Connect Four Mbed Game

Dependencies:   4DGL-uLCD-SE PinDetect mbed

Files at this revision

API Documentation at this revision

Comitter:
emathew92
Date:
Wed Oct 22 17:58:25 2014 +0000
Commit message:
Trial

Changed in this revision

4DGL-uLCD-SE.lib Show annotated file Show diff for this revision Revisions of this file
PinDetect.lib Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
diff -r 000000000000 -r b3a0e0ee149d 4DGL-uLCD-SE.lib
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/4DGL-uLCD-SE.lib	Wed Oct 22 17:58:25 2014 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#e39a44de229a
diff -r 000000000000 -r b3a0e0ee149d PinDetect.lib
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PinDetect.lib	Wed Oct 22 17:58:25 2014 +0000
@@ -0,0 +1,1 @@
+http://developer.mbed.org/users/AjK/code/PinDetect/#cb3afc45028b
diff -r 000000000000 -r b3a0e0ee149d main.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Wed Oct 22 17:58:25 2014 +0000
@@ -0,0 +1,259 @@
+#include "mbed.h"
+#include "PinDetect.h"
+#include "uLCD_4DGL.h"
+#define YELLOW 0xFFFF00
+uLCD_4DGL uLCD(p9, p10, p11);
+DigitalOut myled(LED1);
+PinDetect pb1(p18);
+PinDetect pb2(p12);
+PinDetect pb3(p13);
+PinDetect pb4(p14);
+PinDetect pb5(p15);
+PinDetect pb6(p16);
+PinDetect pb7(p17);
+// Global column variable
+int volatile col_value=0;
+//Declaration of function that prints the coin on the board
+void print_coin(int column);
+//Declaration of function that prints the board on the uLCD
+void display_board(void);
+//Declaration of function that checks if we have a winner
+void check_winner(int, int);
+//Declaration of function that outputs the identity of the winner
+void display_winner(char);
+//Declaration of function that initializes the board - 2D array to a value of x
+void init_board(void);
+int player=0;
+int array_x=0;
+int array_y=0;
+int row_calc[7]; //holds the no of coins already dropped into a column
+int circle_x=0;
+int circle_y=0;
+char board[6][7];//2D array that stores the status of the board on every move
+int count=0;
+char check='x';
+// Callback routine is interrupt activated by a debounced pb1 hit
+void pb1_hit_callback (void) 
+{
+    myled=!myled;
+    col_value=1;
+}   
+// Callback routine is interrupt activated by a debounced pb2 hit
+void pb2_hit_callback (void) 
+{
+    myled=!myled;
+    col_value=2;
+} 
+// Callback routine is interrupt activated by a debounced pb3 hit
+void pb3_hit_callback (void) 
+{
+    myled=!myled;
+    col_value=3;
+} 
+// Callback routine is interrupt activated by a debounced pb4 hit
+void pb4_hit_callback (void) 
+{
+    myled=!myled;
+    col_value=4;
+} 
+// Callback routine is interrupt activated by a debounced pb5 hit
+void pb5_hit_callback (void) 
+{
+    myled=!myled;
+    col_value=5;
+} 
+// Callback routine is interrupt activated by a debounced pb6 hit
+void pb6_hit_callback (void) 
+{
+    myled=!myled;
+    col_value=6;
+} 
+// Callback routine is interrupt activated by a debounced pb7 hit
+void pb7_hit_callback (void) 
+{
+    myled=!myled;
+    col_value=7;
+} 
+int main()
+{
+    uLCD.baudrate(3000000);
+    pb1.mode(PullUp);
+    pb2.mode(PullUp);
+    pb3.mode(PullUp);
+    pb4.mode(PullUp);
+    pb5.mode(PullUp);
+    pb6.mode(PullUp);
+    pb7.mode(PullUp); 
+    wait(0.04);
+    // Setup Interrupt callback functions for a given pb hit
+    pb1.attach_deasserted(&pb1_hit_callback);
+    pb2.attach_deasserted(&pb2_hit_callback);
+    pb3.attach_deasserted(&pb3_hit_callback);
+    pb4.attach_deasserted(&pb4_hit_callback);
+    pb5.attach_deasserted(&pb5_hit_callback);
+    pb6.attach_deasserted(&pb6_hit_callback);
+    pb7.attach_deasserted(&pb7_hit_callback);
+    // Start sampling pb inputs using interrupts
+    pb1.setSampleFrequency();
+    pb2.setSampleFrequency();
+    pb3.setSampleFrequency();
+    pb4.setSampleFrequency();
+    pb5.setSampleFrequency();
+    pb6.setSampleFrequency();
+    pb7.setSampleFrequency();
+    init_board();
+    display_board();
+    
+    while(1) 
+    {
+        print_coin(col_value);       
+    }
+}
+void init_board(void)
+{
+    for(int i=0;i<6;i++)
+    {
+        for(int j=0;j<7;j++)
+        {
+            board[i][j]='x';
+        }
+    }
+}    
+void display_board(void)
+{
+    uLCD.filled_rectangle(0, 0 , 128, 108, BLUE) ;
+    for(int j=0; j<6; j++)//This loop will be executed for each row once
+    {
+        circle_y=9+j*18;
+        for(int i=0; i<7; i++) //This loop will be executed 7 times for each row
