Pong for Gamepad2

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N5110.h

00001 #ifndef N5110_H
00002 #define N5110_H
00003 
00004 #include "mbed.h"
00005 
00006 // number of pixels on display
00007 #define WIDTH 84
00008 #define HEIGHT 48
00009 #define BANKS 6
00010 
00011 /// Fill types for 2D shapes
00012 enum FillType {
00013     FILL_TRANSPARENT, ///< Transparent with outline
00014     FILL_BLACK,       ///< Filled black
00015     FILL_WHITE,       ///< Filled white (no outline)
00016 };
00017 
00018 /** N5110 Class
00019 @brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
00020 @brief The display is powered from a GPIO pin meaning it can be controlled via software.  The LED backlight is also software-controllable (via PWM pin).
00021 @brief Can print characters and strings to the display using the included 5x7 font.
00022 @brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
00023 @brief The library can print primitive shapes (lines, circles, rectangles)
00024 @brief Acknowledgements to Chris Yan's Nokia_5110 Library.
00025 
00026 @brief Revision 1.3
00027 
00028 @author Craig A. Evans
00029 @date   7th February 2017
00030 
00031 @code
00032 
00033 #include "mbed.h"
00034 #include "N5110.h"
00035 
00036 //      rows,cols
00037 int sprite[8][5] =   {
00038     { 0,0,1,0,0 },
00039     { 0,1,1,1,0 },
00040     { 0,0,1,0,0 },
00041     { 0,1,1,1,0 },
00042     { 1,1,1,1,1 },
00043     { 1,1,1,1,1 },
00044     { 1,1,0,1,1 },
00045     { 1,1,0,1,1 },
00046 };
00047 
00048 //    VCC,SCE,RST,D/C,MOSI,SCLK,LED
00049 //N5110 lcd(p7,p8,p9,p10,p11,p13,p21);  // LPC1768 - pwr from GPIO
00050 N5110 lcd(p8,p9,p10,p11,p13,p21);  // LPC1768 - powered from +3V3 - JP1 in 2/3 position
00051 //N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);  // K64F - pwr from 3V3
00052 
00053 int main()
00054 {
00055     // first need to initialise display
00056     lcd.init();
00057     
00058     // change set contrast in range 0.0 to 1.0
00059     // 0.4 appears to be a good starting point
00060     lcd.setContrast(0.4);
00061 
00062     while(1) {
00063 
00064         // these are default settings so not strictly needed
00065         lcd.normalMode();      // normal colour mode
00066 
00067         lcd.clear();
00068         // x origin, y origin, rows, cols, sprite
00069         lcd.drawSprite(20,6,8,5,(int *)sprite);
00070         lcd.refresh();
00071         wait(5.0);
00072 
00073         lcd.clear(); // clear buffer at start of every loop
00074         // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display)
00075         lcd.printString("Hello, World!",0,0);
00076 
00077         char buffer[14];  // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
00078         // so can display a string of a maximum 14 characters in length
00079         // or create formatted strings - ensure they aren't more than 14 characters long
00080         int temperature = 27;
00081         int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
00082         // it is important the format specifier ensures the length will fit in the buffer
00083         if (length <= 14)  // if string will fit on display (assuming printing at x=0)
00084             lcd.printString(buffer,0,1);           // display on screen
00085 
00086         float pressure = 1012.3;  // same idea with floats
00087         length = sprintf(buffer,"P = %.2f mb",pressure);
00088         if (length <= 14)
00089             lcd.printString(buffer,0,2);
00090 
00091         // can also print individual characters at specified place
00092         lcd.printChar('X',5,3);
00093 
00094         // draw a line across the display at y = 40 pixels (origin top-left)
00095         for (int i = 0; i < WIDTH; i++) {
00096             lcd.setPixel(i,40,true);
00097         }
00098         // need to refresh display after setting pixels or writing strings
00099         lcd.refresh();
00100         wait(5.0);
00101 
00102         // can check status of pixel using getPixel(x,y);
00103         lcd.clear();  // clear buffer
00104         lcd.setPixel(2,2,true);  // set random pixel in buffer
00105         lcd.refresh();
00106         wait(1.0);
00107 
00108         int pixel_to_test = lcd.getPixel(2,2);
00109 
00110         if ( pixel_to_test ) {
00111             lcd.printString("2,2 is set",0,4);
00112         }
00113 
00114         // this one shouldn't be set
00115         lcd.setPixel(3,3,false);  // clear random pixel in buffer
00116         lcd.refresh();
00117         pixel_to_test = lcd.getPixel(3,3);
00118 
00119         if ( pixel_to_test == 0 ) {
00120             lcd.printString("3,3 is clear",0,5);
00121         }
00122 
