Ben Evans / Mbed 2 deprecated Defender_Game

Dependencies:   mbed

Revision:
82:3211b31e9421
Parent:
36:27aa597db3d2
Child:
85:87bc28b151d8
--- a/ParentClasses/CheckCollisions/CheckCollision.cpp	Mon May 25 15:59:14 2020 +0000
+++ b/ParentClasses/CheckCollisions/CheckCollision.cpp	Mon May 25 18:39:51 2020 +0000
@@ -3,39 +3,39 @@
 bool CheckCollision::check_collision(Weapons bullet) {
     bool collision = false; 
     Vector2D bullet_pos = bullet.get_pos();
-    //printf ("Collision 1 = %d\n", collision);
+    // printf ("Collision 1 = %d\n", collision);
     
-    // checks collision if bullet is going in east direction 
-    if(bullet.get_direction()){
-        //int bullet_pos_twox = bullet_pos.x;
-        //int bullet_pos_twoy = bullet_pos.y;
-        //printf ("alien x = %d, bullet x = %d\n", position_x_,bullet_pos_twox);
-        //printf ("alien y = %d, bullet y = %d\n", position_y_,bullet_pos_twoy);
+    // Checks collision if bullet is going in east direction 
+    if(bullet.get_direction()) {
+    // int bullet_pos_twox = bullet_pos.x;
+    // int bullet_pos_twoy = bullet_pos.y;
+    // printf ("alien x = %d, bullet x = %d\n", position_x_,bullet_pos_twox);
+    // printf ("alien y = %d, bullet y = %d\n", position_y_,bullet_pos_twoy);
         
         // Collision if the bullet is inside of the xy ranges of sprite drawing
         if((bullet_pos.x + 1) >= position_x_ && 
         (bullet_pos.x + 1) <= (position_x_ + sprite_x_length ) && 
         position_y_ <= bullet_pos.y && 
-        bullet_pos.y <= (position_y_ + sprite_y_length )){
+        bullet_pos.y <= (position_y_ + sprite_y_length )) {
             collision = true;
         }
         
-    //printf ("Collision 2 = %d\n", collision);  
+    // printf ("Collision 2 = %d\n", collision);  
       
-    // checks collision if bullet is going in west direction 
-    }else if(!bullet.get_direction()){
+    // Checks collision if bullet is going in west direction 
+    }else if(!bullet.get_direction()) {
         
         if(bullet_pos.x <= (position_x_ + sprite_x_length ) && 
         bullet_pos.x >= position_x_ && 
         position_y_ <= bullet_pos.y && 
-        bullet_pos.y <= (position_y_ + sprite_y_length )){
+        bullet_pos.y <= (position_y_ + sprite_y_length )) {
             collision = true;
         }
         
-     //printf ("Collision 3 = %d\n", collision);   
+     // printf ("Collision 3 = %d\n", collision);   
     }
     
-    //printf ("Collision 4 = %d\n", collision);   
+    // printf ("Collision 4 = %d\n", collision);   
     return collision;
 }