Fork of Silabs MemoryLCD library

Dependents:   demoUI whrmDemoUI Host_Software_MAX32664GWEB_HR_EXTENDED Host_Software_MAX32664GWEC_SpO2_HR-_EXTE ... more

C++ library for Sharp Microelectronics 1.28 inch LCD TFT, LS013B7DH03, SPI bus. Forked from Silicon Labs MemoryLCD display driver.

GraphicsDisplay.cpp

Committer:
srodk
Date:
2015-06-09
Revision:
5:26851f9655cf
Parent:
0:a0faa86660d4
Child:
11:0f8ae10b308d

File content as of revision 5:26851f9655cf:

/* mbed GraphicsDisplay Display Library Base Class
 * Copyright (c) 2007-2009 sford
 * Released under the MIT License: http://mbed.org/license/mit
 */
 
#include "GraphicsDisplay.h"

const unsigned char FONT8x8[97][8] = {
{0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00}, // columns, rows, num_bytes_per_char
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, // space 0x20
{0x30,0x78,0x78,0x30,0x30,0x00,0x30,0x00}, // !
{0x6C,0x6C,0x6C,0x00,0x00,0x00,0x00,0x00}, // "
{0x6C,0x6C,0xFE,0x6C,0xFE,0x6C,0x6C,0x00}, // #
{0x18,0x3E,0x60,0x3C,0x06,0x7C,0x18,0x00}, // $
{0x00,0x63,0x66,0x0C,0x18,0x33,0x63,0x00}, // %
{0x1C,0x36,0x1C,0x3B,0x6E,0x66,0x3B,0x00}, // &
{0x30,0x30,0x60,0x00,0x00,0x00,0x00,0x00}, // '
{0x0C,0x18,0x30,0x30,0x30,0x18,0x0C,0x00}, // (
{0x30,0x18,0x0C,0x0C,0x0C,0x18,0x30,0x00}, // )
{0x00,0x66,0x3C,0xFF,0x3C,0x66,0x00,0x00}, // *
{0x00,0x30,0x30,0xFC,0x30,0x30,0x00,0x00}, // +
{0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x30}, // ,
{0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00}, // -
{0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00}, // .
{0x03,0x06,0x0C,0x18,0x30,0x60,0x40,0x00}, // / (forward slash)
{0x3E,0x63,0x63,0x6B,0x63,0x63,0x3E,0x00}, // 0 0x30
{0x18,0x38,0x58,0x18,0x18,0x18,0x7E,0x00}, // 1
{0x3C,0x66,0x06,0x1C,0x30,0x66,0x7E,0x00}, // 2
{0x3C,0x66,0x06,0x1C,0x06,0x66,0x3C,0x00}, // 3
{0x0E,0x1E,0x36,0x66,0x7F,0x06,0x0F,0x00}, // 4
{0x7E,0x60,0x7C,0x06,0x06,0x66,0x3C,0x00}, // 5
{0x1C,0x30,0x60,0x7C,0x66,0x66,0x3C,0x00}, // 6
{0x7E,0x66,0x06,0x0C,0x18,0x18,0x18,0x00}, // 7
{0x3C,0x66,0x66,0x3C,0x66,0x66,0x3C,0x00}, // 8
{0x3C,0x66,0x66,0x3E,0x06,0x0C,0x38,0x00}, // 9
{0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x00}, // :
{0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x30}, // ;
{0x0C,0x18,0x30,0x60,0x30,0x18,0x0C,0x00}, // <
{0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00}, // =
{0x30,0x18,0x0C,0x06,0x0C,0x18,0x30,0x00}, // >
{0x3C,0x66,0x06,0x0C,0x18,0x00,0x18,0x00}, // ?
{0x3E,0x63,0x6F,0x69,0x6F,0x60,0x3E,0x00}, // @ 0x40
{0x18,0x3C,0x66,0x66,0x7E,0x66,0x66,0x00}, // A
{0x7E,0x33,0x33,0x3E,0x33,0x33,0x7E,0x00}, // B
{0x1E,0x33,0x60,0x60,0x60,0x33,0x1E,0x00}, // C
{0x7C,0x36,0x33,0x33,0x33,0x36,0x7C,0x00}, // D
{0x7F,0x31,0x34,0x3C,0x34,0x31,0x7F,0x00}, // E
{0x7F,0x31,0x34,0x3C,0x34,0x30,0x78,0x00}, // F