00123         lcd.refresh();
00124         wait(4.0);
00125 
00126         lcd.clear();            // clear buffer
00127         lcd.inverseMode();      // invert colours
00128         lcd.setBrightness(1.0); // put LED backlight on full
00129 
00130         float array[84];
00131 
00132         for (int i = 0; i < 84; i++) {
00133             array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
00134         }
00135 
00136         // can also plot graphs - 84 elements only
00137         // values must be in range 0.0 - 1.0
00138         lcd.plotArray(array);
00139         lcd.refresh();
00140         wait(5.0);
00141 
00142         lcd.clear();
00143         lcd.normalMode();      // normal colour mode back
00144         lcd.setBrightness(0.5); // put LED backlight on 50%
00145 
00146         // example of drawing lines
00147         for (int x = 0; x < WIDTH ; x+=10) {
00148             // x0,y0,x1,y1,type 0-white,1-black,2-dotted
00149             lcd.drawLine(0,0,x,HEIGHT,2);
00150         }
00151         lcd.refresh();  // refresh after drawing shapes
00152         wait(5.0);
00153 
00154 
00155         lcd.clear();
00156         // example of how to draw circles
00157         lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK);  // x,y,radius,black fill
00158         lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE);  // x,y,radius,white fill
00159         lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT);  // x,y,radius,transparent with outline
00160         lcd.refresh();  // refresh after drawing shapes
00161         wait(5.0);
00162 
00163         lcd.clear();
00164         // example of how to draw rectangles
00165         //          origin x,y,width,height,type
00166         lcd.drawRect(10,10,50,30,FILL_BLACK);  // filled black rectangle
00167         lcd.drawRect(15,15,20,10,FILL_WHITE);  // filled white rectange (no outline)
00168         lcd.drawRect(2,2,70,40,FILL_TRANSPARENT);    // transparent, just outline
00169         lcd.refresh();  // refresh after drawing shapes
00170         wait(5.0);
00171 
00172     }
00173 }
00174 
00175 
00176 @endcode
00177 */
00178 class N5110
00179 {
00180 private:
00181 // objects
00182     SPI         *_spi;
00183     DigitalOut      *_led;
00184     DigitalOut  *_pwr;
00185     DigitalOut  *_sce;
00186     DigitalOut  *_rst;
00187     DigitalOut  *_dc;
00188 
00189 // variables
00190     unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
00191 
00192 public:
00193     /** Create a N5110 object connected to the specified pins
00194     *
00195     * @param pwr  Pin connected to Vcc on the LCD display (pin 1)
00196     * @param sce  Pin connected to chip enable (pin 3)
00197     * @param rst  Pin connected to reset (pin 4)
00198     * @param dc   Pin connected to data/command select (pin 5)
00199     * @param mosi Pin connected to data input (MOSI) (pin 6)
00200     * @param sclk Pin connected to serial clock (SCLK) (pin 7)
00201     * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
00202     *
00203     */
00204     N5110(PinName const pwrPin,
00205           PinName const scePin,
00206           PinName const rstPin,
00207           PinName const dcPin,
00208           PinName const mosiPin,
00209           PinName const sclkPin,
00210           PinName const ledPin);
00211 
00212     /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
00213     *
00214     * @param sce  Pin connected to chip enable (pin 3)
00215     * @param rst  Pin connected to reset (pin 4)
00216     * @param dc   Pin connected to data/command select (pin 5)
00217     * @param mosi Pin connected to data input (MOSI) (pin 6)
00218     * @param sclk Pin connected to serial clock (SCLK) (pin 7)
00219     * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
00220     *
00221     */
00222     N5110(PinName const scePin,
00223           PinName const rstPin,
00224           PinName const dcPin,
00225           PinName const mosiPin,
00226           PinName const sclkPin,
00227           PinName const ledPin);
00228 
00229 
00230     /** Creates a N5110 object with the New Gamepad (Rev 2.1) pin mapping
00231     */
00232     N5110();
00233 
00234     /**
00235      * Free allocated memory when object goes out of scope
00236      */
00237     ~N5110();
00238 
00239     /** Initialise display
00240     *
00241     *   Powers up the display and turns on backlight (50% brightness default).
00242     *   Sets the display up in horizontal addressing mode and with normal video mode.
00243     */
00244     void init();
00245 
00246     /** Turn off
00247     *
00248     *   Powers down the display and turns of the backlight.
