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GameEngine/PlayEngine_test.h@83:35d1e846eab2, 2020-05-25 (annotated)
- Committer:
- evanso
- Date:
- Mon May 25 22:18:11 2020 +0000
- Revision:
- 83:35d1e846eab2
- Child:
- 85:87bc28b151d8
Added many unit tests for PlayEngine class wich all passed!
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| evanso | 83:35d1e846eab2 | 1 | #ifndef PLAYENGINE_TEST_H |
| evanso | 83:35d1e846eab2 | 2 | #define PLAYENGINE_TEST_H |
| evanso | 83:35d1e846eab2 | 3 | |
| evanso | 83:35d1e846eab2 | 4 | /** PlayEngine Test |
| evanso | 83:35d1e846eab2 | 5 | * @brief Checks that the engine functions of the playble part of game work |
| evanso | 83:35d1e846eab2 | 6 | * @author Benjamin Evans, University of Leeds |
| evanso | 83:35d1e846eab2 | 7 | * @date May 2020 |
| evanso | 83:35d1e846eab2 | 8 | * @return true if test are passed |
| evanso | 83:35d1e846eab2 | 9 | */ |
| evanso | 83:35d1e846eab2 | 10 | |
| evanso | 83:35d1e846eab2 | 11 | bool read_accelerometer_direction_test(Direction expected_d, float roll, |
| evanso | 83:35d1e846eab2 | 12 | float pitch) { |
| evanso | 83:35d1e846eab2 | 13 | // Objects reqired for test |
| evanso | 83:35d1e846eab2 | 14 | PlayEngine engine;; |
| evanso | 83:35d1e846eab2 | 15 | |
| evanso | 83:35d1e846eab2 | 16 | printf("read_accelerometer_direction = %d : ", expected_d); |
| evanso | 83:35d1e846eab2 | 17 | |
| evanso | 83:35d1e846eab2 | 18 | engine.read_accelerometer_direction(roll, pitch); |
| evanso | 83:35d1e846eab2 | 19 | |
| evanso | 83:35d1e846eab2 | 20 | // Checks if pixel is drawn and therefor testing it hasnt gone of screen |
| evanso | 83:35d1e846eab2 | 21 | if (expected_d == engine.d_) { |
| evanso | 83:35d1e846eab2 | 22 | printf ( "Passed!\n"); |
| evanso | 83:35d1e846eab2 | 23 | return true; |
| evanso | 83:35d1e846eab2 | 24 | } else { |
| evanso | 83:35d1e846eab2 | 25 | printf ( "Failed! value = %d (expecting %d)\n", expected_d, |
| evanso | 83:35d1e846eab2 | 26 | engine.d_); |
| evanso | 83:35d1e846eab2 | 27 | return false; |
| evanso | 83:35d1e846eab2 | 28 | } |
| evanso | 83:35d1e846eab2 | 29 | } |
| evanso | 83:35d1e846eab2 | 30 | |
| evanso | 83:35d1e846eab2 | 31 | bool spawn_aliens_test(int expected_alien_num) { |
| evanso | 83:35d1e846eab2 | 32 | // Objects reqired for test |
| evanso | 83:35d1e846eab2 | 33 | PlayEngine engine; |
| evanso | 83:35d1e846eab2 | 34 | engine.alien_number_ = expected_alien_num; |
| evanso | 83:35d1e846eab2 | 35 | |
| evanso | 83:35d1e846eab2 | 36 | printf("spawn_aliens : "); |
| evanso | 83:35d1e846eab2 | 37 | |
| evanso | 83:35d1e846eab2 | 38 | //spawn number of expected aliens |
| evanso | 83:35d1e846eab2 | 39 | for(int i = 1; i <= expected_alien_num; i++) { |
| evanso | 83:35d1e846eab2 | 40 | engine.spawn_aliens(); |
| evanso | 83:35d1e846eab2 | 41 | } |
| evanso | 83:35d1e846eab2 | 42 | |
| evanso | 83:35d1e846eab2 | 43 | // Checks if pixel is drawn and therefor testing it hasnt gone of screen |
| evanso | 83:35d1e846eab2 | 44 | if (engine.alien_vector.size() == expected_alien_num) { |
| evanso | 83:35d1e846eab2 | 45 | printf ( "Passed!\n"); |
| evanso | 83:35d1e846eab2 | 46 | return true; |
| evanso | 83:35d1e846eab2 | 47 | } else { |
| evanso | 83:35d1e846eab2 | 48 | printf ( "Failed! value = %d (expecting %d)\n", |
| evanso | 83:35d1e846eab2 | 49 | engine.alien_vector.size(), expected_alien_num); |
