A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
N5110.h
00001 #ifndef N5110_H 00002 #define N5110_H 00003 00004 #include "mbed.h" 00005 00006 // number of pixels on display 00007 #define WIDTH 84 00008 #define HEIGHT 48 00009 #define BANKS 6 00010 00011 /// Fill types for 2D shapes 00012 enum FillType { 00013 FILL_TRANSPARENT, ///< Transparent with outline 00014 FILL_BLACK, ///< Filled black 00015 FILL_WHITE, ///< Filled white (no outline) 00016 }; 00017 00018 /** N5110 Class 00019 @brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed. 00020 @brief The display is powered from a GPIO pin meaning it can be controlled via software. The LED backlight is also software-controllable (via PWM pin). 00021 @brief Can print characters and strings to the display using the included 5x7 font. 00022 @brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read. 00023 @brief The library can print primitive shapes (lines, circles, rectangles) 00024 @brief Acknowledgements to Chris Yan's Nokia_5110 Library. 00025 00026 @brief Revision 1.3 00027 00028 @author Craig A. Evans 00029 @date 7th February 2017 00030 00031 @code 00032 00033 #include "mbed.h" 00034 #include "N5110.h" 00035 00036 // rows,cols 00037 int sprite[8][5] = { 00038 { 0,0,1,0,0 }, 00039 { 0,1,1,1,0 }, 00040 { 0,0,1,0,0 }, 00041 { 0,1,1,1,0 }, 00042 { 1,1,1,1,1 }, 00043 { 1,1,1,1,1 }, 00044 { 1,1,0,1,1 }, 00045 { 1,1,0,1,1 }, 00046 }; 00047 00048 // VCC,SCE,RST,D/C,MOSI,SCLK,LED 00049 //N5110 lcd(p7,p8,p9,p10,p11,p13,p21); // LPC1768 - pwr from GPIO 00050 N5110 lcd(p8,p9,p10,p11,p13,p21); // LPC1768 - powered from +3V3 - JP1 in 2/3 position 00051 //N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 00052 00053 int main() 00054 { 00055 // first need to initialise display 00056 lcd.init(); 00057 00058 // change set contrast in range 0.0 to 1.0 00059 // 0.4 appears to be a good starting point 00060 lcd.setContrast(0.4); 00061 00062 while(1) { 00063 00064 // these are default settings so not strictly needed 00065 lcd.normalMode(); // normal colour mode 00066 lcd.setBrightness(0.5); // put LED backlight on 50% 00067 00068 lcd.clear(); 00069 // x origin, y origin, rows, cols, sprite 00070 lcd.drawSprite(20,6,8,5,(int *)sprite); 00071 lcd.refresh(); 00072 wait(5.0); 00073 00074 lcd.clear(); // clear buffer at start of every loop 00075 // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display) 00076 lcd.printString("Hello, World!",0,0); 00077 00078 char buffer[14]; // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14) 00079 // so can display a string of a maximum 14 characters in length 00080 // or create formatted strings - ensure they aren't more than 14 characters long 00081 int temperature = 27; 00082 int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer 00083 // it is important the format specifier ensures the length will fit in the buffer 00084 if (length <= 14) // if string will fit on display (assuming printing at x=0) 00085 lcd.printString(buffer,0,1); // display on screen 00086 00087 float pressure = 1012.3; // same