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Declaration: I have read the University Regulations on Plagiarism [1] and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources. I understand that my code will be run through a source code plagiarism detection engine and will be compared to all code submitted in this module (both in Leeds and at the Joint School in China). I confirm my consent to the University copying and distributing any or all of my work in any form and using third parties (who may be based outside the EU/EEA) to monitor breaches of regulations, to verify whether my work contains plagiarised material, and for quality assurance purposes. I confirm that details of any mitigating circumstances or other matters which might have affected my performance and which I wish to bring to the attention of the examiners, have been submitted to the Student Support Office. [1] Available on the School Student Intranet
Dependencies: mbed Gamepad N5110 Joystick
Diff: main.cpp
- Revision:
- 5:23a85b16ee54
- Parent:
- 4:0fc3441556e1
- Child:
- 8:264398d3c610
--- a/main.cpp Thu May 09 07:26:07 2019 +0000 +++ b/main.cpp Thu May 09 08:33:26 2019 +0000 @@ -13,9 +13,6 @@ #include "main.h" #include "Snake.h" #include "Game_engine.h" -#include <stdio.h> -#include <stdlib.h> -#include <time.h> // Gamepad Peripherals N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); @@ -25,19 +22,23 @@ // Instances GameEngine engine; +bool game_cont = false; + int main() { - srand(time(NULL)); + //srand(time(NULL)); Init(); Welcome(); engine.init(); - + //bool game_cont = true; - while(1) { + while(engine.get_game_cont() == true) { render(); update(); } + lcd.clear(); + lcd.refresh(); } @@ -55,7 +56,7 @@ gamepad.check_event(Gamepad::L_PRESSED); gamepad.check_event(Gamepad::R_PRESSED); gamepad.check_event(Gamepad::BACK_PRESSED); - gamepad.check_event(Gamepad::START_PRESSED); + gamepad.check_event(Gamepad::START_PRESSED); } // Prototype welcome screen @@ -73,6 +74,8 @@ lcd.refresh(); } void update() { + engine.check_wall_collision(); + engine.check_snake_collision(); engine.get_dir(gamepad); engine.snake_move(); engine.food_move();