Wannabe RPG which failed because of some problem with planning

Dependencies:   Charachters N5110 Obstacles mbed

Revision:
0:111e3e4bea66
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Thu May 04 08:41:39 2017 +0000
@@ -0,0 +1,33 @@
+#include "mbed.h"
+#include "Gamepad.h"
+#include "N5110.h"
+#include "Camera.h"
+#include "ActionRPGEngine.h"
+
+/////////////// objects ///////////////
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+Gamepad pad;
+RPGengine engine;
+///////////// prototypes ///////////////
+void init();
+///////////// functions ////////////////
+int main()
+{
+    init();
+    while (1) {
+        lcd.clear();
+        engine.readInput(pad);
+        engine.update();
+        engine.draw(lcd);
+        engine.playerCollisionDetector(lcd);
+        engine.draw(lcd);
+        wait(0.25);
+    }
+}
+
+void init()
+{
+    lcd.init();
+    pad.init();
+    engine.init(6, 0, 10, 13, 1, N, 0, 0, 48, 84, 84, 80, 150);
+}