This is the Mexican Standoff prototype made by Francisco Martin and Andrew Smith. Please refer to the following link for instructions on hardware hookup: https://developer.mbed.org/users/fomartin/notebook/mexican-standoff-reaction-game/
Dependencies: SDFileSystem mbed-rtos mbed wave_player 4DGL-uLCD-SE PinDetect
Revision 2:3c1a5079243d, committed 2016-03-14
- Comitter:
- fomartin
- Date:
- Mon Mar 14 19:14:23 2016 +0000
- Parent:
- 1:4976bbb3376f
- Commit message:
- Fixed bug with player 2 pressing button during X prompt.
Changed in this revision
States/Gameplay.cpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r 4976bbb3376f -r 3c1a5079243d States/Gameplay.cpp --- a/States/Gameplay.cpp Mon Mar 14 16:19:47 2016 +0000 +++ b/States/Gameplay.cpp Mon Mar 14 19:14:23 2016 +0000 @@ -71,7 +71,7 @@ } //AI will never mis-fire on hold-fire... just for simplicity's sake - if(numPlayers == 1 && (!P2_Left || !P2_Right)) + if(numPlayers == 2 && (!P2_Left || !P2_Right)) { setPoints(2, getPoints(2) - 1, uLCD); led1 = 1;