| evanso | 83:35d1e846eab2 | 50 | return false; |
| evanso | 83:35d1e846eab2 | 51 | } |
| evanso | 83:35d1e846eab2 | 52 | } |
| evanso | 83:35d1e846eab2 | 53 | |
| evanso | 83:35d1e846eab2 | 54 | bool create_alien_test(int expected_alien_num) { |
| evanso | 83:35d1e846eab2 | 55 | // Objects reqired for test |
| evanso | 83:35d1e846eab2 | 56 | PlayEngine engine; |
| evanso | 83:35d1e846eab2 | 57 | engine.alien_number_ = expected_alien_num; |
| evanso | 83:35d1e846eab2 | 58 | |
| evanso | 83:35d1e846eab2 | 59 | printf("create_aliens : "); |
| evanso | 83:35d1e846eab2 | 60 | |
| evanso | 83:35d1e846eab2 | 61 | //spawn number of expected aliens |
| evanso | 83:35d1e846eab2 | 62 | for(int i = 1; i <= expected_alien_num; i++) { |
| evanso | 83:35d1e846eab2 | 63 | engine.create_alien(); |
| evanso | 83:35d1e846eab2 | 64 | } |
| evanso | 83:35d1e846eab2 | 65 | |
| evanso | 83:35d1e846eab2 | 66 | // Checks if pixel is drawn and therefor testing it hasnt gone of screen |
| evanso | 83:35d1e846eab2 | 67 | if (engine.alien_vector.size() == expected_alien_num) { |
| evanso | 83:35d1e846eab2 | 68 | printf ( "Passed!\n"); |
| evanso | 83:35d1e846eab2 | 69 | return true; |
| evanso | 83:35d1e846eab2 | 70 | } else { |
| evanso | 83:35d1e846eab2 | 71 | printf ( "Failed! value = %d (expecting %d)\n", |
| evanso | 83:35d1e846eab2 | 72 | engine.alien_vector.size(), expected_alien_num); |
| evanso | 83:35d1e846eab2 | 73 | return false; |
| evanso | 83:35d1e846eab2 | 74 | } |
| evanso | 83:35d1e846eab2 | 75 | } |
| evanso | 83:35d1e846eab2 | 76 | |
| evanso | 83:35d1e846eab2 | 77 | bool create_explosion_test(int expected_explosion_num) { |
| evanso | 83:35d1e846eab2 | 78 | // Objects reqired for test |
| evanso | 83:35d1e846eab2 | 79 | PlayEngine engine; |
| evanso | 83:35d1e846eab2 | 80 | |
| evanso | 83:35d1e846eab2 | 81 | Vector2D pos = {5,4}; |
| evanso | 83:35d1e846eab2 | 82 | |
| evanso | 83:35d1e846eab2 | 83 | printf("Create_explosion : "); |
| evanso | 83:35d1e846eab2 | 84 | |
| evanso | 83:35d1e846eab2 | 85 | //spawn number of expected aliens |
| evanso | 83:35d1e846eab2 | 86 | for(int i = 1; i <= expected_explosion_num; i++) { |
| evanso | 83:35d1e846eab2 | 87 | engine.create_explosion(pos); |
| evanso | 83:35d1e846eab2 | 88 | } |
| evanso | 83:35d1e846eab2 | 89 | |
| evanso | 83:35d1e846eab2 | 90 | // Checks if pixel is drawn and therefor testing it hasnt gone of screen |
| evanso | 83:35d1e846eab2 | 91 | if (engine.explosion_vector.size() == expected_explosion_num) { |
| evanso | 83:35d1e846eab2 | 92 | printf ( "Passed!\n"); |
| evanso | 83:35d1e846eab2 | 93 | return true; |
| evanso | 83:35d1e846eab2 | 94 | } else { |
| evanso | 83:35d1e846eab2 | 95 | printf ( "Failed! value = %d (expecting %d)\n", |
| evanso | 83:35d1e846eab2 | 96 | engine.explosion_vector.size(), expected_explosion_num); |
| evanso | 83:35d1e846eab2 | 97 | return false; |
| evanso | 83:35d1e846eab2 | 98 | } |
| evanso | 83:35d1e846eab2 | 99 | } |
| evanso | 83:35d1e846eab2 | 100 | |
| evanso | 83:35d1e846eab2 | 101 | bool draw_explosions_test(int expected_pixel_status, int expected_postion_x, |
| evanso | 83:35d1e846eab2 | 102 | int expected_postion_y) { |
| evanso | 83:35d1e846eab2 | 103 | // Objects reqired for test |
| evanso | 83:35d1e846eab2 | 104 | PlayEngine engine; |
| evanso | 83:35d1e846eab2 | 105 | Gamepad pad; |
| evanso | 83:35d1e846eab2 | 106 | N5110 lcd; |
