This is the Mexican Standoff prototype made by Francisco Martin and Andrew Smith. Please refer to the following link for instructions on hardware hookup: https://developer.mbed.org/users/fomartin/notebook/mexican-standoff-reaction-game/
Dependencies: SDFileSystem mbed-rtos mbed wave_player 4DGL-uLCD-SE PinDetect
States/GameOver.cpp
- Committer:
- fomartin
- Date:
- 2016-03-14
- Revision:
- 2:3c1a5079243d
- Parent:
- 1:4976bbb3376f
File content as of revision 2:3c1a5079243d:
#include "States.h" GameOver::GameOver(uLCD_4DGL &uLCD, PinDetect &Button0, PinDetect &Button1, PinDetect &Button2, PinDetect &Button3, int winningPlayer) { uLCD.background_color(BLACK); uLCD.cls(); uLCD.textbackground_color(BLACK); uLCD.color(WHITE); uLCD.printf("\n Game Over \n"); //display the game over screen with the winning player if(winningPlayer == 1) { uLCD.locate(0, 5); uLCD.printf("\n"); uLCD.printf(" PLAYER 1 WINS!! \n"); uLCD.printf("\n"); uLCD.printf(" PLAYER 2 SUCKS... \n"); } else { uLCD.printf("\n"); uLCD.printf(" PLAYER 2 WINS!! \n"); uLCD.printf("\n"); uLCD.printf(" PLAYER 1 SUCKS... \n"); } //return after any button press while(Button0 && Button1 && Button2 && Button3) {} }