Vizic Technologies
/
Objects_SG2
SmartGPU2 Hardware Objects Demo - MBED + SmartGPU2 board
Revision 1:66322a7f180a, committed 2014-04-17
- Comitter:
- emmanuelchio
- Date:
- Thu Apr 17 23:50:03 2014 +0000
- Parent:
- 0:c95df289dc58
- Commit message:
- SmartGPU2 Objects_SG2 demo- Please select(uncomment) your smartGPU2 board under SMARTGPU2.h file before compiling!!!
Changed in this revision
SMARTGPU2.lib | Show annotated file Show diff for this revision Revisions of this file |
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r c95df289dc58 -r 66322a7f180a SMARTGPU2.lib --- a/SMARTGPU2.lib Wed Jul 10 03:35:31 2013 +0000 +++ b/SMARTGPU2.lib Thu Apr 17 23:50:03 2014 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/emmanuelchio/code/SMARTGPU2/#210b5ba62803 +http://mbed.org/users/emmanuelchio/code/SMARTGPU2/#a57cfeb0185d
diff -r c95df289dc58 -r 66322a7f180a main.cpp --- a/main.cpp Wed Jul 10 03:35:31 2013 +0000 +++ b/main.cpp Thu Apr 17 23:50:03 2014 +0000 @@ -1,11 +1,13 @@ +/**************************************************************************************/ /**************************************************************************************/ /*SMARTGPU2 intelligent embedded graphics processor unit - those examples are for use the SMARTGPU2 with the mbed microcontoller, just connect tx,rx,and reset + those examples are for using the SMARTGPU2 with the mbed microcontoller, just connect tx,rx,and reset Board: - http://vizictechnologies.com/#/smart-gpu-2/4577779046 + http://www.vizictechnologies.com/ www.vizictechnologies.com - Vizic Technologies copyright 2013 */ + Vizic Technologies copyright 2014 */ +/**************************************************************************************/ /**************************************************************************************/ #include "mbed.h" @@ -32,7 +34,7 @@ initializeSmartGPU2(); //Init communication with SmartGPU2 board - lcd.baudChange(BAUD7); //set a fast baud! for fast drawing + lcd.baudChange(BAUD6); //set a fast baud! for fast drawing //DRAW INITIAL STATE/VALUES OBJECTS //draw the object window