{0x1E,0x33,0x60,0x60,0x67,0x33,0x1F,0x00}, // G
{0x66,0x66,0x66,0x7E,0x66,0x66,0x66,0x00}, // H
{0x3C,0x18,0x18,0x18,0x18,0x18,0x3C,0x00}, // I
{0x0F,0x06,0x06,0x06,0x66,0x66,0x3C,0x00}, // J
{0x73,0x33,0x36,0x3C,0x36,0x33,0x73,0x00}, // K
{0x78,0x30,0x30,0x30,0x31,0x33,0x7F,0x00}, // L
{0x63,0x77,0x7F,0x7F,0x6B,0x63,0x63,0x00}, // M
{0x63,0x73,0x7B,0x6F,0x67,0x63,0x63,0x00}, // N
{0x3E,0x63,0x63,0x63,0x63,0x63,0x3E,0x00}, // O
{0x7E,0x33,0x33,0x3E,0x30,0x30,0x78,0x00}, // P 0x50
{0x3C,0x66,0x66,0x66,0x6E,0x3C,0x0E,0x00}, // Q
{0x7E,0x33,0x33,0x3E,0x36,0x33,0x73,0x00}, // R
{0x3C,0x66,0x30,0x18,0x0C,0x66,0x3C,0x00}, // S
{0x7E,0x5A,0x18,0x18,0x18,0x18,0x3C,0x00}, // T
{0x66,0x66,0x66,0x66,0x66,0x66,0x7E,0x00}, // U
{0x66,0x66,0x66,0x66,0x66,0x3C,0x18,0x00}, // V
{0x63,0x63,0x63,0x6B,0x7F,0x77,0x63,0x00}, // W
{0x63,0x63,0x36,0x1C,0x1C,0x36,0x63,0x00}, // X
{0x66,0x66,0x66,0x3C,0x18,0x18,0x3C,0x00}, // Y
{0x7F,0x63,0x46,0x0C,0x19,0x33,0x7F,0x00}, // Z
{0x3C,0x30,0x30,0x30,0x30,0x30,0x3C,0x00}, // [
{0x60,0x30,0x18,0x0C,0x06,0x03,0x01,0x00}, // \ (back slash)
{0x3C,0x0C,0x0C,0x0C,0x0C,0x0C,0x3C,0x00}, // ]
{0x08,0x1C,0x36,0x63,0x00,0x00,0x00,0x00}, // ^
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF}, // _
{0x18,0x18,0x0C,0x00,0x00,0x00,0x00,0x00}, // ` 0x60
{0x00,0x00,0x3C,0x06,0x3E,0x66,0x3B,0x00}, // a
{0x70,0x30,0x3E,0x33,0x33,0x33,0x6E,0x00}, // b
{0x00,0x00,0x3C,0x66,0x60,0x66,0x3C,0x00}, // c
{0x0E,0x06,0x3E,0x66,0x66,0x66,0x3B,0x00}, // d
{0x00,0x00,0x3C,0x66,0x7E,0x60,0x3C,0x00}, // e
{0x1C,0x36,0x30,0x78,0x30,0x30,0x78,0x00}, // f
{0x00,0x00,0x3B,0x66,0x66,0x3E,0x06,0x7C}, // g
{0x70,0x30,0x36,0x3B,0x33,0x33,0x73,0x00}, // h
{0x18,0x00,0x38,0x18,0x18,0x18,0x3C,0x00}, // i
{0x06,0x00,0x06,0x06,0x06,0x66,0x66,0x3C}, // j
{0x70,0x30,0x33,0x36,0x3C,0x36,0x73,0x00}, // k
{0x38,0x18,0x18,0x18,0x18,0x18,0x3C,0x00}, // l
{0x00,0x00,0x66,0x7F,0x7F,0x6B,0x63,0x00}, // m
{0x00,0x00,0x7C,0x66,0x66,0x66,0x66,0x00}, // n
{0x00,0x00,0x3C,0x66,0x66,0x66,0x3C,0x00}, // o
{0x00,0x00,0x6E,0x33,0x33,0x3E,0x30,0x78}, // p
{0x00,0x00,0x3B,0x66,0x66,0x3E,0x06,0x0F}, // q
{0x00,0x00,0x6E,0x3B,0x33,0x30,0x78,0x00}, // r
{0x00,0x00,0x3E,0x60,0x3C,0x06,0x7C,0x00}, // s
{0x08,0x18,0x3E,0x18,0x18,0x1A,0x0C,0x00}, // t
{0x00,0x00,0x66,0x66,0x66,0x66,0x3B,0x00}, // u
{0x00,0x00,0x66,0x66,0x66,0x3C,0x18,0x00}, // v
{0x00,0x00,0x63,0x6B,0x7F,0x7F,0x36,0x00}, // w
{0x00,0x00,0x63,0x36,0x1C,0x36,0x63,0x00}, // x
{0x00,0x00,0x66,0x66,0x66,0x3E,0x06,0x7C}, // y
{0x00,0x00,0x7E,0x4C,0x18,0x32,0x7E,0x00}, // z
{0x0E,0x18,0x18,0x70,0x18,0x18,0x0E,0x00}, // {
{0x0C,0x0C,0x0C,0x00,0x0C,0x0C,0x0C,0x00}, // |
{0x70,0x18,0x18,0x0E,0x18,0x18,0x70,0x00}, // }
{0x3B,0x6E,0x00,0x00,0x00,0x00,0x00,0x00}, // ~
{0x1C,0x36,0x36,0x1C,0x00,0x00,0x00,0x00}}; // DEL
    