idea with floats 00088 length = sprintf(buffer,"P = %.2f mb",pressure); 00089 if (length <= 14) 00090 lcd.printString(buffer,0,2); 00091 00092 // can also print individual characters at specified place 00093 lcd.printChar('X',5,3); 00094 00095 // draw a line across the display at y = 40 pixels (origin top-left) 00096 for (int i = 0; i < WIDTH; i++) { 00097 lcd.setPixel(i,40,true); 00098 } 00099 // need to refresh display after setting pixels or writing strings 00100 lcd.refresh(); 00101 wait(5.0); 00102 00103 // can check status of pixel using getPixel(x,y); 00104 lcd.clear(); // clear buffer 00105 lcd.setPixel(2,2,true); // set random pixel in buffer 00106 lcd.refresh(); 00107 wait(1.0); 00108 00109 int pixel_to_test = lcd.getPixel(2,2); 00110 00111 if ( pixel_to_test ) { 00112 lcd.printString("2,2 is set",0,4); 00113 } 00114 00115 // this one shouldn't be set 00116 lcd.setPixel(3,3,false); // clear random pixel in buffer 00117 lcd.refresh(); 00118 pixel_to_test = lcd.getPixel(3,3); 00119 00120 if ( pixel_to_test == 0 ) { 00121 lcd.printString("3,3 is clear",0,5); 00122 } 00123 00124 lcd.refresh(); 00125 wait(4.0); 00126 00127 lcd.clear(); // clear buffer 00128 lcd.inverseMode(); // invert colours 00129 lcd.setBrightness(1.0); // put LED backlight on full 00130 00131 float array[84]; 00132 00133 for (int i = 0; i < 84; i++) { 00134 array[i] = 0.5 + 0.5*sin(i*2*3.14/84); 00135 } 00136 00137 // can also plot graphs - 84 elements only 00138 // values must be in range 0.0 - 1.0 00139 lcd.plotArray(array); 00140 lcd.refresh(); 00141 wait(5.0); 00142 00143 lcd.clear(); 00144 lcd.normalMode(); // normal colour mode back 00145 lcd.setBrightness(0.5); // put LED backlight on 50% 00146 00147 // example of drawing lines 00148 for (int x = 0; x < WIDTH ; x+=10) { 00149 // x0,y0,x1,y1,type 0-white,1-black,2-dotted 00150 lcd.drawLine(0,0,x,HEIGHT,2); 00151 } 00152 lcd.refresh(); // refresh after drawing shapes 00153 wait(5.0); 00154 00155 00156 lcd.clear(); 00157 // example of how to draw circles 00158 lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK); // x,y,radius,black fill 00159 lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE); // x,y,radius,white fill 00160 lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT); // x,y,radius,transparent with outline 00161 lcd.refresh(); // refresh after drawing shapes 00162 wait(5.0); 00163 00164 lcd.clear(); 00165 // example of how to draw rectangles 00166 // origin x,y,width,height,type 00167 lcd.drawRect(10,10,50,30,FILL_BLACK); // filled black rectangle 00168 lcd.drawRect(15,15,20,10,FILL_WHITE); // filled white rectange (no outline) 00169 lcd.drawRect(2,2,70,40,FILL_TRANSPARENT); // transparent, just outline 00170 lcd.refresh(); // refresh after drawing shapes 00171 wait(5.0); 00172 00173 } 00174 } 00175 00176 00177 @endcode 00178 */ 00179 class N5110 00180 { 00181 private: 00182 // objects 00183 SPI *_spi; 00184 PwmOut *_led; 00185 DigitalOut *_pwr; 00186 DigitalOut *_sce; 00187 DigitalOut *_rst; 00188 DigitalOut *_dc; 00189 00190 // variables 