle boundary + while(key != 3+1) { + old_x_e = curr_x_e; + old_y_e = curr_y_e; + if (key==0+1) { + curr_x_e-=2; + if (curr_x_e < 71) curr_x_e = 71; + } + if (key==8+1) { + curr_x_e+=2; + if (curr_x_e > 120) curr_x_e = 120; + } + if (key==4+1) { + curr_y_e+=2; + if (curr_y_e > 120) curr_y_e = 120; + } + if (key==5+1) { + curr_y_e-=2; + if (curr_y_e < 7) curr_y_e = 7; + } + //draw ball + uLCD.locate(1,2); + uLCD.printf("Place ball!"); + uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE); + uLCD.filled_circle(old_x_e, old_y_e, 6, BLACK); + uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED); + } + //wait until 3 is unpressed + while(key==3+1); + uLCD.locate(1,2); + uLCD.color(BLACK); + uLCD.printf("Place ball!"); + fx_e = curr_x_e; + fy_e = curr_y_e; + uLCD.color(WHITE); + //countdown til start + for (int i=3; i>=1; i--) { + uLCD.locate(1, 2); + uLCD.printf("%2D", i); + amp.PlayNote(800.0,0.025,0.5); + wait(1); } -} + uLCD.locate(1,2); + uLCD.color(BLACK); + uLCD.printf(" "); + //game is live, start other two threads + s = LIVE; + box.start(box_thread); + portal.start(portal_thread); + //collision logic for angry ball + //check if ball has collided with a wall, the user, or the payload (gameover) + while(s == LIVE || s == PAUSE) { + while (s==PAUSE); + old_x_e = curr_x_e; + old_y_e = curr_y_e; + if (curr_x_e < 7) { + curr_x_e = 7; + dx_e = -dx_e; + } else if (curr_x_e > 120) { + curr_x_e = 120; + dx_e = -dx_e; + } else if (curr_y_e > 120) { + curr_y_e = 120; + dy_e = -dy_e; + } else if (curr_y_e < 7) { + curr_y_e = 7; + dy_e = -dy_e; + } else if (((dx_e < 0 && curr_x_e-6 < curr_x_u+6 && curr_x_e > curr_x_u) || (dx_e > 0 && curr_x_e+6 > curr_x_u-6 && curr_x_e < curr_x_u)) && ((curr_y_e+6 > curr_y_u-6 && curr_y_e < curr_y_u) || (curr_y_e-6 < curr_y_u+6 && curr_y_e > curr_y_u))) { + dx_e = -dx_e; + } else if (((dy_e < 0 && curr_y_e-6 < curr_y_u+6 && curr_y_e > curr_y_u) || (dy_e > 0 && curr_y_e+6 > curr_y_u-6 && curr_y_e < curr_y_u)) && ((curr_x_e+6 > curr_x_u-6 && curr_x_e < curr_x_u) || (curr_x_e-6 < curr_x_u+6 && curr_x_e > curr_x_u))) { + dy_e = -dy_e; + } + if (((dx_e < 0 && curr_x_e-6 < curr_x_b+6 && curr_x_e > curr_x_b) || (dx_e > 0 && curr_x_e+6 > curr_x_b-6 && curr_x_e < curr_x_b)) && ((curr_y_e+6 > curr_y_b-6 && curr_y_e < curr_y_b) || (curr_y_e-6 < curr_y_b+6 && curr_y_e > curr_y_b))) { + s = DEAD; + } else if (((dy_e < 0 && curr_y_e-6 < curr_y_b+6 && curr_y_e > curr_y_b) || (dy_e > 0 && curr_y_e+6 > curr_y_b-6 && curr_y_e < curr_y_b)) && ((curr_x_e+6 > curr_x_b-6 && curr_x_e < curr_x_b) || (curr_x_e-6 < curr_x_b+6 && curr_x_e > curr_x_b))) { + s = DEAD; + } + //update floating point coordinates with velocity values + fx_e += dx_e; + fy_e += dy_e; + //cast floating coordinates to integer coordinates + curr_x_e = (int) fx_e; + curr_y_e = (int) fy_e; + //redraw ball + lcd_mutex.lock(); + uLCD.filled_circle(old_x_e, old_y_e, 6, BLACK); + uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED); + lcd_mutex.unlock(); + //if ball-payload collision has occurred, game is now dead + if (s == DEAD) { + //print gameover, score, instructions to start over, and play gameover sound + lcd_mutex.lock(); + uLCD.cls(); + uLCD.locate(1,2); + uLCD.color(RED); + uLCD.printf("GAMEOVER"); + uLCD.locate(1,4); + uLCD.color(0x4B0082); + uLCD.printf("Score:%d", score); + uLCD.locate(1,8); + uLCD.color(WHITE); + uLCD.printf("Press 