Faizan and Pages fun little game
Dependencies: 4DGL-uLCD-SE mbed SDFileSystem wave_player
NavSwitch.h@18:2e42ec5e2311, 2016-10-31 (annotated)
- Committer:
- kswanson31
- Date:
- Mon Oct 31 20:18:51 2016 +0000
- Revision:
- 18:2e42ec5e2311
- Parent:
- 9:f2ee3ef97af1
Added end of game screen, updated pause.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
kswanson31 | 9:f2ee3ef97af1 | 1 | #include "mbed.h" |
kswanson31 | 9:f2ee3ef97af1 | 2 | // new class to use the Navigation Switch |
kswanson31 | 9:f2ee3ef97af1 | 3 | class Nav_Switch |
kswanson31 | 9:f2ee3ef97af1 | 4 | { |
kswanson31 | 9:f2ee3ef97af1 | 5 | public: |
kswanson31 | 9:f2ee3ef97af1 | 6 | Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire); |
kswanson31 | 9:f2ee3ef97af1 | 7 | int read(); |
kswanson31 | 9:f2ee3ef97af1 | 8 | //boolean functions to test each switch |
kswanson31 | 9:f2ee3ef97af1 | 9 | bool up(); |
kswanson31 | 9:f2ee3ef97af1 | 10 | bool down(); |
kswanson31 | 9:f2ee3ef97af1 | 11 | bool left(); |
kswanson31 | 9:f2ee3ef97af1 | 12 | bool right(); |
kswanson31 | 9:f2ee3ef97af1 | 13 | bool fire(); |
kswanson31 | 9:f2ee3ef97af1 | 14 | //automatic read on RHS |
kswanson31 | 9:f2ee3ef97af1 | 15 | operator int (); |
kswanson31 | 9:f2ee3ef97af1 | 16 | //index to any switch array style |
kswanson31 | 9:f2ee3ef97af1 | 17 | bool operator[](int index) { |
kswanson31 | 9:f2ee3ef97af1 | 18 | return _pins[index]; |
kswanson31 | 9:f2ee3ef97af1 | 19 | }; |
kswanson31 | 9:f2ee3ef97af1 | 20 | private: |
kswanson31 | 9:f2ee3ef97af1 | 21 | BusIn _pins; |
kswanson31 | 9:f2ee3ef97af1 | 22 | |
kswanson31 | 9:f2ee3ef97af1 | 23 | }; |
kswanson31 | 9:f2ee3ef97af1 | 24 | Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire): |
kswanson31 | 9:f2ee3ef97af1 | 25 | _pins(up, down, left, right, fire) |
kswanson31 | 9:f2ee3ef97af1 | 26 | { |
kswanson31 | 9:f2ee3ef97af1 | 27 | _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise |
kswanson31 | 9:f2ee3ef97af1 | 28 | wait(0.001); //delays just a bit for pullups to pull inputs high |
kswanson31 | 9:f2ee3ef97af1 | 29 | } |
kswanson31 | 9:f2ee3ef97af1 | 30 | inline bool Nav_Switch::up() |
kswanson31 | 9:f2ee3ef97af1 | 31 | { |
kswanson31 | 9:f2ee3ef97af1 | 32 | return !(_pins[0]); |
kswanson31 | 9:f2ee3ef97af1 | 33 | } |
kswanson31 | 9:f2ee3ef97af1 | 34 | inline bool Nav_Switch::down() |
kswanson31 | 9:f2ee3ef97af1 | 35 | { |
kswanson31 | 9:f2ee3ef97af1 | 36 | return !(_pins[1]); |
kswanson31 | 9:f2ee3ef97af1 | 37 | } |
kswanson31 | 9:f2ee3ef97af1 | 38 | inline bool Nav_Switch::left() |
kswanson31 | 9:f2ee3ef97af1 | 39 | { |
kswanson31 | 9:f2ee3ef97af1 | 40 | return !(_pins[2]); |
kswanson31 | 9:f2ee3ef97af1 | 41 | } |
kswanson31 | 9:f2ee3ef97af1 | 42 | inline bool Nav_Switch::right() |
kswanson31 | 9:f2ee3ef97af1 | 43 | { |
kswanson31 | 9:f2ee3ef97af1 | 44 | return !(_pins[3]); |
kswanson31 | 9:f2ee3ef97af1 | 45 | } |
kswanson31 | 9:f2ee3ef97af1 | 46 | inline bool Nav_Switch::fire() |
kswanson31 | 9:f2ee3ef97af1 | 47 | { |
kswanson31 | 9:f2ee3ef97af1 | 48 | return !(_pins[4]); |
kswanson31 | 9:f2ee3ef97af1 | 49 | } |
kswanson31 | 9:f2ee3ef97af1 | 50 | inline int Nav_Switch::read() |
kswanson31 | 9:f2ee3ef97af1 | 51 | { |
kswanson31 | 9:f2ee3ef97af1 | 52 | return _pins.read(); |
kswanson31 | 9:f2ee3ef97af1 | 53 | } |
kswanson31 | 9:f2ee3ef97af1 | 54 | inline Nav_Switch::operator int () |
kswanson31 | 9:f2ee3ef97af1 | 55 | { |
kswanson31 | 9:f2ee3ef97af1 | 56 | return _pins.read(); |
kswanson31 | 9:f2ee3ef97af1 | 57 | } |