Declaration: I have read the University Regulations on Plagiarism [1] and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources. I understand that my code will be run through a source code plagiarism detection engine and will be compared to all code submitted in this module (both in Leeds and at the Joint School in China). I confirm my consent to the University copying and distributing any or all of my work in any form and using third parties (who may be based outside the EU/EEA) to monitor breaches of regulations, to verify whether my work contains plagiarised material, and for quality assurance purposes. I confirm that details of any mitigating circumstances or other matters which might have affected my performance and which I wish to bring to the attention of the examiners, have been submitted to the Student Support Office. [1] Available on the School Student Intranet
Dependencies: mbed Gamepad N5110 Joystick
main.cpp
- Committer:
- el16dlc
- Date:
- 2019-05-09
- Revision:
- 4:0fc3441556e1
- Parent:
- 3:660de4311976
- Child:
- 5:23a85b16ee54
File content as of revision 4:0fc3441556e1:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: DANIEL CROCKFORD Username: el16dlc Student ID Number: 201039580 Date: 07/05/2019 */ #include "main.h" #include "Snake.h" #include "Game_engine.h" #include <stdio.h> #include <stdlib.h> #include <time.h> // Gamepad Peripherals N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad gamepad; // Instances GameEngine engine; int main() { srand(time(NULL)); Init(); Welcome(); engine.init(); while(1) { render(); update(); } } // Initialise gamepad void Init() { lcd.init(); gamepad.init(); lcd.setContrast(0.5); lcd.setBrightness(0.5); gamepad.leds_off(); gamepad.check_event(Gamepad::A_PRESSED); gamepad.check_event(Gamepad::B_PRESSED); gamepad.check_event(Gamepad::X_PRESSED); gamepad.check_event(Gamepad::Y_PRESSED); gamepad.check_event(Gamepad::L_PRESSED); gamepad.check_event(Gamepad::R_PRESSED); gamepad.check_event(Gamepad::BACK_PRESSED); gamepad.check_event(Gamepad::START_PRESSED); } // Prototype welcome screen void Welcome() { lcd.clear(); lcd.printString("Welcome",2,1); lcd.refresh(); wait(2.0); } // Draws each frame on screen void render() { lcd.clear(); engine.draw(lcd); lcd.refresh(); } void update() { engine.get_dir(gamepad); engine.snake_move(); engine.food_move(); engine.snake_body(lcd); lcd.refresh(); wait(0.2); }