ROS Serial library for Mbed platforms for ROS Jade Turtle. Check http://wiki.ros.org/rosserial_mbed/ for more information.

Dependencies:   BufferedSerial

Dependents:   rosserial_mbed_hello_world_publisher_jade

ROSSerial_mbed for Jade Distribution

The Robot Operating System (ROS) is a flexible framework for writing robot software. It is a collection of tools, libraries, and conventions that aim to simplify the task of creating complex and robust robot behavior across a wide variety of robotic platforms.

The rosserial_mbed package allows to write ROS nodes on any mbed enabled devices and have them connected to a running ROS system on your computer using the serial port.

Hello World (example publisher)

Import programrosserial_mbed_hello_world_publisher_jade

rosserial_mbed Hello World example for jade distribution

Running the Code

Now, launch the roscore in a new terminal window:

Quote:

$ roscore

Next, run the rosserial client application that forwards your MBED messages to the rest of ROS. Make sure to use the correct serial port:

Quote:

$ rosrun rosserial_python serial_node.py /dev/ttyACM0

Finally, watch the greetings come in from your MBED by launching a new terminal window and entering :

Quote:

$ rostopic echo chatter

See Also

More examples

Blink

/*
 * rosserial Subscriber Example
 * Blinks an LED on callback
 */
#include "mbed.h"
#include <ros.h>
#include <std_msgs/Empty.h>

ros::NodeHandle nh;
DigitalOut myled(LED1);

void messageCb(const std_msgs::Empty& toggle_msg){
    myled = !myled;   // blink the led
}

ros::Subscriber<std_msgs::Empty> sub("toggle_led", &messageCb);

int main() {
    nh.initNode();
    nh.subscribe(sub);

    while (1) {
        nh.spinOnce();
        wait_ms(1);
    }
}

Push

/*
 * Button Example for Rosserial
 */

#include "mbed.h"
#include <ros.h>
#include <std_msgs/Bool.h>

PinName button = p20;

ros::NodeHandle nh;

std_msgs::Bool pushed_msg;
ros::Publisher pub_button("pushed", &pushed_msg);

DigitalIn button_pin(button);
DigitalOut led_pin(LED1);

bool last_reading;
long last_debounce_time=0;
long debounce_delay=50;
bool published = true;

Timer t;
int main() {
    t.start();
    nh.initNode();
    nh.advertise(pub_button);

    //Enable the pullup resistor on the button
    button_pin.mode(PullUp);

    //The button is a normally button
    last_reading = ! button_pin;

    while (1) {
        bool reading = ! button_pin;

        if (last_reading!= reading) {
            last_debounce_time = t.read_ms();
            published = false;
        }

        //if the button value has not changed for the debounce delay, we know its stable
        if ( !published && (t.read_ms() - last_debounce_time)  > debounce_delay) {
            led_pin = reading;
            pushed_msg.data = reading;
            pub_button.publish(&pushed_msg);
            published = true;
        }

        last_reading = reading;