00249     *   Needs to be reinitialised before being re-used.
00250     */
00251     void turnOff();
00252 
00253     /** Clear
00254     *
00255     *   Clears the screen buffer.
00256     */
00257     void clear();
00258 
00259     /** Set screen constrast
00260     *   @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value)
00261     */
00262     void setContrast(float contrast);
00263     
00264     /** Turn on normal video mode (default)
00265     *  Black on white
00266     */
00267     void normalMode();
00268 
00269     /** Turn on inverse video mode (default)
00270     *  White on black
00271     */
00272     void inverseMode();
00273 
00274     /** Backlight On
00275     *
00276     *   Turns backlight on
00277     */
00278     void backLightOn();
00279 
00280     /** Set Brightness
00281     *
00282     * Turns backlight off
00283     */
00284     void backLightOff();
00285 
00286     /** Print String
00287     *
00288     *   Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
00289     *   @param x - the column number (0 to 83)
00290     *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
00291     */
00292     void printString(char const         *str,
00293                      unsigned int const  x,
00294                      unsigned int const  y);
00295 
00296     /** Print Character
00297     *
00298     *   Sends a character to the screen buffer.  Printed at the specified location. Character is cut-off after the 83rd pixel.
00299     *   @param  c - the character to print. Can print ASCII as so printChar('C').
00300     *   @param x - the column number (0 to 83)
00301     *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
00302     */
00303     void printChar(char const         c,
00304                    unsigned int const x,
00305                    unsigned int const y);
00306 
00307     /**
00308     * @brief Set a Pixel
00309     *
00310     * @param x     The x co-ordinate of the pixel (0 to 83)
00311     * @param y     The y co-ordinate of the pixel (0 to 47)
00312     * @param state The state of the pixel [true=black (default), false=white]
00313     *
00314     * @details This function sets the state of a pixel in the screen buffer.
00315     *          The third parameter can be omitted,
00316     */
00317     void setPixel(unsigned int const x,
00318                   unsigned int const y,
00319                   bool const         state = true);
00320 
00321     /**
00322     *  @brief Clear a Pixel
00323     *
00324     *   @param  x - the x co-ordinate of the pixel (0 to 83)
00325     *   @param  y - the y co-ordinate of the pixel (0 to 47)
00326     *
00327     *   @details This function clears pixel in the screen buffer
00328     *
00329     *   @deprecated Use setPixel(x, y, false) instead
00330     */
00331     void clearPixel(unsigned int const x,
00332                     unsigned int const y)
00333     __attribute__((deprecated("Use setPixel(x,y,false) instead")));
00334 
00335     /** Get a Pixel
00336     *
00337     *   This function gets the status of a pixel in the screen buffer.
00338     *   @param  x - the x co-ordinate of the pixel (0 to 83)
00339     *   @param  y - the y co-ordinate of the pixel (0 to 47)
00340     *   @returns
00341     *       0           - pixel is clear
00342     *       1    - pixel is set
00343     */
00344     int getPixel(unsigned int const x,
00345                  unsigned int const y) const;
00346 
00347     /** Refresh display
00348     *
00349     *   This functions sends the screen buffer to the display.
00350     */
00351     void refresh();
00352 
00353     /** Randomise buffer
00354     *
00355     *   This function fills the buffer with random data.  Can be used to test the display.
00356     *   A call to refresh() must be made to update the display to reflect the change in pixels.
00357     *   The seed is not set and so the generated pattern will probably be the same each time.
00358     *   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
00359     */
00360     void randomiseBuffer();
00361 
00362     /** Plot Array
00363     *
00364     *   This function plots a one-dimensional array in the buffer.
00365     *   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
00366     */
00367     void plotArray(float const array[]);
00368 
00369     /** Draw Circle
00370     *
00371     *   This function draws a circle at the specified origin with specified radius in the screen buffer
00372     *   Uses the midpoint circle algorithm.
00373     *   @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
00374     *   @param  x0     - x-coordinate of centre
00375     *   @param  y0     - y-coordinate of centre
00376     *   @param  radius - radius of circle in pixels
00377     *   @param  fill   - fill-type for the shape
00378     */
00379     void drawCircle(unsigned int const x0,
00380                     unsigned int const y0,
00381                     unsigned int const radius,
00382                     FillType const     fill);
00383 
00384     /** Draw Line
00385     *
00386     *   This function draws a line between the specified points using linear interpolation.