3 to retry"); + amp.PlayNote(300.0,0.5,0.5); + amp.PlayNote(300.0,0.05,0.0); + amp.PlayNote(280.0,0.5,0.5); + amp.PlayNote(300.0,0.05,0.0); + amp.PlayNote(260.0,1.0,0.5); + //wait until 3 is pressed + while(key != 3+1); + //wait until 3 is unpressed + while(key == 3+1); + //reinitialize game state for new game; same code as above + uLCD.cls(); + score = 0; + oldscore = 0; + curr_x_u = 9; + curr_y_u = 63; + curr_x_b = 25; + curr_y_b = 63; + curr_x_e = 75; + curr_y_e = 75; + dx_e = -0.75; + dy_e = 0.75; + curr_x_p = 110; + curr_y_p = 15; + old_x_p = curr_x_p; + old_y_p = curr_y_p; + uLCD.filled_rectangle(curr_x_u-5, curr_y_u-5, curr_x_u+5, curr_y_u+5, GREEN); + uLCD.filled_rectangle(curr_x_b-5, curr_y_b-5, curr_x_b+5, curr_y_b+5, DGREY); + uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED); + uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE); + uLCD.color(WHITE); + uLCD.locate(1,2); + uLCD.printf("Place ball!"); + while(key != 3+1) { + old_x_e = curr_x_e; + old_y_e = curr_y_e; + if (key==0+1) { + curr_x_e-=2; + if (curr_x_e < 71) curr_x_e = 71; + } + if (key==8+1) { + curr_x_e+=2; + if (curr_x_e > 120) curr_x_e = 120; + } + if (key==4+1) { + curr_y_e+=2; + if (curr_y_e > 120) curr_y_e = 120; + } + if (key==5+1) { + curr_y_e-=2; + if (curr_y_e < 7) curr_y_e = 7; + } + uLCD.locate(1,2); + uLCD.printf("Place ball!"); + uLCD.rectangle(curr_x_p-5, curr_y_p-5, curr_x_p+5, curr_y_p+5, BLUE); + uLCD.filled_circle(old_x_e, old_y_e, 6, BLACK); + uLCD.filled_circle(curr_x_e, curr_y_e, 6, RED); + } + while(key==3+1); + uLCD.locate(1,2); + uLCD.color(BLACK); + uLCD.printf("Place ball!"); + fx_e = curr_x_e; + fy_e = curr_y_e; + uLCD.color(WHITE); + for (int i=3; i>=1; i--) { + uLCD.locate(1, 2); + uLCD.printf("%2D", i); + amp.PlayNote(800.0,0.025,0.5); + wait(1); + } + uLCD.locate(1,2); + uLCD.color(BLACK); + uLCD.printf(" "); + lcd_mutex.unlock(); + //game is live again + //restart the other threads + s = LIVE; + box.start(box_thread); + portal.start(portal_thread); + } + } +} \ No newline at end of file
diff -r c133402c77cb -r 2bb5deb83b81 mbed-rtos.lib --- a/mbed-rtos.lib Tue Jun 04 15:54:12 2013 +0100 +++ b/mbed-rtos.lib Fri Nov 04 13:45:06 2016 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/mbed_official/code/mbed-rtos/ \ No newline at end of file +http://mbed.org/users/mbed_official/code/mbed-rtos/#3da5f554d8bf
diff -r c133402c77cb -r 2bb5deb83b81 mbed.bld --- a/mbed.bld Tue Jun 04 15:54:12 2013 +0100 +++ b/mbed.bld Fri Nov 04 13:45:06 2016 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/mbed_official/code/mbed/builds/ \ No newline at end of file +http://mbed.org/users/mbed_official/code/mbed/builds/9bcdf88f62b0 \ No newline at end of file
diff -r c133402c77cb -r 2bb5deb83b81 mpr121.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mpr121.cpp Fri Nov 04 13:45:06 2016 +0000 @@ -0,0 +1,221 @@ +/* +Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +#include <mbed.h> +#include <sstream> +#include <string> +#include <list> + +#include <mpr121.h> + +Mpr121::Mpr121(I2C *i2c, Address i2cAddress) +{ + this->i2c = i2c; + + address = i2cAddress; + + // Configure the MPR121 settings to default + this->configureSettings(); +} + + +void Mpr121::configureSettings() +{ + // Put the MPR into setup mode + this->write(ELE_CFG,0x00); + + // Electrode filters for when data is > baseline + unsigned char