QuickClick, a reaction timing game which allows single and multiplayer mode.

Dependencies:   Controller Display N5110 Operator mbed

Revision:
12:c0f1f6d007dc
Parent:
10:7f5a9ec5fb26
Child:
13:a8c86ae9ca1b
--- a/main.cpp	Mon Apr 24 09:47:23 2017 +0000
+++ b/main.cpp	Mon May 01 17:04:43 2017 +0000
@@ -30,12 +30,12 @@
     while(1) {
         next_player = Opp.check_next_player(next_player, lcd, ctrl, display);   // find the next player after 10 goes or failure
         if (Opp.test_player(next_player, ctrl, display, lcd)) {                 //next player returns true or flase depending on success
-            Opp.Correct(next_player, ctrl);                                     // process correct response
+            Opp.correct(next_player, ctrl);                                     // process correct response
         } else {
-            Opp.InCorrect(next_player, ctrl);                                   // process incorrect response
+            Opp.inCorrect(next_player, ctrl);                                   // process incorrect response
             
             if (!multi_player || (multi_player && Opp.check_dead())  )   {      //set game over staus
-                Opp.Game_Over(ctrl, lcd);                                          //display score and level
+                Opp.gameOver(ctrl, lcd);                                          //display score and level
                 display.init();                                                 //reset waiting time
                 starter();
             }                                                                //go back to starter screen