ROS Serial library for Mbed platforms for ROS Indigo Igloo. Check http://wiki.ros.org/rosserial_mbed/ for more information
Dependents: rosserial_mbed_hello_world_publisher rtos_base_control rosserial_mbed_F64MA ROS-RTOS ... more
Marker.h
00001 #ifndef _ROS_visualization_msgs_Marker_h 00002 #define _ROS_visualization_msgs_Marker_h 00003 00004 #include <stdint.h> 00005 #include <string.h> 00006 #include <stdlib.h> 00007 #include "ros/msg.h" 00008 #include "std_msgs/Header.h" 00009 #include "geometry_msgs/Pose.h" 00010 #include "geometry_msgs/Vector3.h" 00011 #include "std_msgs/ColorRGBA.h" 00012 #include "ros/duration.h" 00013 #include "geometry_msgs/Point.h" 00014 00015 namespace visualization_msgs 00016 { 00017 00018 class Marker : public ros::Msg 00019 { 00020 public: 00021 std_msgs::Header header; 00022 const char* ns; 00023 int32_t id; 00024 int32_t type; 00025 int32_t action; 00026 geometry_msgs::Pose pose; 00027 geometry_msgs::Vector3 scale; 00028 std_msgs::ColorRGBA color; 00029 ros::Duration lifetime; 00030 bool frame_locked; 00031 uint8_t points_length; 00032 geometry_msgs::Point st_points; 00033 geometry_msgs::Point * points; 00034 uint8_t colors_length; 00035 std_msgs::ColorRGBA st_colors; 00036 std_msgs::ColorRGBA * colors; 00037 const char* text; 00038 const char* mesh_resource; 00039 bool mesh_use_embedded_materials; 00040 enum { ARROW = 0 }; 00041 enum { CUBE = 1 }; 00042 enum { SPHERE = 2 }; 00043 enum { CYLINDER = 3 }; 00044 enum { LINE_STRIP = 4 }; 00045 enum { LINE_LIST = 5 }; 00046 enum { CUBE_LIST = 6 }; 00047 enum { SPHERE_LIST = 7 }; 00048 enum { POINTS = 8 }; 00049 enum { TEXT_VIEW_FACING = 9 }; 00050 enum { MESH_RESOURCE = 10 }; 00051 enum { TRIANGLE_LIST = 11 }; 00052 enum { ADD = 0 }; 00053 enum { MODIFY = 0 }; 00054 enum { DELETE = 2 }; 00055 00056 Marker(): 00057 header(), 00058 ns(""), 00059 id(0), 00060 type(0), 00061 action(0), 00062 pose(), 00063 scale(), 00064 color(), 00065 lifetime(), 00066 frame_locked(0), 00067 points_length(0), points(NULL), 00068 colors_length(0), colors(NULL), 00069 text(""), 00070 mesh_resource(""), 00071 mesh_use_embedded_materials(0) 00072 { 00073 } 00074 00075 virtual int serialize(unsigned char *outbuffer) const 00076 { 00077 int offset = 0; 00078 offset += this->header.serialize(outbuffer + offset); 00079 uint32_t length_ns = strlen(this->ns); 00080 memcpy(outbuffer + offset, &length_ns, sizeof(uint32_t)); 00081 offset += 4; 00082 memcpy(outbuffer + offset, this->ns, length_ns); 00083 offset += length_ns; 00084 union { 00085 int32_t real; 00086 uint32_t base; 00087 } u_id; 00088 u_id.real = this->id; 00089 *(outbuffer + offset + 0) = (u_id.base >> (8 * 0)) & 0xFF; 00090 *(outbuffer + offset + 1) = (u_id.base >> (8 * 1)) & 0xFF; 00091 *(outbuffer + offset + 2) = (u_id.base >> (8 * 2)) & 0xFF; 00092 *(outbuffer + offset + 3) = (u_id.base >> (8 * 3)) & 0xFF; 00093 offset += sizeof(this->id); 00094 union { 00095 int32_t real; 00096 uint32_t base; 00097 } u_type; 00098 u_type.real = this->type; 00099 *(outbuffer + offset + 0) = (u_type.base >> (8 * 0)) & 0xFF; 00100 *(outbuffer + offset + 1) = (u_type.base >> (8 * 1)) & 0xFF; 00101 *(outbuffer + offset + 2) = (u_type.base >> (8 * 2)) & 0xFF; 00102 *(outbuffer + offset + 3) = (u_type.base >> (8 * 3)) & 0xFF; 00103 offset += sizeof(this->type); 00104 union { 00105 int32_t real; 00106 uint32_t base; 00107 } u_action; 00108 u_action.real = this->action; 00109 *(outbuffer + offset + 0) = (u_action.base >> (8 * 0)) & 0xFF; 00110 *(outbuffer + offset + 1) = (u_action.base >> (8 * 1)) & 0xFF; 00111 *(outbuffer + offset + 2) = (u_action.base >> (8 * 2)) & 0xFF; 00112 *(outbuffer + offset + 3) = (u_action.base >> (8 * 3)) & 0xFF; 00113 offset += sizeof(this->action); 00114 offset += this->pose.serialize(outbuffer + offset); 