Library containing Crazyflie 2.0 controller classes: - Attitude estimator - Horizontal estimator - Vertical estimator - Attitude controller - Horizontal controller - Vertical controller - Mixer

Mixer/Mixer.cpp

Committer:
fbob
Date:
2018-08-31
Revision:
0:b1f2c9e88e32
Child:
5:b9947e3d20cf

File content as of revision 0:b1f2c9e88e32:

#include "mbed.h"
#include "Mixer.h"

// Class constructor
//Mixer::Mixer(PinName pin_1, PinName pin_2, PinName pin_3, PinName pin_4) : motor_1(pin_1) , motor_2(pin_2) , motor_3(pin_3) , motor_4(pin_4)
Mixer::Mixer() : motor_1(PA_1), motor_2(PB_11), motor_3(PA_15), motor_4(PB_9_ALT1)
{
}

// Actuate motors with the desired force (N) and torques (N.m)
void Mixer::actuate(float f_t, float tau_phi, float tau_theta, float tau_psi)
{
    // Convert desired force (N) and torques (N.m) to angular velocities (rad/s)
    force_and_torques_to_angular_velocities(f_t,tau_phi,tau_theta,tau_psi);
    // Convert desired angular velocity (rad/s) to PWM signal and actuate motors
    motor_1 = angular_velocity_to_pwm(omega_1);
    motor_2 = angular_velocity_to_pwm(omega_2);
    motor_3 = angular_velocity_to_pwm(omega_3);
    motor_4 = angular_velocity_to_pwm(omega_4);
}

// Converts desired force (N) and torques (N.m) to angular velocities (rad/s)
void Mixer::force_and_torques_to_angular_velocities(float f_t, float tau_phi, float tau_theta, float tau_psi)
{
    // Convert desired force (N) and torques (N.m) to angular velocities squared (rad^2/s^2)
    float omega_1_squared = (1.0f/4.0f)*(f_t/kl-tau_phi/(kl*l)-tau_theta/(kl*l)-tau_psi/kd);
    float omega_2_squared = (1.0f/4.0f)*(f_t/kl-tau_phi/(kl*l)+tau_theta/(kl*l)+tau_psi/kd);
    float omega_3_squared = (1.0f/4.0f)*(f_t/kl+tau_phi/(kl*l)+tau_theta/(kl*l)-tau_psi/kd);
    float omega_4_squared = (1.0f/4.0f)*(f_t/kl+tau_phi/(kl*l)-tau_theta/(kl*l)+tau_psi/kd);
    // Convert angular velocities squared (rad^2/s^2) to angular velocities (rad/s) only if value is positive
    if(omega_1_squared>=0) {
        omega_1 = sqrt(omega_1_squared);
    } else {
        omega_1 = 0.0f;
    }
    if(omega_2_squared>=0) {
        omega_2 = sqrt(omega_2_squared);
    } else {
        omega_2 = 0.0f;
    }
    if(omega_3_squared>=0) {
        omega_3 = sqrt(omega_3_squared);
    } else {
        omega_3 = 0.0f;
    }
    if(omega_4_squared>=0) {
        omega_4 = sqrt(omega_4_squared);
    } else {
        omega_4 = 0.0f;
    }
}

// Converts desired angular velocity (rad/s) to PWM signal
float Mixer::angular_velocity_to_pwm(float omega)
{
    // Convert desired angular velocity (rad/s) to PWM signal
    float pwm = alpha*pow(omega,2)+beta*omega;
    return pwm;
}