00191 unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits; 00192 char screen_array[48][84]; 00193 00194 public: 00195 /** Create a N5110 object connected to the specified pins 00196 * 00197 * @param pwr Pin connected to Vcc on the LCD display (pin 1) 00198 * @param sce Pin connected to chip enable (pin 3) 00199 * @param rst Pin connected to reset (pin 4) 00200 * @param dc Pin connected to data/command select (pin 5) 00201 * @param mosi Pin connected to data input (MOSI) (pin 6) 00202 * @param sclk Pin connected to serial clock (SCLK) (pin 7) 00203 * @param led Pin connected to LED backlight (must be PWM) (pin 8) 00204 * 00205 */ 00206 N5110(PinName const pwrPin, 00207 PinName const scePin, 00208 PinName const rstPin, 00209 PinName const dcPin, 00210 PinName const mosiPin, 00211 PinName const sclkPin, 00212 PinName const ledPin); 00213 00214 /** Create a N5110 object connected to the specified pins (Vcc to +3V3) 00215 * 00216 * @param sce Pin connected to chip enable (pin 3) 00217 * @param rst Pin connected to reset (pin 4) 00218 * @param dc Pin connected to data/command select (pin 5) 00219 * @param mosi Pin connected to data input (MOSI) (pin 6) 00220 * @param sclk Pin connected to serial clock (SCLK) (pin 7) 00221 * @param led Pin connected to LED backlight (must be PWM) (pin 8) 00222 * 00223 */ 00224 N5110(PinName const scePin, 00225 PinName const rstPin, 00226 PinName const dcPin, 00227 PinName const mosiPin, 00228 PinName const sclkPin, 00229 PinName const ledPin); 00230 00231 /** 00232 * Free allocated memory when object goes out of scope 00233 */ 00234 ~N5110(); 00235 00236 /** Initialise display 00237 * 00238 * Powers up the display and turns on backlight (50% brightness default). 00239 * Sets the display up in horizontal addressing mode and with normal video mode. 00240 */ 00241 void init(); 00242 00243 /** Turn off 00244 * 00245 * Powers down the display and turns of the backlight. 00246 * Needs to be reinitialised before being re-used. 00247 */ 00248 void turnOff(); 00249 00250 /** Clear 00251 * 00252 * Clears the screen buffer. 00253 */ 00254 void clear(); 00255 00256 /** Set screen constrast 00257 * @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value) 00258 */ 00259 void setContrast(float contrast); 00260 00261 /** Turn on normal video mode (default) 00262 * Black on white 00263 */ 00264 void normalMode(); 00265 00266 /** Turn on inverse video mode (default) 00267 * White on black 00268 */ 00269 void inverseMode(); 00270 00271 /** Set Brightness 00272 * 00273 * Sets brightness of LED backlight. 00274 * @param brightness - float in range 0.0 to 1.0 00275 */ 00276 void setBrightness(float const brightness); 00277 00278 /** Print String 00279 * 00280 * Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel. 00281 * @param x - the column number (0 to 83) 00282 * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row 00283 */ 00284 void printString(char const *str, 00285 unsigned int const x, 00286 unsigned int const y); 00287 00288 /** Print Character 00289 * 00290 * Sends a character to the screen buffer. Printed at the specified location. Character is cut-off after the 83rd pixel. 