00115 offset += this->scale.serialize(outbuffer + offset); 00116 offset += this->color.serialize(outbuffer + offset); 00117 *(outbuffer + offset + 0) = (this->lifetime.sec >> (8 * 0)) & 0xFF; 00118 *(outbuffer + offset + 1) = (this->lifetime.sec >> (8 * 1)) & 0xFF; 00119 *(outbuffer + offset + 2) = (this->lifetime.sec >> (8 * 2)) & 0xFF; 00120 *(outbuffer + offset + 3) = (this->lifetime.sec >> (8 * 3)) & 0xFF; 00121 offset += sizeof(this->lifetime.sec); 00122 *(outbuffer + offset + 0) = (this->lifetime.nsec >> (8 * 0)) & 0xFF; 00123 *(outbuffer + offset + 1) = (this->lifetime.nsec >> (8 * 1)) & 0xFF; 00124 *(outbuffer + offset + 2) = (this->lifetime.nsec >> (8 * 2)) & 0xFF; 00125 *(outbuffer + offset + 3) = (this->lifetime.nsec >> (8 * 3)) & 0xFF; 00126 offset += sizeof(this->lifetime.nsec); 00127 union { 00128 bool real; 00129 uint8_t base; 00130 } u_frame_locked; 00131 u_frame_locked.real = this->frame_locked; 00132 *(outbuffer + offset + 0) = (u_frame_locked.base >> (8 * 0)) & 0xFF; 00133 offset += sizeof(this->frame_locked); 00134 *(outbuffer + offset++) = points_length; 00135 *(outbuffer + offset++) = 0; 00136 *(outbuffer + offset++) = 0; 00137 *(outbuffer + offset++) = 0; 00138 for( uint8_t i = 0; i < points_length; i++){ 00139 offset += this->points[i].serialize(outbuffer + offset); 00140 } 00141 *(outbuffer + offset++) = colors_length; 00142 *(outbuffer + offset++) = 0; 00143 *(outbuffer + offset++) = 0; 00144 *(outbuffer + offset++) = 0; 00145 for( uint8_t i = 0; i < colors_length; i++){ 00146 offset += this->colors[i].serialize(outbuffer + offset); 00147 } 00148 uint32_t length_text = strlen(this->text); 00149 memcpy(outbuffer + offset, &length_text, sizeof(uint32_t)); 00150 offset += 4; 00151 memcpy(outbuffer + offset, this->text, length_text); 00152 offset += length_text; 00153 uint32_t length_mesh_resource = strlen(this->mesh_resource); 00154 memcpy(outbuffer + offset, &length_mesh_resource, sizeof(uint32_t)); 00155 offset += 4; 00156 memcpy(outbuffer + offset, this->mesh_resource, length_mesh_resource); 00157 offset += length_mesh_resource; 00158 union { 00159 bool real; 00160 uint8_t base; 00161 } u_mesh_use_embedded_materials; 00162 u_mesh_use_embedded_materials.real = this->mesh_use_embedded_materials; 00163 *(outbuffer + offset + 0) = (u_mesh_use_embedded_materials.base >> (8 * 0)) & 0xFF; 00164 offset += sizeof(this->mesh_use_embedded_materials); 00165 return offset; 00166 } 00167 00168 virtual int deserialize(unsigned char *inbuffer) 00169 { 00170 int offset = 0; 00171 offset += this->header.deserialize(inbuffer + offset); 00172 uint32_t length_ns; 00173 memcpy(&length_ns, (inbuffer + offset), sizeof(uint32_t)); 00174 offset += 4; 00175 for(unsigned int k= offset; k< offset+length_ns; ++k){ 00176 inbuffer[k-1]=inbuffer[k]; 00177 } 00178 inbuffer[offset+length_ns-1]=0; 00179 this->ns = (char *)(inbuffer + offset-1); 00180 offset += length_ns; 00181 union { 00182 int32_t real; 00183 uint32_t base; 00184 } u_id; 00185 u_id.base = 0; 00186 u_id.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); 00187 u_id.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 00188 u_id.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 00189 u_id.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 00190 this->id = u_id.real; 00191 offset += sizeof(this->id); 00192 union { 00193 int32_t real; 00194 uint32_t base; 00195 } u_type; 00196 u_type.base = 0; 00197 u_type.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); 00198 u_type.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 00199 u_type.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 00200 u_type.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 00201 this->type = u_type.real; 00202 offset += sizeof(this->type); 00203 union { 00204 int32_t real; 00205 uint32_t base; 00206 } u_action; 00207 u_action.base = 0; 00208 u_action.