Small bitmap-library to use with monocrome displays.
TinyBitmap.h
- Committer:
- glx
- Date:
- 2018-08-31
- Revision:
- 6:c558f38d07ca
- Parent:
- 4:5d6f6e0191b8
File content as of revision 6:c558f38d07ca:
// ------------- MIT-LICENCE ------------- // //Copyright 2017 Theo Bestenlehner // //Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the //Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, //and to permit persons to whom the Software is furnished to do so, subject to the following conditions: // //The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. // //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A //PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION //OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef TINYBITMAP_H_ #define TINYBITMAP_H_ class TinyBitmap { private: int _IMAGEWIDTH; int _IMAGEHEIGHT; int _COMMANDBYTES; int _BITMAPLAYOUT; char *_FRAMEBUFFER; char Bit0; char Bit1; char Bit2; char Bit3; char Bit4; char Bit5; char Bit6; char Bit7; public: TinyBitmap(int width, int height, char *framebuffer, int commandbytes = 0, int bitmaplayout = 0x00);//Constructor; creates a bitmap-handler with the given size and layout, can also leave some space for command-bytes to control a display. The bitmap (char[]) itself has to be created seperately. void DrawPixel(int x, int y); //Draws a single pixel void DrawLine(int x1, int y1, int x2, int y2);//Draws a line between two points void DrawCircle(int x, int y, int radius);//Draws a circle void DrawRectangle(int x1, int y1, int x2, int y2); //Draws a rectangle. The coordinates are the opposite corners void DrawLineDirection(int x, int y, int degree, int lenght); //Draws a line from a point into a direction with a given length. 0° is from the starting point to the right. void DrawText(int x, int y, char *CharArray, bool UseLargeFont = false); //Draws basic text in two different sizes on the given location. void ClearScreen(); //Clears the content of the bitmap to zeros }; #endif