gtBaseline[] = { + 0x01, //MHD_R + 0x01, //NHD_R + 0x00, //NCL_R + 0x00 //FDL_R + }; + + writeMany(MHD_R,gtBaseline,4); + + // Electrode filters for when data is < baseline + unsigned char ltBaseline[] = { + 0x01, //MHD_F + 0x01, //NHD_F + 0xFF, //NCL_F + 0x02 //FDL_F + }; + + writeMany(MHD_F,ltBaseline,4); + + // Electrode touch and release thresholds + unsigned char electrodeThresholds[] = { + E_THR_T, // Touch Threshhold + E_THR_R // Release Threshold + }; + + for(int i=0; i<12; i++){ + int result = writeMany((ELE0_T+(i*2)),electrodeThresholds,2); + } + + // Proximity Settings + unsigned char proximitySettings[] = { + 0xff, //MHD_Prox_R + 0xff, //NHD_Prox_R + 0x00, //NCL_Prox_R + 0x00, //FDL_Prox_R + 0x01, //MHD_Prox_F + 0x01, //NHD_Prox_F + 0xFF, //NCL_Prox_F + 0xff, //FDL_Prox_F + 0x00, //NHD_Prox_T + 0x00, //NCL_Prox_T + 0x00 //NFD_Prox_T + }; + writeMany(MHDPROXR,proximitySettings,11); + + unsigned char proxThresh[] = { + PROX_THR_T, // Touch Threshold + PROX_THR_R // Release Threshold + }; + writeMany(EPROXTTH,proxThresh,2); + + this->write(FIL_CFG,0x04); + + // Set the electrode config to transition to active mode + this->write(ELE_CFG,0x0c); +} + +void Mpr121::setElectrodeThreshold(int electrode, unsigned char touch, unsigned char release){ + + if(electrode > 11) return; + + // Get the current mode + unsigned char mode = this->read(ELE_CFG); + + // Put the MPR into setup mode + this->write(ELE_CFG,0x00); + + // Write the new threshold + this->write((ELE0_T+(electrode*2)), touch); + this->write((ELE0_T+(electrode*2)+1), release); + + //Restore the operating mode + this->write(ELE_CFG, mode); +} + + +unsigned char Mpr121::read(int key){ + + unsigned char data[2]; + + //Start the command + i2c->start(); + + // Address the target (Write mode) + int ack1= i2c->write(address); + + // Set the register key to read + int ack2 = i2c->write(key); + + // Re-start for read of data + i2c->start(); + + // Re-send the target address in read mode + int ack3 = i2c->write(address+1); + + // Read in the result + data[0] = i2c->read(0); + + // Reset the bus + i2c->stop(); + + return data[0]; +} + + +int Mpr121::write(int key, unsigned char value){ + + //Start the command + i2c->start(); + + // Address the target (Write mode) + int ack1= i2c->write(address); + + // Set the register key to write + int ack2 = i2c->write(key); + + // Read in the result + int ack3 = i2c->write(value); + + // Reset the bus + i2c->stop(); + + return (ack1+ack2+ack3)-3; +} + + +int Mpr121::writeMany(int start, unsigned char* dataSet, int length){ + //Start the command + i2c->start(); + + // Address the target (Write mode) + int ack= i2c->write(address); + if(ack!=1){ + return -1; + } + + // Set the register key to write + ack = i2c->write(start); + if(ack!=1){ + return -1; + } + + // Write the date set + int count = 0; + while(ack==1 && (count < length)){ + ack = i2c->write(dataSet[count]); + count++; + } + // Stop the cmd + i2c->stop(); + + return count; +} + + +bool Mpr121::getProximityMode(){ + if(this->read(ELE_CFG) > 0x0c) + return true; + else + return false; +} + +void Mpr121::setProximityMode(bool mode){ + this->write(ELE_CFG,0x00); + if(mode){ + this->write(ELE_CFG,0x30); //Sense proximity from ALL pads + } else { + this->write(ELE_CFG,0x0c); //Sense touch, all 12 pads active. + } +} + + +int Mpr121::readTouchData(){ + return this->read(0x00); +} \ No newline at end of file