+        {
+            circle_x=9+i*18;
+            uLCD.filled_circle(circle_x, circle_y , 8, BLACK)  ;
+        }
+    }
+}
+
+void print_coin(int column)
+{  
+    if(0<column && column<8) 
+    {
+        circle_x=9+(column-1)*18;
+        circle_y=(99-((row_calc[column-1])*18));
+        array_x=(5-(row_calc[column-1]));
+        array_y=(column-1);
+        if(player%2==0)
+        {
+            uLCD.filled_circle(circle_x, circle_y , 8, RED)  ;
+            board[array_x][array_y]='r';//check
+        } 
+        else 
+        {
+            uLCD.filled_circle(circle_x, circle_y , 8, YELLOW)  ;
+            board[array_x][array_y]='y';//check
+        }
+        row_calc[column-1]+=1;
+        player++;
+        check_winner(array_x,array_y);
+        wait(5);
+    }
+}    
+
+void check_winner(int a, int b)
+{     
+    for(int i=0;i<4;i++)
+    {
+        if(board[a][i]==board[a][i+1] && board[a][i+1]==board[a][i+2] && board[a][i+2]==board[a][i+3])
+        {
+            uLCD.locate(0,15);
+            if(board[a][i]=='r' || board[a][i]=='y'){
+            uLCD.printf("row hit %c%c%c%c",board[a][i],board[a][i+1],board[a][i+2],board[a][i+3] );
+            display_winner(board[a][i]);
+            while(1)
+            {
+            }
+            }
+        }
+    }  
+    
+    
+    /* To check if we have 4 similar coins in a particular column*/
+    for(int i=0;i<3;i++)
+    {
+        if(board[i][b]==board[i+1][b] && board[i+1][b]==board[i+2][b] && board[i+2][b]==board[i+3][b])
+        {
+            uLCD.locate(0,15);
+            if(board[i][b]=='r' || board[i][b]=='y'){
+            uLCD.printf("col hit %c%c%c%c",board[i][b],board[i+1][b],board[i+2][b]==board[i+3][b] );
+            display_winner(board[i][b]);
+            while(1)
+            {
+            }
+            }
+        }
+    }  
+    
+    //To check if we have 4 similar coins in the forward diagonal   
+    int left_bottom_x=a;
+    int left_bottom_y=b;
+    while(left_bottom_x<5 && left_bottom_y>0)
+    {
+        left_bottom_x++;
+        left_bottom_y--;
+    }
+    while((((left_bottom_x)-3)>(-1)) && (((left_bottom_y)+3)<7))
+    {
+        if((board[left_bottom_x][left_bottom_y]==board[left_bottom_x-1][left_bottom_y+1]) && (board[left_bottom_x][left_bottom_y]==board[left_bottom_x-2][left_bottom_y+2]) && (board[left_bottom_x][left_bottom_y]==board[left_bottom_x-3][left_bottom_y+3]) )
+        {
+            if(board[left_bottom_x][left_bottom_y]=='r'||board[left_bottom_x][left_bottom_y]=='y'){
+            display_winner(board[left_bottom_x][left_bottom_y]);
+            while(1)
+            {
+            } 
+            }
+        }
+    left_bottom_x--;
+    left_bottom_y++;
+    }
+    
+    
+    //To check if we have 4 similar coins in the backward diagonal 
+    int right_bottom_x=a;
+    int right_bottom_y=b;
+    while((right_bottom_x<5) && (right_bottom_y<6))
+    {
+        right_bottom_x++;
+        right_bottom_y++;
+    }
+  
+    while((((right_bottom_x)-3)>(-1)) && (((right_bottom_y)-3)>(-1)))
+    {
+        if((board[right_bottom_x][right_bottom_y]==board[right_bottom_x-1][right_bottom_y-1]) && (board[right_bottom_x][right_bottom_y]==board[right_bottom_x-2][right_bottom_y-2]) && (board[right_bottom_x][right_bottom_y]==board[right_bottom_x-3][right_bottom_y-3]) )
+        {
+            uLCD.locate(0,15);
+            if(board[right_bottom_x][right_bottom_y]=='r'||board[right_bottom_x][right_bottom_y]=='y'){
+            uLCD.printf("bdi hit %c%c%c%c",board[right_bottom_x][right_bottom_y],board[right_bottom_x-1][right_bottom_y-1],board[right_bottom_x-2][right_bottom_y-2],board[right_bottom_x-3][right_bottom_y-3] );
+            display_winner(board[right_bottom_x][right_bottom_y]);
+            while(1)
+            {
+            }    
+            }
+        }
+    right_bottom_x--;
+    right_bottom_y--;
+    }
+}    
+    
+void display_winner(char a)
+{
+    if(a=='r' || a=='y')
+    {
+        wait(2);
+        uLCD.cls();
+        uLCD.locate(4,6); 
+        if(a=='r')
+        uLCD.printf("RED WINS");
+        else
+        uLCD.printf("YELLOW WINS");
+    }    
+}            
+    
\ No newline at end of file
diff -r 000000000000 -r b3a0e0ee149d mbed.bld
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Wed Oct 22 17:58:25 2014 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/552587b429a1
\ No newline at end of file