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Show/hide line numbers Quaternion.h Source File

Quaternion.h

00001 #ifndef _ROS_geometry_msgs_Quaternion_h
00002 #define _ROS_geometry_msgs_Quaternion_h
00003 
00004 #include <stdint.h>
00005 #include <string.h>
00006 #include <stdlib.h>
00007 #include "ros/msg.h"
00008 
00009 namespace geometry_msgs
00010 {
00011 
00012   class Quaternion : public ros::Msg
00013   {
00014     public:
00015       double x;
00016       double y;
00017       double z;
00018       double w;
00019 
00020     Quaternion():
00021       x(0),
00022       y(0),
00023       z(0),
00024       w(0)
00025     {
00026     }
00027 
00028     virtual int serialize(unsigned char *outbuffer) const
00029     {
00030       int offset = 0;
00031       union {
00032         double real;
00033         uint64_t base;
00034       } u_x;
00035       u_x.real = this->x;
00036       *(outbuffer + offset + 0) = (u_x.base >> (8 * 0)) & 0xFF;
00037       *(outbuffer + offset + 1) = (u_x.base >> (8 * 1)) & 0xFF;
00038       *(outbuffer + offset + 2) = (u_x.base >> (8 * 2)) & 0xFF;
00039       *(outbuffer + offset + 3) = (u_x.base >> (8 * 3)) & 0xFF;
00040       *(outbuffer + offset + 4) = (u_x.base >> (8 * 4)) & 0xFF;
00041       *(outbuffer + offset + 5) = (u_x.base >> (8 * 5)) & 0xFF;
00042       *(outbuffer + offset + 6) = (u_x.base >> (8 * 6)) & 0xFF;
00043       *(outbuffer + offset + 7) = (u_x.base >> (8 * 7)) & 0xFF;
00044       offset += sizeof(this->x);
00045       union {
00046         double real;
00047         uint64_t base;
00048       } u_y;
00049       u_y.real = this->y;
00050       *(outbuffer + offset + 0) = (u_y.base >> (8 * 0)) & 0xFF;
00051       *(outbuffer + offset + 1) = (u_y.base >> (8 * 1)) & 0xFF;
00052       *(outbuffer + offset + 2) = (u_y.base >> (8 * 2)) & 0xFF;
00053       *(outbuffer + offset + 3) = (u_y.base >> (8 * 3)) & 0xFF;
00054       *(outbuffer + offset + 4) = (u_y.base >> (8 * 4)) & 0xFF;
00055       *(outbuffer + offset + 5) = (u_y.base >> (8 * 5)) & 0xFF;
00056       *(outbuffer + offset + 6) = (u_y.base >> (8 * 6)) & 0xFF;
00057       *(outbuffer + offset + 7) = (u_y.base >> (8 * 7)) & 0xFF;
00058       offset += sizeof(this->y);
00059       union {
00060         double real;
00061         uint64_t base;
00062       } u_z;
00063       u_z.real = this->z;
00064       *(outbuffer + offset + 0) = (u_z.base >> (8 * 0)) & 0xFF;
00065       *(outbuffer + offset + 1) = (u_z.base >> (8 * 1)) & 0xFF;
00066       *(outbuffer + offset + 2) = (u_z.base >> (8 * 2)) & 0xFF;
00067       *(outbuffer + offset + 3) = (u_z.base >> (8 * 3)) & 0xFF;
00068       *(outbuffer + offset + 4) = (u_z.base >> (8 * 4)) & 0xFF;
00069       *(outbuffer + offset + 5) = (u_z.base >> (8 * 5)) & 0xFF;
00070       *(outbuffer + offset + 6) = (u_z.base >> (8 * 6)) & 0xFF;
00071       *(outbuffer + offset + 7) = (u_z.base >> (8 * 7)) & 0xFF;
00072       offset += sizeof(this->z);
00073       union {
00074         double real;
00075         uint64_t base;
00076       } u_w;
00077       u_w.real = this->w;
00078       *(outbuffer + offset + 0) = (u_w.base >> (8 * 0)) & 0xFF;
00079       *(outbuffer + offset + 1) = (u_w.base >> (8 * 1)) & 0xFF;
00080       *(outbuffer + offset + 2) = (u_w.base >> (8 * 2)) & 0xFF;
00081       *(outbuffer + offset + 3) = (u_w.base >> (8 * 3)) & 0xFF;
00082       *(outbuffer + offset + 4) = (u_w.base >> (8 * 4)) & 0xFF;
00083       *(outbuffer + offset + 5) = (u_w.base >> (8 * 5)) & 0xFF;
00084       *(outbuffer + offset + 6) = (u_w.base >> (8 * 6)) & 0xFF;
00085       *(outbuffer + offset + 7) = (u_w.base >> (8 * 7)) & 0xFF;
00086       offset += sizeof(this->w);
00087       return offset;
00088     }
00089 
00090     virtual int deserialize(unsigned char *inbuffer)
00091     {
00092       int offset = 0;
00093       union {
00094         double real;
00095         uint64_t base;
00096       } u_x;
00097       u_x.base = 0;
00098       u_x.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
00099       u_x.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
00100       u_x.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
00101       u_x.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
00102       u_x.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
00103       u_x.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
00104       u_x.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
00105       u_x.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
00106       this->x = u_x.real;
00107       offset += sizeof(this->x);
00108       union {
00109         double real;
00110         uint64_t base;
00111       } u_y;
00112       u_y.base = 0;
00113       u_y.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
00114       u_y.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
00115       u_y.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
00116       u_y.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
00117       u_y.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
00118       u_y.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
00119       u_y.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
00120       u_y.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
00121       this->y = u_y.real;
00122       offset += sizeof(this->y);
00123       union {
00124         double real;
00125         uint64_t base;
00126       } u_z;
00127       u_z.base = 0;
00128       u_z.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
00129       u_z.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
00130       u_z.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
00131       u_z.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
00132       u_z.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
00133       u_z.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
00134       u_z.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
00135       u_z.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
00136       this->z = u_z.real;
00137       offset += sizeof(this->z);
00138       union {
00139         double real;
00140         uint64_t base;
00141       } u_w;
00142       u_w.base = 0;
00143       u_w.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
00144       u_w.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
00145       u_w.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
00146       u_w.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
00147       u_w.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
00148       u_w.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
00149       u_w.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
00150       u_w.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
00151       this->w = u_w.real;
00152       offset += sizeof(this->w);
00153      return offset;
00154     }
00155 
00156     const char * getType(){ return "geometry_msgs/Quaternion"; };
00157     const char * getMD5(){ return "a779879fadf0160734f906b8c19c7004"; };
00158 
00159   };
00160 
00161 }
00162 #endif