        nh.spinOnce();
    }
}
Committer:
garyservin
Date:
Thu Mar 31 23:23:15 2016 +0000
Revision:
0:a906bb7c7831
ROS Serial library for Mbed platforms for ROS Jade Turtle. Check http://wiki.ros.org/rosserial_mbed/ for more information.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
garyservin 0:a906bb7c7831 1 #ifndef _ROS_shape_msgs_Mesh_h
garyservin 0:a906bb7c7831 2 #define _ROS_shape_msgs_Mesh_h
garyservin 0:a906bb7c7831 3
garyservin 0:a906bb7c7831 4 #include <stdint.h>
garyservin 0:a906bb7c7831 5 #include <string.h>
garyservin 0:a906bb7c7831 6 #include <stdlib.h>
garyservin 0:a906bb7c7831 7 #include "ros/msg.h"
garyservin 0:a906bb7c7831 8 #include "shape_msgs/MeshTriangle.h"
garyservin 0:a906bb7c7831 9 #include "geometry_msgs/Point.h"
garyservin 0:a906bb7c7831 10
garyservin 0:a906bb7c7831 11 namespace shape_msgs
garyservin 0:a906bb7c7831 12 {
garyservin 0:a906bb7c7831 13
garyservin 0:a906bb7c7831 14 class Mesh : public ros::Msg
garyservin 0:a906bb7c7831 15 {
garyservin 0:a906bb7c7831 16 public:
garyservin 0:a906bb7c7831 17 uint8_t triangles_length;
garyservin 0:a906bb7c7831 18 shape_msgs::MeshTriangle st_triangles;
garyservin 0:a906bb7c7831 19 shape_msgs::MeshTriangle * triangles;
garyservin 0:a906bb7c7831 20 uint8_t vertices_length;
garyservin 0:a906bb7c7831 21 geometry_msgs::Point st_vertices;
garyservin 0:a906bb7c7831 22 geometry_msgs::Point * vertices;
garyservin 0:a906bb7c7831 23
garyservin 0:a906bb7c7831 24 Mesh():
garyservin 0:a906bb7c7831 25 triangles_length(0), triangles(NULL),
garyservin 0:a906bb7c7831 26 vertices_length(0), vertices(NULL)
garyservin 0:a906bb7c7831 27 {
garyservin 0:a906bb7c7831 28 }
garyservin 0:a906bb7c7831 29
garyservin 0:a906bb7c7831 30 virtual int serialize(unsigned char *outbuffer) const
garyservin 0:a906bb7c7831 31 {
garyservin 0:a906bb7c7831 32 int offset = 0;
garyservin 0:a906bb7c7831 33 *(outbuffer + offset++) = triangles_length;
garyservin 0:a906bb7c7831 34 *(outbuffer + offset++) = 0;
garyservin 0:a906bb7c7831 35 *(outbuffer + offset++) = 0;
garyservin 0:a906bb7c7831 36 *(outbuffer + offset++) = 0;
garyservin 0:a906bb7c7831 37 for( uint8_t i = 0; i < triangles_length; i++){
garyservin 0:a906bb7c7831 38 offset += this->triangles[i].serialize(outbuffer + offset);
garyservin 0:a906bb7c7831 39 }
garyservin 0:a906bb7c7831 40 *(outbuffer + offset++) = vertices_length;
garyservin 0:a906bb7c7831 41 *(outbuffer + offset++) = 0;
garyservin 0:a906bb7c7831 42 *(outbuffer + offset++) = 0;
garyservin 0:a906bb7c7831 43 *(outbuffer + offset++) = 0;
garyservin 0:a906bb7c7831 44 for( uint8_t i = 0; i < vertices_length; i++){
garyservin 0:a906bb7c7831 45 offset += this->vertices[i].serialize(outbuffer + offset);
garyservin 0:a906bb7c7831 46 }
garyservin 0:a906bb7c7831 47 return offset;
garyservin 0:a906bb7c7831 48 }
garyservin 0:a906bb7c7831 49
garyservin 0:a906bb7c7831 50 virtual int deserialize(unsigned char *inbuffer)
garyservin 0:a906bb7c7831 51 {
garyservin 0:a906bb7c7831 52 int offset = 0;
garyservin 0:a906bb7c7831 53 uint8_t triangles_lengthT = *(inbuffer + offset++);
garyservin 0:a906bb7c7831 54 if(triangles_lengthT > triangles_length)
garyservin 0:a906bb7c7831 55 this->triangles = (shape_msgs::MeshTriangle*)realloc(this->triangles, triangles_lengthT * sizeof(shape_msgs::MeshTriangle));
garyservin 0:a906bb7c7831 56 offset += 3;
garyservin 0:a906bb7c7831 57 triangles_length = triangles_lengthT;
garyservin 0:a906bb7c7831 58 for( uint8_t i = 0; i < triangles_length; i++){
garyservin 0:a906bb7c7831 59 offset += this->st_triangles.deserialize(inbuffer + offset);
garyservin 0:a906bb7c7831 60 memcpy( &(this->triangles[i]), &(this->st_triangles), sizeof(shape_msgs::MeshTriangle));
garyservin 0:a906bb7c7831 61 }
garyservin 0:a906bb7c7831 62 uint8_t vertices_lengthT = *(inbuffer + offset++);
garyservin 0:a906bb7c7831 63 if(vertices_lengthT > vertices_length)
garyservin 0:a906bb7c7831 64 this->vertices = (geometry_msgs::Point*)realloc(this->vertices, vertices_lengthT * sizeof(geometry_msgs::Point));
garyservin 0:a906bb7c7831 65 offset += 3;
garyservin 0:a906bb7c7831 66 vertices_length = vertices_lengthT;
garyservin 0:a906bb7c7831 67 for( uint8_t i = 0; i < vertices_length; i++){
garyservin 0:a906bb7c7831 68 offset += this->st_vertices.deserialize(inbuffer + offset);
garyservin 0:a906bb7c7831 69 memcpy( &(this->vertices[i]), &(this->st_vertices), sizeof(geometry_msgs::Point));
garyservin 0:a906bb7c7831 70 }
garyservin 0:a906bb7c7831 71 return offset;
garyservin 0:a906bb7c7831 72 }
garyservin 0:a906bb7c7831 73
garyservin 0:a906bb7c7831 74 const char * getType(){ return "shape_msgs/Mesh"; };
garyservin 0:a906bb7c7831 75 const char * getMD5(){ return "1ffdae9486cd3316a121c578b47a85cc"; };
garyservin 0:a906bb7c7831 76
garyservin 0:a906bb7c7831 77 };
garyservin 0:a906bb7c7831 78
garyservin 0:a906bb7c7831 79 }
garyservin 0:a906bb7c7831 80 #endif