00291 * @param c - the character to print. Can print ASCII as so printChar('C'). 00292 * @param x - the column number (0 to 83) 00293 * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row 00294 */ 00295 void printChar(char const c, 00296 unsigned int const x, 00297 unsigned int const y); 00298 00299 /** 00300 * @brief Set a Pixel 00301 * 00302 * @param x The x co-ordinate of the pixel (0 to 83) 00303 * @param y The y co-ordinate of the pixel (0 to 47) 00304 * @param state The state of the pixel [true=black (default), false=white] 00305 * 00306 * @details This function sets the state of a pixel in the screen buffer. 00307 * The third parameter can be omitted, 00308 */ 00309 void setPixel(unsigned int const x, 00310 unsigned int const y, 00311 bool const state = true); 00312 00313 /** 00314 * @brief Clear a Pixel 00315 * 00316 * @param x - the x co-ordinate of the pixel (0 to 83) 00317 * @param y - the y co-ordinate of the pixel (0 to 47) 00318 * 00319 * @details This function clears pixel in the screen buffer 00320 * 00321 * @deprecated Use setPixel(x, y, false) instead 00322 */ 00323 void clearPixel(unsigned int const x, 00324 unsigned int const y) 00325 __attribute__((deprecated("Use setPixel(x,y,false) instead"))); 00326 00327 /** Get a Pixel 00328 * 00329 * This function gets the status of a pixel in the screen buffer. 00330 * @param x - the x co-ordinate of the pixel (0 to 83) 00331 * @param y - the y co-ordinate of the pixel (0 to 47) 00332 * @returns 00333 * 0 - pixel is clear 00334 * 1 - pixel is set 00335 */ 00336 int getPixel(unsigned int const x, 00337 unsigned int const y) const; 00338 00339 /** Refresh display 00340 * 00341 * This functions sends the screen buffer to the display. 00342 */ 00343 void refresh(); 00344 00345 /** Randomise buffer 00346 * 00347 * This function fills the buffer with random data. Can be used to test the display. 00348 * A call to refresh() must be made to update the display to reflect the change in pixels. 00349 * The seed is not set and so the generated pattern will probably be the same each time. 00350 * TODO: Randomise the seed - maybe using the noise on the AnalogIn pins. 00351 */ 00352 void randomiseBuffer(); 00353 00354 /** Plot Array 00355 * 00356 * This function plots a one-dimensional array in the buffer. 00357 * @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted. 00358 */ 00359 void plotArray(float const array[]); 00360 00361 /** Draw Circle 00362 * 00363 * This function draws a circle at the specified origin with specified radius in the screen buffer 00364 * Uses the midpoint circle algorithm. 00365 * @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm 00366 * @param x0 - x-coordinate of centre 00367 * @param y0 - y-coordinate of centre 00368 * @param radius - radius of circle in pixels 00369 * @param fill - fill-type for the shape 00370 */ 00371 void drawCircle(unsigned int const x0, 00372 unsigned int const y0, 00373 unsigned int const radius, 00374 FillType const fill); 00375 00376 /** Draw Line 00377 * 00378 * This function draws a line between the specified points using linear interpolation. 