ROS Serial library for Mbed platforms for ROS Indigo Igloo. Check http://wiki.ros.org/rosserial_mbed/ for more information
Dependents: rosserial_mbed_hello_world_publisher rtos_base_control rosserial_mbed_F64MA ROS-RTOS ... more
Point32.h
00001 #ifndef _ROS_geometry_msgs_Point32_h 00002 #define _ROS_geometry_msgs_Point32_h 00003 00004 #include <stdint.h> 00005 #include <string.h> 00006 #include <stdlib.h> 00007 #include "ros/msg.h" 00008 00009 namespace geometry_msgs 00010 { 00011 00012 class Point32 : public ros::Msg 00013 { 00014 public: 00015 float x; 00016 float y; 00017 float z; 00018 00019 Point32(): 00020 x(0), 00021 y(0), 00022 z(0) 00023 { 00024 } 00025 00026 virtual int serialize(unsigned char *outbuffer) const 00027 { 00028 int offset = 0; 00029 union { 00030 float real; 00031 uint32_t base; 00032 } u_x; 00033 u_x.real = this->x; 00034 *(outbuffer + offset + 0) = (u_x.base >> (8 * 0)) & 0xFF; 00035 *(outbuffer + offset + 1) = (u_x.base >> (8 * 1)) & 0xFF; 00036 *(outbuffer + offset + 2) = (u_x.base >> (8 * 2)) & 0xFF; 00037 *(outbuffer + offset + 3) = (u_x.base >> (8 * 3)) & 0xFF; 00038 offset += sizeof(this->x); 00039 union { 00040 float real; 00041 uint32_t base; 00042 } u_y; 00043 u_y.real = this->y; 00044 *(outbuffer + offset + 0) = (u_y.base >> (8 * 0)) & 0xFF; 00045 *(outbuffer + offset + 1) = (u_y.base >> (8 * 1)) & 0xFF; 00046 *(outbuffer + offset + 2) = (u_y.base >> (8 * 2)) & 0xFF; 00047 *(outbuffer + offset + 3) = (u_y.base >> (8 * 3)) & 0xFF; 00048 offset += sizeof(this->y); 00049 union { 00050 float real; 00051 uint32_t base; 00052 } u_z; 00053 u_z.real = this->z; 00054 *(outbuffer + offset + 0) = (u_z.base >> (8 * 0)) & 0xFF; 00055 *(outbuffer + offset + 1) = (u_z.base >> (8 * 1)) & 0xFF; 00056 *(outbuffer + offset + 2) = (u_z.base >> (8 * 2)) & 0xFF; 00057 *(outbuffer + offset + 3) = (u_z.base >> (8 * 3)) & 0xFF; 00058 offset += sizeof(this->z); 00059 return offset; 00060 } 00061 00062 virtual int deserialize(unsigned char *inbuffer) 00063 { 00064 int offset = 0; 00065 union { 00066 float real; 00067 uint32_t base; 00068 } u_x; 00069 u_x.base = 0; 00070 u_x.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); 00071 u_x.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 00072 u_x.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 00073 u_x.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 00074 this->x = u_x.real; 00075 offset += sizeof(this->x); 00076 union { 00077 float real; 00078 uint32_t base; 00079 } u_y; 00080 u_y.base = 0; 00081 u_y.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); 00082 u_y.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 00083 u_y.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 00084 u_y.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 00085 this->y = u_y.real; 00086 offset += sizeof(this->y); 00087 union { 00088 float real; 00089 uint32_t base; 00090 } u_z; 00091 u_z.base = 0; 00092 u_z.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); 00093 u_z.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 00094 u_z.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 00095 u_z.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 00096 this->z = u_z.real; 00097 offset += sizeof(this->z); 00098 return offset; 00099 } 00100 00101 const char * getType(){ return "geometry_msgs/Point32"; }; 00102 const char * getMD5(){ return "cc153912f1453b708d221682bc23d9ac"; }; 00103 00104 }; 00105 00106 } 00107 #endif
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