| evanso | 83:35d1e846eab2 | 107 | |
| evanso | 83:35d1e846eab2 | 108 | printf("Draw_explosion : "); |
| evanso | 83:35d1e846eab2 | 109 | |
| evanso | 83:35d1e846eab2 | 110 | // Set explosion position |
| evanso | 83:35d1e846eab2 | 111 | Vector2D pos = {expected_postion_x,expected_postion_y}; |
| evanso | 83:35d1e846eab2 | 112 | engine.create_explosion(pos); |
| evanso | 83:35d1e846eab2 | 113 | |
| evanso | 83:35d1e846eab2 | 114 | engine.draw_explosions(); |
| evanso | 83:35d1e846eab2 | 115 | |
| evanso | 83:35d1e846eab2 | 116 | // Get pixel status |
| evanso | 83:35d1e846eab2 | 117 | int actual_pixel_status = lcd.getPixel(expected_postion_x+3, |
| evanso | 83:35d1e846eab2 | 118 | expected_postion_y+3); |
| evanso | 83:35d1e846eab2 | 119 | |
| evanso | 83:35d1e846eab2 | 120 | // Checks if pixel is drawn and therefor testing it hasnt gone of screen |
| evanso | 83:35d1e846eab2 | 121 | if (actual_pixel_status == expected_pixel_status) { |
| evanso | 83:35d1e846eab2 | 122 | printf ( "Passed!\n"); |
| evanso | 83:35d1e846eab2 | 123 | return true; |
| evanso | 83:35d1e846eab2 | 124 | } else { |
| evanso | 83:35d1e846eab2 | 125 | printf ( "Failed! value = %d (expecting %d)\n", |
| evanso | 83:35d1e846eab2 | 126 | actual_pixel_status, expected_pixel_status); |
| evanso | 83:35d1e846eab2 | 127 | return false; |
| evanso | 83:35d1e846eab2 | 128 | } |
| evanso | 83:35d1e846eab2 | 129 | } |
| evanso | 83:35d1e846eab2 | 130 | |
| evanso | 83:35d1e846eab2 | 131 | bool spawn_people_test(int expected_people_num) { |
| evanso | 83:35d1e846eab2 | 132 | // Objects reqired for test |
| evanso | 83:35d1e846eab2 | 133 | PlayEngine engine; |
| evanso | 83:35d1e846eab2 | 134 | |
| evanso | 83:35d1e846eab2 | 135 | printf("spawn_people : "); |
| evanso | 83:35d1e846eab2 | 136 | |
| evanso | 83:35d1e846eab2 | 137 | //spawn number of expected aliens |
| evanso | 83:35d1e846eab2 | 138 | for(int i = 1; i <= expected_people_num; i++) { |
| evanso | 83:35d1e846eab2 | 139 | engine.spawn_people(); |
| evanso | 83:35d1e846eab2 | 140 | } |
| evanso | 83:35d1e846eab2 | 141 | |
| evanso | 83:35d1e846eab2 | 142 | // Checks if pixel is drawn and therefor testing it hasnt gone of screen |
| evanso | 83:35d1e846eab2 | 143 | if (engine.people_vector.size() == expected_people_num) { |
| evanso | 83:35d1e846eab2 | 144 | printf ( "Passed!\n"); |
| evanso | 83:35d1e846eab2 | 145 | return true; |
| evanso | 83:35d1e846eab2 | 146 | } else { |
| evanso | 83:35d1e846eab2 | 147 | printf ( "Failed! value = %d (expecting %d)\n", |
| evanso | 83:35d1e846eab2 | 148 | engine.people_vector.size(), expected_people_num); |
| evanso | 83:35d1e846eab2 | 149 | return false; |
| evanso | 83:35d1e846eab2 | 150 | } |
| evanso | 83:35d1e846eab2 | 151 | } |
| evanso | 83:35d1e846eab2 | 152 | |
| evanso | 83:35d1e846eab2 | 153 | bool create_people_test(int expected_people_num) { |
| evanso | 83:35d1e846eab2 | 154 | // Objects reqired for test |
| evanso | 83:35d1e846eab2 | 155 | PlayEngine engine; |
| evanso | 83:35d1e846eab2 | 156 | printf("create_people : "); |
| evanso | 83:35d1e846eab2 | 157 | |
| evanso | 83:35d1e846eab2 | 158 | //spawn number of expected aliens |
| evanso | 83:35d1e846eab2 | 159 | for(int i = 1; i <= expected_people_num; i++) { |
| evanso | 83:35d1e846eab2 | 160 | engine.create_people(); |
| evanso | 83:35d1e846eab2 | 161 | } |
| evanso | 83:35d1e846eab2 | 162 | |