00379 * @param x0 - x-coordinate of first point 00380 * @param y0 - y-coordinate of first point 00381 * @param x1 - x-coordinate of last point 00382 * @param y1 - y-coordinate of last point 00383 * @param type - 0 white,1 black,2 dotted 00384 */ 00385 void drawLine(unsigned int const x0, 00386 unsigned int const y0, 00387 unsigned int const x1, 00388 unsigned int const y1, 00389 unsigned int const type); 00390 00391 /** Draw Rectangle 00392 * 00393 * This function draws a rectangle. 00394 * @param x0 - x-coordinate of origin (top-left) 00395 * @param y0 - y-coordinate of origin (top-left) 00396 * @param width - width of rectangle 00397 * @param height - height of rectangle 00398 * @param fill - fill-type for the shape 00399 */ 00400 void drawRect(unsigned int const x0, 00401 unsigned int const y0, 00402 unsigned int const width, 00403 unsigned int const height, 00404 FillType const fill); 00405 00406 /** Draw Sprite 00407 * 00408 * This function draws a sprite as defined in a 2D array 00409 * @param x0 - x-coordinate of origin (top-left) 00410 * @param y0 - y-coordinate of origin (top-left) 00411 * @param nrows - number of rows in sprite 00412 * @param ncols - number of columns in sprite 00413 * @param sprite - 2D array representing the sprite 00414 */ 00415 void drawSprite(int x0, 00416 int y0, 00417 int nrows, 00418 int ncols, 00419 char *sprite); 00420 00421 void drawSpriteTransparent(int x0, 00422 int y0, 00423 int nrows, 00424 int ncols, 00425 char *sprite); 00426 00427 char * readScreen(); 00428 00429 00430 private: 00431 // methods 00432 void setXYAddress(unsigned int const x, 00433 unsigned int const y); 00434 void initSPI(); 00435 void turnOn(); 00436 void reset(); 00437 void clearRAM(); 00438 void sendCommand(unsigned char command); 00439 void sendData(unsigned char data); 00440 void setTempCoefficient(char tc); // 0 to 3 00441 void setBias(char bias); // 0 to 7 00442 }; 00443 00444 const unsigned char font5x7[480] = { 00445 0x00, 0x00, 0x00, 0x00, 0x00,// (space) 00446 0x00, 0x00, 0x5F, 0x00, 0x00,// ! 00447 0x00, 0x07, 0x00, 0x07, 0x00,// " 00448 0x14, 0x7F, 0x14, 0x7F, 0x14,// # 00449 0x24, 0x2A, 0x7F, 0x2A, 0x12,// $ 00450 0x23, 0x13, 0x08, 0x64, 0x62,// % 00451 0x36, 0x49, 0x55, 0x22, 0x50,// & 00452 0x00, 0x05, 0x03, 0x00, 0x00,// ' 00453 0x00, 0x1C, 0x22, 0x41, 0x00,// ( 00454 0x00, 0x41, 0x22, 0x1C, 0x00,// ) 00455 0x08, 0x2A, 0x1C, 0x2A, 0x08,// * 00456 0x08, 0x08, 0x3E, 0x08, 0x08,// + 00457 0x00, 0x50, 0x30, 0x00, 0x00,// , 00458 0x08, 0x08, 0x08, 0x08, 0x08,// - 00459 0x00, 0x60, 0x60, 0x00, 0x00,// . 