00387     *   @param  x0 - x-coordinate of first point
00388     *   @param  y0 - y-coordinate of first point
00389     *   @param  x1 - x-coordinate of last point
00390     *   @param  y1 - y-coordinate of last point
00391     *   @param  type - 0 white,1 black,2 dotted
00392     */
00393     void drawLine(unsigned int const x0,
00394                   unsigned int const y0,
00395                   unsigned int const x1,
00396                   unsigned int const y1,
00397                   unsigned int const type);
00398 
00399     /** Draw Rectangle
00400     *
00401     *   This function draws a rectangle.
00402     *   @param  x0 - x-coordinate of origin (top-left)
00403     *   @param  y0 - y-coordinate of origin (top-left)
00404     *   @param  width - width of rectangle
00405     *   @param  height - height of rectangle
00406     *   @param  fill   - fill-type for the shape
00407     */
00408     void drawRect(unsigned int const x0,
00409                   unsigned int const y0,
00410                   unsigned int const width,
00411                   unsigned int const height,
00412                   FillType const     fill);
00413 
00414     /** Draw Sprite
00415     *
00416     *   This function draws a sprite as defined in a 2D array
00417     *   @param  x0 - x-coordinate of origin (top-left)
00418     *   @param  y0 - y-coordinate of origin (top-left)
00419     *   @param  nrows - number of rows in sprite
00420     *   @param  ncols - number of columns in sprite
00421     *   @param  sprite - 2D array representing the sprite
00422     */
00423     void drawSprite(int x0,
00424                     int y0,
00425                     int nrows,
00426                     int ncols,
00427                     int *sprite);
00428 
00429 
00430 private:
00431 // methods
00432     void setXYAddress(unsigned int const x,
00433                       unsigned int const y);
00434     void initSPI();
00435     void turnOn();
00436     void reset();
00437     void clearRAM();
00438     void sendCommand(unsigned char command);
00439     void sendData(unsigned char data);
00440     void setTempCoefficient(char tc);  // 0 to 3
00441     void setBias(char bias);  // 0 to 7
00442 };
00443 
00444 const unsigned char font5x7[480] = {
00445     0x00, 0x00, 0x00, 0x00, 0x00,// (space)
00446     0x00, 0x00, 0x5F, 0x00, 0x00,// !
00447     0x00, 0x07, 0x00, 0x07, 0x00,// "
00448     0x14, 0x7F, 0x14, 0x7F, 0x14,// #
00449     0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
00450     0x23, 0x13, 0x08, 0x64, 0x62,// %
00451     0x36, 0x49, 0x55, 0x22, 0x50,// &
00452     0x00, 0x05, 0x03, 0x00, 0x00,// '
00453     0x00, 0x1C, 0x22, 0x41, 0x00,// (
00454     0x00, 0x41, 0x22, 0x1C, 0x00,// )
00455     0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
00456     0x08, 0x08, 0x3E, 0x08, 0x08,// +
00457     0x00, 0x50, 0x30, 0x00, 0x00,// ,
00458     0x08, 0x08, 0x08, 0x08, 0x08,// -
00459     0x00, 0x60, 0x60, 0x00, 0x00,// .
00460     0x20, 0x10, 0x08, 0x04, 0x02,// /
00461     0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
00462     0x00, 0x42, 0x7F, 0x40, 0x00,// 1
00463     0x42, 0x61, 0x51, 0x49, 0x46,// 2
00464     0x21, 0x41, 0x45, 0x4B, 0x31,// 3
00465     0x18, 0x14, 0x12, 0x7F, 0x10,// 4
00466     0x27, 0x45, 0x45, 0x45, 0x39,// 5
00467     0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
00468     0x01, 0x71, 0x09, 0x05, 0x03,// 7
00469     0x36, 0x49, 0x49, 0x49, 0x36,// 8
00470     0x06, 0x49, 0x49, 0x29, 0x1E,// 9
00471     0x00, 0x36, 0x36, 0x00, 0x00,// :
00472     0x00, 0x56, 0x36, 0x00, 0x00,// ;
00473     0x00, 0x08, 0x14, 0x22, 0x41,// <
00474     0x14, 0x14, 0x14, 0x14, 0x14,// =
00475     0x41, 0x22, 0x14, 0x08, 0x00,// >
00476     0x02, 0x01, 0x51, 0x09, 0x06,// ?