GraphicsDisplay::GraphicsDisplay(const char *name):TextDisplay(name) {
    foreground((uint16_t)Black);
    background((uint16_t)White);
    // current pixel location
	_x = 0;
	_y = 0;
	// window settings
	_x1 = 0;
	_x2 = 0;
	_y1 = 0;
	_y2 = 0;
}
    
void GraphicsDisplay::character(int column, int row, int value) { 
    blitbit(column * 8, row * 8, 8, 8, (char*)&(FONT8x8[value - 0x1F][0]));
}

void GraphicsDisplay::window(int x, int y, int w, int h) {
    // current pixel location
    _x = x;
    _y = y;
    // window settings
    _x1 = x;
    _x2 = x + w - 1;
    _y1 = y;
    _y2 = y + h - 1;
}
    
void GraphicsDisplay::putp(int colour) {
    // put pixel at current pixel location
    pixel(_x, _y, colour);
    // update pixel location based on window settings
    _x++;
    if(_x > _x2) {
        _x = _x1;
        _y++;
        if(_y > _y2) {
            _y = _y1;
        }
    }
}

void GraphicsDisplay::fill(int x, int y, int w, int h, int colour) { 
    window(x, y, w, h);
    for(int i=0; i<w*h; i++) {
        putp(colour);
    }
}

void GraphicsDisplay::circle(int x, int y, int r,int colour){
	int ce = -r;
	int cx = r;
	int cy = 0;
	while(cx >= cy){
		pixel(x+cx,y+cy,colour);
		pixel(x-cx,y-cy,colour);
		pixel(x-cx,y+cy,colour);
		pixel(x+cx,y-cy,colour);
		pixel(x+cy,y+cx,colour);
		pixel(x-cy,y+cx,colour);
		pixel(x-cy,y-cx,colour);
		pixel(x+cy,y-cx,colour);
		ce += 2*cy++ + 1;
		if(ce >= 0){
			ce -= 2*cx---1;	
		}
		
	}

}
    
void GraphicsDisplay::cls() {
    fill(0, 0, width(), height(), _background);
}
    
void GraphicsDisplay::blit(int x, int y, int w, int h, const int *colour) { 
    window(x, y, w, h);
    for(int i=0; i<w*h; i++) {
        putp(colour[i]);
    }
}
    
void GraphicsDisplay::blitbit(int x, int y, int w, int h, const char* colour) {
    window(x, y, w, h);
    for(int i = 0; i < w*h; i++) {
        char byte = colour[i >> 3];
        int offset = i & 0x7;
        int c = ((byte << (offset)) & 0x80) ? _foreground : _background;
        putp(c);
    }
}
    
int GraphicsDisplay::columns() { 
    return width() / 8; 
}

int GraphicsDisplay::rows() { 
    return height() / 8; 
}