Modification of USB Joystick to work as a Hitbox-like game controller using the F401RE. Works reasonably well under Windows.
This is a hobby project trying to recreate a Hitbox Controller for fun .
The original code was based off of http://developer.mbed.org/users/wim/notebook/usb-joystick-device/ Slight modifications were made to the USB HID descriptor to up the number of buttons reported to 13.
Currently, this works well under Windows and Linux, but no luck getting it to work with Mac OS X or a PS3 so far.
If anybody has useful information, feel free to contribute. :)
p.s: My thread for hooking up an F401RE board as a USB device is here: http://developer.mbed.org/questions/5364/Cannot-get-the-Nucleo-F401RE-to-work-as-/
p.s.2: Cabling information and <del>pictures</del> will be uploaded in the near future.
p.s.3: 2015-04-20: added support for FRDM-KL25Z board. Due to the better usb functionality, this hitbox now works on Windows, Mac OS X, Linux and PS3 too! (minus the "PS" button...)
Revision 2:278b7a590311, committed 2015-04-20
- Comitter:
- eimaiosatanas
- Date:
- Mon Apr 20 14:58:21 2015 +0000
- Parent:
- 1:6b3335ac3862
- Commit message:
- Support for FRDM-KL25Z; ; This board has better usb functionality, no it works on a PS3 too! (..minus the "PS" button...)
Changed in this revision
USBJoystick.cpp | Show annotated file Show diff for this revision Revisions of this file |
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r 6b3335ac3862 -r 278b7a590311 USBJoystick.cpp --- a/USBJoystick.cpp Mon Dec 08 09:13:59 2014 +0000 +++ b/USBJoystick.cpp Mon Apr 20 14:58:21 2015 +0000 @@ -104,24 +104,26 @@ LOGICAL_MINIMUM(1), 0x00, // Logical_Minimum (0) USAGE(1), 0x04, // Usage (Joystick) COLLECTION(1), 0x01, // Application - USAGE_PAGE(1), 0x02, // Simulation Controls - USAGE(1), 0xBB, // Throttle - USAGE(1), 0xBA, // Rudder - LOGICAL_MINIMUM(1), 0x81, // -127 - LOGICAL_MAXIMUM(1), 0x7f, // 127 - REPORT_SIZE(1), 0x08, - REPORT_COUNT(1), 0x02, - INPUT(1), 0x02, // Data, Variable, Absolute + // USAGE_PAGE(1), 0x02, // Simulation Controls + // USAGE(1), 0xBB, // Throttle + // USAGE(1), 0xBA, // Rudder + // LOGICAL_MINIMUM(1), 0x81, // -127 + // LOGICAL_MAXIMUM(1), 0x7f, // 127 + // REPORT_SIZE(1), 0x08, + // REPORT_COUNT(1), 0x02, + // INPUT(1), 0x02, // Data, Variable, Absolute USAGE_PAGE(1), 0x01, // Generic Desktop USAGE(1), 0x01, // Usage (Pointer) COLLECTION(1), 0x00, // Physical USAGE(1), 0x30, // X USAGE(1), 0x31, // Y + USAGE(1), 0x32, //R + USAGE(1), 0x35, //Rz? // 8 bit values LOGICAL_MINIMUM(1), 0x81, // -127 LOGICAL_MAXIMUM(1), 0x7f, // 127 REPORT_SIZE(1), 0x08, - REPORT_COUNT(1), 0x02, + REPORT_COUNT(1), 0x04, INPUT(1), 0x02, // Data, Variable, Absolute // 16 bit values // LOGICAL_MINIMUM(1), 0x00, // 0
diff -r 6b3335ac3862 -r 278b7a590311 main.cpp --- a/main.cpp Mon Dec 08 09:13:59 2014 +0000 +++ b/main.cpp Mon Apr 20 14:58:21 2015 +0000 @@ -16,9 +16,18 @@ #define RIGHT 0x02 #define DOWN 0x04 #define LEFT 0x08 +#ifdef TARGET_STM32F4 BusIn hatin(PC_0, PC_1, PB_0, PA_4); BusIn buttonin(PH_0, PA_15, PB_7, PH_1, PC_3, PC_2, PC_15, PC_14, PA_13, PA_14); DigitalIn psbutton(PC_12); +#endif +#ifdef TARGET_KL25Z +BusIn hatin(PTC1, PTC2, PTB3, PTB2); +BusIn buttonin(PTE30, PTE29, PTE23, PTE22, PTE21, PTE20, PTE5, PTE4, PTE3, PTE2); +DigitalIn psbutton(PTB8); +DigitalOut extraGround(PTD3); +#endif + //Ticker heartbeat; // Heartbeat monitor @@ -40,6 +49,9 @@ hatin.mode(PullUp); buttonin.mode(PullUp); psbutton.mode(PullUp); + #ifdef TARGET_KL25Z + extraGround.write(0); + #endif heartbeatLED = 0; #define UPDATEINTERVAL 0.002 int i = 0;