PACMAN_part1

Dependencies:   mbed LCD_DISCO_F469NI TS_DISCO_F469NI BSP_DISCO_F469NI

Committer:
fab2sn
Date:
Thu Jan 19 13:47:01 2017 +0000
Revision:
1:b7df0d9d1d9c
Parent:
0:8515b04f8da2
Child:
2:63af55274d70
add TS support

Who changed what in which revision?

UserRevisionLine numberNew contents of line
fab2sn 0:8515b04f8da2 1 #include "mbed.h"
fab2sn 0:8515b04f8da2 2 #include "LCD_DISCO_F469NI.h"
fab2sn 1:b7df0d9d1d9c 3 #include "TS_DISCO_F469NI.h"
fab2sn 0:8515b04f8da2 4
fab2sn 1:b7df0d9d1d9c 5 TS_DISCO_F469NI ts;
fab2sn 0:8515b04f8da2 6 LCD_DISCO_F469NI lcd;
fab2sn 0:8515b04f8da2 7 DigitalOut led1(LED1);
fab2sn 0:8515b04f8da2 8
fab2sn 0:8515b04f8da2 9 int main()
fab2sn 0:8515b04f8da2 10 {
fab2sn 0:8515b04f8da2 11 Point trianglePoint[3];
fab2sn 0:8515b04f8da2 12 Point pacmanCenter;
fab2sn 0:8515b04f8da2 13 int16_t pacmanSize = 64;
fab2sn 0:8515b04f8da2 14 int16_t pacGumSize = 10;
fab2sn 0:8515b04f8da2 15 uint8_t i;
fab2sn 1:b7df0d9d1d9c 16 uint16_t x, y;
fab2sn 1:b7df0d9d1d9c 17 uint32_t color;
fab2sn 1:b7df0d9d1d9c 18 TS_StateTypeDef TS_State;
fab2sn 1:b7df0d9d1d9c 19
fab2sn 1:b7df0d9d1d9c 20 ts.Init(lcd.GetXSize(), lcd.GetYSize());
fab2sn 1:b7df0d9d1d9c 21 color = LCD_COLOR_YELLOW;
fab2sn 0:8515b04f8da2 22
fab2sn 0:8515b04f8da2 23 start:
fab2sn 0:8515b04f8da2 24
fab2sn 0:8515b04f8da2 25 /* Eteint la LED */
fab2sn 0:8515b04f8da2 26 led1 = 1;
fab2sn 0:8515b04f8da2 27
fab2sn 0:8515b04f8da2 28 /* Efface ecran */
fab2sn 0:8515b04f8da2 29 lcd.Clear(LCD_COLOR_BLACK);
fab2sn 0:8515b04f8da2 30 lcd.DisplayStringAt(0, LINE(1), (uint8_t *)"! PACMAN !", CENTER_MODE);
fab2sn 0:8515b04f8da2 31
fab2sn 0:8515b04f8da2 32 wait(1);
fab2sn 0:8515b04f8da2 33
fab2sn 0:8515b04f8da2 34 /* emplacement initial du pacman */
fab2sn 1:b7df0d9d1d9c 35 pacmanCenter.X = pacmanSize + 10;
fab2sn 0:8515b04f8da2 36 pacmanCenter.Y = lcd.GetYSize() / 2;
fab2sn 0:8515b04f8da2 37
fab2sn 0:8515b04f8da2 38
fab2sn 0:8515b04f8da2 39 /* Dessine des pacgum */
fab2sn 0:8515b04f8da2 40 lcd.SetTextColor(LCD_COLOR_RED);
fab2sn 0:8515b04f8da2 41 for (i = 0; i < 7; i++) {
fab2sn 0:8515b04f8da2 42 lcd.FillCircle(i * 100 + pacGumSize, pacmanCenter.Y, pacGumSize);
fab2sn 0:8515b04f8da2 43 }
fab2sn 0:8515b04f8da2 44
fab2sn 0:8515b04f8da2 45 /* boucle d'animation */
fab2sn 0:8515b04f8da2 46 do
fab2sn 1:b7df0d9d1d9c 47 {
fab2sn 1:b7df0d9d1d9c 48 /* on efface le pacman */
fab2sn 1:b7df0d9d1d9c 49 lcd.SetTextColor(LCD_COLOR_BLACK);
fab2sn 1:b7df0d9d1d9c 50 lcd.FillCircle(pacmanCenter.X - 10, pacmanCenter.Y, pacmanSize);
