RGB Thread with synchrinization, such as mutex, semaphore and signal.
siehe auch RTOS-Threads Application Board
main.cpp
- Committer:
- fpucher
- Date:
- 2017-03-22
- Revision:
- 0:15d27adc65b3
- Child:
- 1:db53d0623808
File content as of revision 0:15d27adc65b3:
// see: [[RTOS: Demonstration Setup]] // Trace ab 15:00 #include "mbed.h" class Rgb { private: DigitalOut _led; public: Rgb(PinName ld) : _led(ld) { _led = 1; }; // Constructor with RgbLed = off void LedOn() { _led = 0; } void LedOff(){ _led.write(1); } }; class HasA { private: DigitalOut _led; public: HasA(PinName ld) : _led(ld) {}; // Constructor void LedOn() { _led = 1; } void LedOff(){ _led.write(0); } }; void Delay_Nonsense(uint32_t * DelayCounter, uint32_t const * TargetCount) { while(*DelayCounter <= *TargetCount) { *DelayCounter = *DelayCounter + 1; } *DelayCounter = 0; } //M3 r (p23); g (p24); b (p25); /* HasA Led1(LED1); HasA Led2(LED2); HasA Led3(LED3); */ Rgb Led1(p23); Rgb Led2(p24); Rgb Led3(p25); Mutex LedMutex; Semaphore LedSemaphore(3); //void Led1_Blink(void *pvParameters) void Led1_Blink() // red { const int xDelay = 500; // Leuchtdauer uint32_t BlueDelay = 0; // zufällige Verzögerung von ... const uint32_t TargetCount = 16000; // ... bis for(;;) { // for(int i = 0; i < 10; i++) { // Zufälligkeit // wait_ms(xDelay); // } // Obtain the Mutex - block for 0 ticks if the semaphore is not // immediately available. // if( xSemaphoreTake( LEDMutex, ( TickType_t ) 10 ) == pdTRUE ) //LedMutex.lock(); //LedSemaphore.wait(); //Thread::signal_wait(0x1); { Led1.LedOn(); Delay_Nonsense(&BlueDelay, &TargetCount); wait_ms(xDelay); Led1.LedOff(); Delay_Nonsense(&BlueDelay, &TargetCount); wait_ms(xDelay); } // xSemaphoreGive(LEDMutex); //LedMutex.unlock(); //LedSemaphore.release(); } } void Led2_Blink() // green { const int xDelay = 250; uint32_t BlueDelay = 0; const uint32_t TargetCount = 16000; for(;;) { // for(int i = 0; i < 10; i++) { // wait_ms(xDelay); // } // Obtain the Mutex - block for 0 ticks if the semaphore is not // immediately available. // if( xSemaphoreTake( LEDMutex, ( TickType_t ) 10 ) == pdTRUE ) //LedMutex.lock(); //LedSemaphore.wait(); //Thread::signal_wait(0x1); { Led2.LedOn(); Delay_Nonsense(&BlueDelay, &TargetCount); wait_ms(xDelay); Led2.LedOff(); Delay_Nonsense(&BlueDelay, &TargetCount); wait_ms(xDelay); // xSemaphoreGive(LEDMutex); } //LedMutex.unlock(); //LedSemaphore.release(); } } void Led3_Blink() // blue { const int xDelay = 100; uint32_t BlueDelay = 0; const uint32_t TargetCount = 16000; for(;;) { // for(int i = 0; i < 10; i++) { // Zufälligkeit // wait_ms(xDelay); // } // Obtain the Mutex - block for 0 ticks if the semaphore is not // immediately available. // if( xSemaphoreTake( LEDMutex, ( TickType_t ) 10 ) == pdTRUE ) //LedMutex.lock(); // Led leuchten wird nicht mehr unterbrochen !!! //LedSemaphore.wait(); //Thread::signal_wait(0x1); { Led3.LedOn(); Delay_Nonsense(&BlueDelay, &TargetCount); wait_ms(xDelay+100); Led3.LedOff(); Delay_Nonsense(&BlueDelay, &TargetCount); wait_ms(xDelay); // xSemaphoreGive(LEDMutex); } //LedMutex.unlock(); //LedSemaphore.release(); //thread.signal_set(0x1); } } Thread thread1(osPriorityNormal, DEFAULT_STACK_SIZE, NULL); //Thread thread1; Thread thread2; Thread thread3; int main() { thread1.start(Led1_Blink); thread2.start(Led2_Blink); thread3.start(Led3_Blink); /* Signals wait(2); thread1.signal_set(0x1); wait(2); thread2.signal_set(0x1); wait(2); thread3.signal_set(0x1); */ thread1.join(); thread2.join(); thread3.join(); while(1) { } }