00460 0x20, 0x10, 0x08, 0x04, 0x02,// / 00461 0x3E, 0x51, 0x49, 0x45, 0x3E,// 0 00462 0x00, 0x42, 0x7F, 0x40, 0x00,// 1 00463 0x42, 0x61, 0x51, 0x49, 0x46,// 2 00464 0x21, 0x41, 0x45, 0x4B, 0x31,// 3 00465 0x18, 0x14, 0x12, 0x7F, 0x10,// 4 00466 0x27, 0x45, 0x45, 0x45, 0x39,// 5 00467 0x3C, 0x4A, 0x49, 0x49, 0x30,// 6 00468 0x01, 0x71, 0x09, 0x05, 0x03,// 7 00469 0x36, 0x49, 0x49, 0x49, 0x36,// 8 00470 0x06, 0x49, 0x49, 0x29, 0x1E,// 9 00471 0x00, 0x36, 0x36, 0x00, 0x00,// : 00472 0x00, 0x56, 0x36, 0x00, 0x00,// ; 00473 0x00, 0x08, 0x14, 0x22, 0x41,// < 00474 0x14, 0x14, 0x14, 0x14, 0x14,// = 00475 0x41, 0x22, 0x14, 0x08, 0x00,// > 00476 0x02, 0x01, 0x51, 0x09, 0x06,// ? 00477 0x32, 0x49, 0x79, 0x41, 0x3E,// @ 00478 0x7E, 0x11, 0x11, 0x11, 0x7E,// A 00479 0x7F, 0x49, 0x49, 0x49, 0x36,// B 00480 0x3E, 0x41, 0x41, 0x41, 0x22,// C 00481 0x7F, 0x41, 0x41, 0x22, 0x1C,// D 00482 0x7F, 0x49, 0x49, 0x49, 0x41,// E 00483 0x7F, 0x09, 0x09, 0x01, 0x01,// F 00484 0x3E, 0x41, 0x41, 0x51, 0x32,// G 00485 0x7F, 0x08, 0x08, 0x08, 0x7F,// H 00486 0x00, 0x41, 0x7F, 0x41, 0x00,// I 00487 0x20, 0x40, 0x41, 0x3F, 0x01,// J 00488 0x7F, 0x08, 0x14, 0x22, 0x41,// K 00489 0x7F, 0x40, 0x40, 0x40, 0x40,// L 00490 0x7F, 0x02, 0x04, 0x02, 0x7F,// M 00491 0x7F, 0x04, 0x08, 0x10, 0x7F,// N 00492 0x3E, 0x41, 0x41, 0x41, 0x3E,// O 00493 0x7F, 0x09, 0x09, 0x09, 0x06,// P 00494 0x3E, 0x41, 0x51, 0x21, 0x5E,// Q 00495 0x7F, 0x09, 0x19, 0x29, 0x46,// R 00496 0x46, 0x49, 0x49, 0x49, 0x31,// S 00497 0x01, 0x01, 0x7F, 0x01, 0x01,// T 00498 0x3F, 0x40, 0x40, 0x40, 0x3F,// U 00499 0x1F, 0x20, 0x40, 0x20, 0x1F,// V 00500 0x7F, 0x20, 0x18, 0x20, 0x7F,// W 00501 0x63, 0x14, 0x08, 0x14, 0x63,// X 00502 0x03, 0x04, 0x78, 0x04, 0x03,// Y 00503 0x61, 0x51, 0x49, 0x45, 0x43,// Z 00504 0x00, 0x00, 0x7F, 0x41, 0x41,// [ 00505 0x02, 0x04, 0x08, 0x10, 0x20,// "\" 00506 0x41, 0x41, 0x7F, 0x00, 0x00,// ] 00507 0x04, 0x02, 0x01, 0x02, 0x04,// ^ 00508 0x40, 0x40, 0x40, 0x40, 0x40,// _ 00509 0x00, 0x01, 0x02, 0x04, 0x00,// ` 00510 0x20, 0x54, 0x54, 0x54, 0x78,// a 00511 0x7F, 0x48, 0x44, 0x44, 0x38,// b 00512 0x38, 0x44, 0x44, 0x44, 0x20,// c 00513 0x38, 0x44, 0x44, 0x48, 0x7F,// d 00514 0x38, 0x54, 0x54, 0x54, 0x18,// e 00515 0x08, 0x7E, 0x09, 0x01, 0x02,// f 00516 0x08, 0x14, 0x54, 0x54, 0x3C,// g 00517 0x7F, 0x08, 0x04, 0x04, 0x78,// h 00518 0x00, 0x44, 0x7D, 0x40, 0x00,// i 00519 0x20, 0x40, 0x44, 0x3D, 0x00,// j 00520 0x00, 0x7F, 0x10, 0x28, 0x44,// k 00521 0x00, 0x41, 0x7F, 0x40, 0x00,// l 00522 0x7C, 0x04, 0x18, 0x04, 0x78,// m 00523 0x7C, 0x08, 0x04, 0x04, 0x78,// n 00524 0x38, 0x44, 0x44, 0x44, 0x38,// o 00525 0x7C, 0x14, 0x14, 0x14, 0x08,// p 00526 0x08, 0x14, 0x14, 0x18, 0x7C,// q 00527 0x7C, 0x08, 0x04, 0x04, 0x08,// r 00528 0x48, 0x54, 0x54, 0x54, 0x20,// s 00529 0x04, 0x3F, 0x44, 0x40, 0x20,// t 00530 0x3C, 0x40, 0x40, 0x20, 0x7C,// u 00531 0x1C, 0x20, 0x40, 0x20, 0x1C,// v 00532 0x3C, 0x40, 0x30, 0x40, 0x3C,// w 00533 0x44, 0x28, 0x10, 0x28, 0x44,// x 00534 0x0C, 0x50, 0x50, 0x50, 0x3C,// y 00535 0x44, 0x64, 0x54, 0x4C, 0x44,// z 00536 0x00, 0x08, 0x36, 0x41, 0x00,// { 00537 0x00, 0x00, 0x7F, 0x00, 0x00,// | 00538 0x00, 0x41, 0x36, 0x08, 0x00,// } 00539 0x08, 0x08, 0x2A, 0x1C, 0x08,// -> 00540 0x08, 0x1C, 0x2A, 0x08, 0x08 // <- 00541 }; 00542 00543 #endif
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