revised version of F746_SD_GraphicEqualizer

Dependencies:   BSP_DISCO_F746NG F746_GUI F746_SAI_IO FrequencyResponseDrawer LCD_DISCO_F746NG SDFileSystem_Warning_Fixed TS_DISCO_F746NG mbed

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Show/hide line numbers GrEqualizerFrqResp.hpp Source File

GrEqualizerFrqResp.hpp

00001 //-----------------------------------------------------------
00002 //  グラフィックイコライザで使う IIR フィルタの周波数応答
00003 //  Frequency response for graphic equalizer
00004 //
00005 //  2016/04/27, Copyright (c) 2016 MIKAMI, Naoki
00006 //-----------------------------------------------------------
00007 
00008 #ifndef GRAPHIC_EQUALIZER_FREQUENCY_RESPONSE_HPP
00009 #define GRAPHIC_EQUALIZER_FREQUENCY_RESPONSE_HPP
00010 
00011 #include "FrequancyResponseBase.hpp"
00012 #include "BiquadGrEq.hpp"
00013 
00014 namespace Mikami
00015 {
00016     class GrEqualizerFrqResp : public FrequencyResponse
00017     {
00018     public:
00019         GrEqualizerFrqResp(int stages) : STAGES_(stages)
00020         {   ck_ = new BiquadGrEq::Coefs[stages];  }
00021         
00022         ~GrEqualizerFrqResp()
00023         {   delete[] ck_; }
00024 
00025         // フィルタの係数設定
00026         void SetParams(BiquadGrEq::Coefs ck[])
00027         {   for (int n=0; n<STAGES_; n++) ck_[n] = ck[n]; }
00028         
00029         void SetParam(BiquadGrEq::Coefs ck, int n)
00030         {   ck_[n] = ck; }
00031 
00032         // 周波数応答の絶対値を返す関数, 引数: z^(-1)
00033         virtual float AbsH_z(Complex u)
00034         {
00035             Complex h = 1;
00036             for (int k=0; k<STAGES_; k++)
00037             h = h*(ck_[k].b0 + (ck_[k].b1 + ck_[k].b2*u)*u)
00038                 /((1.0f - (ck_[k].a1 + ck_[k].a2*u)*u));
00039             return abs(h);       
00040         }
00041 
00042     private:
00043         const int STAGES_;
00044         float g0_;
00045         BiquadGrEq::Coefs *ck_;
00046 
00047         // disallow copy constructor and assignment operator
00048         GrEqualizerFrqResp(const GrEqualizerFrqResp&);
00049         GrEqualizerFrqResp& operator=(const GrEqualizerFrqResp&);
00050     };
00051 }
00052 #endif  // GRAPHIC_EQUALIZER_FREQUENCY_RESPONSE_HPP