00477     0x32, 0x49, 0x79, 0x41, 0x3E,// @
00478     0x7E, 0x11, 0x11, 0x11, 0x7E,// A
00479     0x7F, 0x49, 0x49, 0x49, 0x36,// B
00480     0x3E, 0x41, 0x41, 0x41, 0x22,// C
00481     0x7F, 0x41, 0x41, 0x22, 0x1C,// D
00482     0x7F, 0x49, 0x49, 0x49, 0x41,// E
00483     0x7F, 0x09, 0x09, 0x01, 0x01,// F
00484     0x3E, 0x41, 0x41, 0x51, 0x32,// G
00485     0x7F, 0x08, 0x08, 0x08, 0x7F,// H
00486     0x00, 0x41, 0x7F, 0x41, 0x00,// I
00487     0x20, 0x40, 0x41, 0x3F, 0x01,// J
00488     0x7F, 0x08, 0x14, 0x22, 0x41,// K
00489     0x7F, 0x40, 0x40, 0x40, 0x40,// L
00490     0x7F, 0x02, 0x04, 0x02, 0x7F,// M
00491     0x7F, 0x04, 0x08, 0x10, 0x7F,// N
00492     0x3E, 0x41, 0x41, 0x41, 0x3E,// O
00493     0x7F, 0x09, 0x09, 0x09, 0x06,// P
00494     0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
00495     0x7F, 0x09, 0x19, 0x29, 0x46,// R
00496     0x46, 0x49, 0x49, 0x49, 0x31,// S
00497     0x01, 0x01, 0x7F, 0x01, 0x01,// T
00498     0x3F, 0x40, 0x40, 0x40, 0x3F,// U
00499     0x1F, 0x20, 0x40, 0x20, 0x1F,// V
00500     0x7F, 0x20, 0x18, 0x20, 0x7F,// W
00501     0x63, 0x14, 0x08, 0x14, 0x63,// X
00502     0x03, 0x04, 0x78, 0x04, 0x03,// Y
00503     0x61, 0x51, 0x49, 0x45, 0x43,// Z
00504     0x00, 0x00, 0x7F, 0x41, 0x41,// [
00505     0x02, 0x04, 0x08, 0x10, 0x20,// "\"
00506     0x41, 0x41, 0x7F, 0x00, 0x00,// ]
00507     0x04, 0x02, 0x01, 0x02, 0x04,// ^
00508     0x40, 0x40, 0x40, 0x40, 0x40,// _
00509     0x00, 0x01, 0x02, 0x04, 0x00,// `
00510     0x20, 0x54, 0x54, 0x54, 0x78,// a
00511     0x7F, 0x48, 0x44, 0x44, 0x38,// b
00512     0x38, 0x44, 0x44, 0x44, 0x20,// c
00513     0x38, 0x44, 0x44, 0x48, 0x7F,// d
00514     0x38, 0x54, 0x54, 0x54, 0x18,// e
00515     0x08, 0x7E, 0x09, 0x01, 0x02,// f
00516     0x08, 0x14, 0x54, 0x54, 0x3C,// g
00517     0x7F, 0x08, 0x04, 0x04, 0x78,// h
00518     0x00, 0x44, 0x7D, 0x40, 0x00,// i
00519     0x20, 0x40, 0x44, 0x3D, 0x00,// j
00520     0x00, 0x7F, 0x10, 0x28, 0x44,// k
00521     0x00, 0x41, 0x7F, 0x40, 0x00,// l
00522     0x7C, 0x04, 0x18, 0x04, 0x78,// m
00523     0x7C, 0x08, 0x04, 0x04, 0x78,// n
00524     0x38, 0x44, 0x44, 0x44, 0x38,// o
00525     0x7C, 0x14, 0x14, 0x14, 0x08,// p
00526     0x08, 0x14, 0x14, 0x18, 0x7C,// q
00527     0x7C, 0x08, 0x04, 0x04, 0x08,// r
00528     0x48, 0x54, 0x54, 0x54, 0x20,// s
00529     0x04, 0x3F, 0x44, 0x40, 0x20,// t
00530     0x3C, 0x40, 0x40, 0x20, 0x7C,// u
00531     0x1C, 0x20, 0x40, 0x20, 0x1C,// v
00532     0x3C, 0x40, 0x30, 0x40, 0x3C,// w
00533     0x44, 0x28, 0x10, 0x28, 0x44,// x
00534     0x0C, 0x50, 0x50, 0x50, 0x3C,// y
00535     0x44, 0x64, 0x54, 0x4C, 0x44,// z
00536     0x00, 0x08, 0x36, 0x41, 0x00,// {
00537     0x00, 0x00, 0x7F, 0x00, 0x00,// |
00538     0x00, 0x41, 0x36, 0x08, 0x00,// }
00539     0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
00540     0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
00541 };
00542 
00543 #endif