| evanso | 83:35d1e846eab2 | 163 | // Checks if pixel is drawn and therefor testing it hasnt gone of screen |
| evanso | 83:35d1e846eab2 | 164 | if (engine.people_vector.size() == expected_people_num) { |
| evanso | 83:35d1e846eab2 | 165 | printf ( "Passed!\n"); |
| evanso | 83:35d1e846eab2 | 166 | return true; |
| evanso | 83:35d1e846eab2 | 167 | } else { |
| evanso | 83:35d1e846eab2 | 168 | printf ( "Failed! value = %d (expecting %d)\n", |
| evanso | 83:35d1e846eab2 | 169 | engine.people_vector.size(), expected_people_num); |
| evanso | 83:35d1e846eab2 | 170 | return false; |
| evanso | 83:35d1e846eab2 | 171 | } |
| evanso | 83:35d1e846eab2 | 172 | } |
| evanso | 83:35d1e846eab2 | 173 | |
| evanso | 83:35d1e846eab2 | 174 | bool reset_map_timer_test(Direction expected_d, bool spaceship_destroyed) { |
| evanso | 83:35d1e846eab2 | 175 | // Objects reqired for test |
| evanso | 83:35d1e846eab2 | 176 | PlayEngine engine; |
| evanso | 83:35d1e846eab2 | 177 | |
| evanso | 83:35d1e846eab2 | 178 | printf("reset_map_timer %d: ",spaceship_destroyed); |
| evanso | 83:35d1e846eab2 | 179 | |
| evanso | 83:35d1e846eab2 | 180 | // Pre defines varibales |
| evanso | 83:35d1e846eab2 | 181 | engine.spaceship_destroyed_ = spaceship_destroyed; |
| evanso | 83:35d1e846eab2 | 182 | engine.d_ = N; |
| evanso | 83:35d1e846eab2 | 183 | |
| evanso | 83:35d1e846eab2 | 184 | engine.reset_map_timer(); |
| evanso | 83:35d1e846eab2 | 185 | |
| evanso | 83:35d1e846eab2 | 186 | // Checks if pixel is drawn and therefor testing it hasnt gone of screen |
| evanso | 83:35d1e846eab2 | 187 | if (engine.d_ == expected_d) { |
| evanso | 83:35d1e846eab2 | 188 | printf ( "Passed!\n"); |
| evanso | 83:35d1e846eab2 | 189 | return true; |
| evanso | 83:35d1e846eab2 | 190 | } else { |
| evanso | 83:35d1e846eab2 | 191 | printf ( "Failed! value = %d (expecting %d)\n",engine.d_, expected_d); |
| evanso | 83:35d1e846eab2 | 192 | return false; |
| evanso | 83:35d1e846eab2 | 193 | } |
| evanso | 83:35d1e846eab2 | 194 | } |
| evanso | 83:35d1e846eab2 | 195 | |
| evanso | 83:35d1e846eab2 | 196 | bool reset_map_test() { |
| evanso | 83:35d1e846eab2 | 197 | // Objects reqired for test |
| evanso | 83:35d1e846eab2 | 198 | PlayEngine engine; |
| evanso | 83:35d1e846eab2 | 199 | |
| evanso | 83:35d1e846eab2 | 200 | printf("reset_map_ : "); |
| evanso | 83:35d1e846eab2 | 201 | |
| evanso | 83:35d1e846eab2 | 202 | // Creat object for map functions |
| evanso | 83:35d1e846eab2 | 203 | engine.spawn_people(); |
| evanso | 83:35d1e846eab2 | 204 | engine.spawn_aliens(); |
| evanso | 83:35d1e846eab2 | 205 | |
| evanso | 83:35d1e846eab2 | 206 | engine.reset_map(); |
| evanso | 83:35d1e846eab2 | 207 | |
| evanso | 83:35d1e846eab2 | 208 | // Checks if pixel is drawn and therefor testing it hasnt gone of screen |
| evanso | 83:35d1e846eab2 | 209 | if (engine.people_vector.size()== 0 && engine.alien_vector.size() == 0) { |
| evanso | 83:35d1e846eab2 | 210 | printf ( "Passed!\n"); |
| evanso | 83:35d1e846eab2 | 211 | return true; |
| evanso | 83:35d1e846eab2 | 212 | } else { |
| evanso | 83:35d1e846eab2 | 213 | printf ( "Failed! value = %d,%d, (expecting 0,0)\n", |
| evanso | 83:35d1e846eab2 | 214 | engine.people_vector.size(), engine.alien_vector.size()); |
| evanso | 83:35d1e846eab2 | 215 | return false; |
| evanso | 83:35d1e846eab2 | 216 | } |
| evanso | 83:35d1e846eab2 | 217 | } |
| evanso | 83:35d1e846eab2 | 218 | #endif |