diff -r c133402c77cb -r 2bb5deb83b81 mpr121.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mpr121.h Fri Nov 04 13:45:06 2016 +0000 @@ -0,0 +1,157 @@ +/* +Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au) + + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + + Parts written by Jim Lindblom of Sparkfun + Ported to mbed by A.Buckton, Feb 2011 +*/ + +#ifndef MPR121_H +#define MPR121_H + +//using namespace std; + +class Mpr121 +{ + +public: + // i2c Addresses, bit-shifted + enum Address { ADD_VSS = 0xb4,// ADD->VSS = 0x5a <-wiring on Sparkfun board + ADD_VDD = 0xb6,// ADD->VDD = 0x5b + ADD_SCL = 0xb8,// ADD->SDA = 0x5c + ADD_SDA = 0xba // ADD->SCL = 0x5d + }; + + // Real initialiser, takes the i2c address of the device. + Mpr121(I2C *i2c, Address i2cAddress); + + bool getProximityMode(); + + void setProximityMode(bool mode); + + int readTouchData(); + + unsigned char read(int key); + + int write(int address, unsigned char value); + int writeMany(int start, unsigned char* dataSet, int length); + + void setElectrodeThreshold(int electrodeId, unsigned char touchThreshold, unsigned char releaseThreshold); + +protected: + // Configures the MPR with standard settings. This is permitted to be overwritten by sub-classes. + void configureSettings(); + +private: + // The I2C bus instance. + I2C *i2c; + + // i2c address of this mpr121 + Address address; +}; + + +// MPR121 Register Defines +#define MHD_R 0x2B +#define NHD_R 0x2C +#define NCL_R 0x2D +#define FDL_R 0x2E +#define MHD_F 0x2F +#define NHD_F 0x30 +#define NCL_F 0x31 +#define FDL_F 0x32 +#define NHDT 0x33 +#define NCLT 0x34 +#define FDLT 0x35 +// Proximity sensing controls +#define MHDPROXR 0x36 +#define NHDPROXR 0x37 +#define NCLPROXR 0x38 +#define FDLPROXR 0x39 +#define MHDPROXF 0x3A +#define NHDPROXF 0x3B +#define NCLPROXF 0x3C +#define FDLPROXF 0x3D +#define NHDPROXT 0x3E +#define NCLPROXT 0x3F +#define FDLPROXT 0x40 +// Electrode Touch/Release thresholds +#define ELE0_T 0x41 +#define ELE0_R 0x42 +#define ELE1_T 0x43 +#define ELE1_R 0x44 +#define ELE2_T 0x45 +#define ELE2_R 0x46 +#define ELE3_T 0x47 +#define ELE3_R 0x48 +#define ELE4_T 0x49 +#define ELE4_R 0x4A +#define ELE5_T 0x4B +#define ELE5_R 0x4C +#define ELE6_T 0x4D +#define ELE6_R 0x4E +#define ELE7_T 0x4F +#define ELE7_R 0x50 +#define ELE8_T 0x51 +#define ELE8_R 0x52 +#define ELE9_T 0x53 +#define ELE9_R 0x54 +#define ELE10_T 0x55 +#define ELE10_R 0x56 +#define ELE11_T 0x57 +#define ELE11_R 0x58 +// Proximity Touch/Release thresholds +#define EPROXTTH 0x59 +#define EPROXRTH 0x5A +// Debounce configuration +#define DEB_CFG 0x5B +// AFE- Analogue Front End configuration +#define AFE_CFG 0x5C +// Filter configuration +#define FIL_CFG 0x5D +// Electrode configuration - transistions to "active mode" +#define ELE_CFG 0x5E + +#define GPIO_CTRL0 0x73 +#define GPIO_CTRL1 0x74 +#define GPIO_DATA 0x75 +#define GPIO_DIR 0x76 +#define GPIO_EN 0x77 +#define GPIO_SET 0x78 +#define GPIO_CLEAR 0x79 +#define GPIO_TOGGLE 0x7A +// Auto configration registers +#define AUTO_CFG_0 0x7B +#define AUTO_CFG_U 0x7D +#define AUTO_CFG_L 0x7E +#define AUTO_CFG_T 0x7F + +// Threshold defaults +// Electrode touch threshold +#define E_THR_T 0x0F +// Electrode release threshold +#define E_THR_R 0x0A +// Prox touch threshold +#define PROX_THR_T 0x02 +// Prox release threshold +#define PROX_THR_R 0x02 + +#endif