Mine Field Game
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Revision 1:d6304f6b4e03, committed 2015-03-09
- Comitter:
- evgeniy
- Date:
- Mon Mar 09 21:02:25 2015 +0000
- Parent:
- 0:815fef421595
- Commit message:
- #ifdef for showing a mine;
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r 815fef421595 -r d6304f6b4e03 main.cpp --- a/main.cpp Mon Mar 09 20:46:46 2015 +0000 +++ b/main.cpp Mon Mar 09 21:02:25 2015 +0000 @@ -2,7 +2,7 @@ #include "uLCD_4DGL.h" #include "SDFileSystem.h" #include "wave_player.h" - +#define MINE uLCD_4DGL lcd(p28, p27, p30); AnalogIn AnalogX(p15); AnalogIn AnalogY(p16); @@ -99,7 +99,7 @@ //update ballLocation Here lcd.circle(32*startPointX+15, 32*startPointY+15, 5, 0xFF0000); - + #ifdef MINE for(int i=0 ; i<4; i++) { for(int j=0; j<4;j++) @@ -108,7 +108,7 @@ lcd.circle(32*i+15, 32*j+15, 5, BLUE); } } - + #endif if(previousX != startPointX || previousY!= startPointY) { lcd.circle(32*previousX+15, 32*previousY+15, 5, GREEN);