fab2sn 1:b7df0d9d1d9c 51
fab2sn 0:8515b04f8da2 52 /* dessine un rond jaune */
fab2sn 1:b7df0d9d1d9c 53 lcd.SetTextColor(color);
fab2sn 0:8515b04f8da2 54 lcd.FillCircle(pacmanCenter.X, pacmanCenter.Y, pacmanSize);
fab2sn 0:8515b04f8da2 55
fab2sn 0:8515b04f8da2 56 /* dessine la bouche (triangle noir) */
fab2sn 0:8515b04f8da2 57 trianglePoint[0].X = pacmanCenter.X;
fab2sn 0:8515b04f8da2 58 trianglePoint[0].Y = pacmanCenter.Y;
fab2sn 0:8515b04f8da2 59
fab2sn 0:8515b04f8da2 60 trianglePoint[1].X = pacmanCenter.X + pacmanSize;
fab2sn 0:8515b04f8da2 61 trianglePoint[1].Y = pacmanCenter.Y - pacmanSize;
fab2sn 0:8515b04f8da2 62
fab2sn 0:8515b04f8da2 63 trianglePoint[2].X = pacmanCenter.X + pacmanSize;
fab2sn 0:8515b04f8da2 64 trianglePoint[2].Y = pacmanCenter.Y + pacmanSize;
fab2sn 0:8515b04f8da2 65
fab2sn 0:8515b04f8da2 66 lcd.SetTextColor(LCD_COLOR_BLACK);
fab2sn 0:8515b04f8da2 67 lcd.FillPolygon(trianglePoint, 3);
fab2sn 0:8515b04f8da2 68
fab2sn 1:b7df0d9d1d9c 69 ts.GetState(&TS_State);
fab2sn 1:b7df0d9d1d9c 70 if (TS_State.touchDetected) {
fab2sn 1:b7df0d9d1d9c 71 x = TS_State.touchX[0];
fab2sn 1:b7df0d9d1d9c 72 y = TS_State.touchY[0];
fab2sn 1:b7df0d9d1d9c 73 if ((abs(x - pacmanCenter.X) < 50) & (abs(y - pacmanCenter.Y) < 50)) {
fab2sn 1:b7df0d9d1d9c 74 if (color == LCD_COLOR_YELLOW)
fab2sn 1:b7df0d9d1d9c 75 color = LCD_COLOR_BLUE;
fab2sn 1:b7df0d9d1d9c 76 else
fab2sn 1:b7df0d9d1d9c 77 color = LCD_COLOR_YELLOW;
fab2sn 1:b7df0d9d1d9c 78 }
fab2sn 1:b7df0d9d1d9c 79 }
fab2sn 1:b7df0d9d1d9c 80
fab2sn 0:8515b04f8da2 81 /* on attend un peu */
fab2sn 0:8515b04f8da2 82 wait(0.02);
fab2sn 0:8515b04f8da2 83
fab2sn 0:8515b04f8da2 84 /* on se prepare a deplacer le pacman */
fab2sn 0:8515b04f8da2 85 pacmanCenter.X += 10;
fab2sn 1:b7df0d9d1d9c 86
fab2sn 0:8515b04f8da2 87 } while (pacmanCenter.X + pacmanSize < lcd.GetXSize());
fab2sn 1:b7df0d9d1d9c 88 /* on continue tant que le pacman n'a pas atteint le bord de l'ecran */
fab2sn 0:8515b04f8da2 89
fab2sn 0:8515b04f8da2 90 /* Affiche le texte */
fab2sn 0:8515b04f8da2 91 lcd.DisplayStringAt(0, LINE(20), (uint8_t *)"THE END", CENTER_MODE);
fab2sn 0:8515b04f8da2 92
fab2sn 0:8515b04f8da2 93 /* Clignotte la LED */
fab2sn 0:8515b04f8da2 94 for (i = 0; i < 10; i++) {
fab2sn 0:8515b04f8da2 95 led1 = !led1;
fab2sn 0:8515b04f8da2 96 wait(0.05);
fab2sn 0:8515b04f8da2 97 }
fab2sn 0:8515b04f8da2 98
fab2sn 0:8515b04f8da2 99 wait(1);
fab2sn 0:8515b04f8da2 100
fab2sn 0:8515b04f8da2 101 /* on recommence */
fab2sn 0:8515b04f8da2 102 goto start;
fab2sn 0:8515b04f8da2 103 }