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0); 00209 u_action.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 00210 u_action.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 00211 u_action.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 00212 this->action = u_action.real; 00213 offset += sizeof(this->action); 00214 offset += this->pose.deserialize(inbuffer + offset); 00215 offset += this->scale.deserialize(inbuffer + offset); 00216 offset += this->color.deserialize(inbuffer + offset); 00217 this->lifetime.sec = ((uint32_t) (*(inbuffer + offset))); 00218 this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 00219 this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 00220 this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 00221 offset += sizeof(this->lifetime.sec); 00222 this->lifetime.nsec = ((uint32_t) (*(inbuffer + offset))); 00223 this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 00224 this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 00225 this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 00226 offset += sizeof(this->lifetime.nsec); 00227 union { 00228 bool real; 00229 uint8_t base; 00230 } u_frame_locked; 00231 u_frame_locked.base = 0; 00232 u_frame_locked.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0); 00233 this->frame_locked = u_frame_locked.real; 00234 offset += sizeof(this->frame_locked); 00235 uint8_t points_lengthT = *(inbuffer + offset++); 00236 if(points_lengthT > points_length) 00237 this->points = (geometry_msgs::Point*)realloc(this->points, points_lengthT * sizeof(geometry_msgs::Point)); 00238 offset += 3; 00239 points_length = points_lengthT; 00240 for( uint8_t i = 0; i < points_length; i++){ 00241 offset += this->st_points.deserialize(inbuffer + offset); 00242 memcpy( &(this->points[i]), &(this->st_points), sizeof(geometry_msgs::Point)); 00243 } 00244 uint8_t colors_lengthT = *(inbuffer + offset++); 00245 if(colors_lengthT > colors_length) 00246 this->colors = (std_msgs::ColorRGBA*)realloc(this->colors, colors_lengthT * sizeof(std_msgs::ColorRGBA)); 00247 offset += 3; 00248 colors_length = colors_lengthT; 00249 for( uint8_t i = 0; i < colors_length; i++){ 00250 offset += this->st_colors.deserialize(inbuffer + offset); 00251 memcpy( &(this->colors[i]), &(this->st_colors), sizeof(std_msgs::ColorRGBA)); 00252 } 00253 uint32_t length_text; 00254 memcpy(&length_text, (inbuffer + offset), sizeof(uint32_t)); 00255 offset += 4; 00256 for(unsigned int k= offset; k< offset+length_text; ++k){ 00257 inbuffer[k-1]=inbuffer[k]; 00258 } 00259 inbuffer[offset+length_text-1]=0; 00260 this->text = (char *)(inbuffer + offset-1); 00261 offset += length_text; 00262 uint32_t length_mesh_resource; 00263 memcpy(&length_mesh_resource, (inbuffer + offset), sizeof(uint32_t)); 00264 offset += 4; 00265 for(unsigned int k= offset; k< offset+length_mesh_resource; ++k){ 00266 inbuffer[k-1]=inbuffer[k]; 00267 } 00268 inbuffer[offset+length_mesh_resource-1]=0; 00269 this->mesh_resource = (char *)(inbuffer + offset-1); 00270 offset += length_mesh_resource; 00271 union { 00272 bool real; 00273 uint8_t base; 00274 } u_mesh_use_embedded_materials; 00275 u_mesh_use_embedded_materials.base = 0; 00276 u_mesh_use_embedded_materials.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0); 00277 this->mesh_use_embedded_materials = u_mesh_use_embedded_materials.real; 00278 offset += sizeof(this->mesh_use_embedded_materials); 00279 return offset; 00280 } 00281 00282 const char * getType(){ return "visualization_msgs/Marker"; }; 00283 const char * getMD5(){ return "18326976df9d29249efc939e00342cde"; }; 00284 00285 }; 00286 00287 } 00288 #endif
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